Tuesday, 1st January 2013, 23:21 by BountyHunterSAx
Simple. If you make the Abyss easier to escape, then that means it's easier for EVERYONE to escape. Including characters that intentionally entered it to go rune-hunting, and characters that got banished there far before their time through virtually no fault of their own when they were wholly unprepared for it.
So you've got to pick a point to balance the Abyss for and just hope you don't screw to many people over with it.
But now we have a choice! Abyss:1 is more escapable/survivable for accidental entrants who stumbled in their unhappily. We can nerf the difficulty of A:1 in terms of escape, monster generation frequency, power level, etc and punt that level of challenge to A:2. A:3-5 can be much much harder, as only the adventurers brave enough to dare attempt it will go there.
Conversely, you could nerf the rewards of Abyss:1, limiting it to food, the occasional potion of heal/heal wounds and scroll of remove curse/identify; but that's it. Rather than its current state where you can find anything there. So, again, incentivize A:2-5 for people who want to be there and make A:1 more survivable for those that got forced their by an early Erolcha.
-AHMAD
My Wins (>25):15-runer: OPWz, DECj, DEWz x2, VpWz
Other: DEWz, DrWz, DjWz, GnIE, KeCj, SpEn, SpWz, SpCj, MuWz, FeWzx2, MiBe x7.
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