Slime Squisher
Posts: 392
Joined: Wednesday, 7th December 2011, 20:06
WizMode Fork
Entering WizMode is like tacitly admitting "I'm done with this character, it can die now." Alternatively I enter it as a debug mode to test possibilities, but it is *hard* to create a wiz-mode equivalent to an actual character. So many commands! So much data needs to be put in. So much easier to just "set all skills to like, 10 or something". Often times I'm in a situation and am trying to choose between a few possibilities. How awesome would it be to actually try those out and see what results BEFORE making a final decision and committing? After all, I *technically* could create an identical situation in wiz-mode by adjusting all the stats, spawning the monsters, and dungeon architecture....right?
The solution I've come up with is to copy-paste the save file and then enter wiz-mode in "Copy of foo.cs", promptly killing him when I'm done with my trial. But this is super-inconvenient. Rather than actually *DOING* this, I just consistently opt for the "no risk, no reward, safe-way-out" strategy every time, rather than trying to push my own envelope to see whether or not I *actually* need to be - for example - self-hasting to escape from a Cacodemon when I'm at <90hp as a classic D:26 conjurer. Would be a cool feature, IMO.
-AHMAD
15-runer: OPWz, DECj, DEWz x2, VpWz
Other: DEWz, DrWz, DjWz, GnIE, KeCj, SpEn, SpWz, SpCj, MuWz, FeWzx2, MiBe x7.
Crawl Stream: https://www.twitch.tv/BountyHunterSAx2
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