Never got Rune before; now got 3, ready for Zot? MiFi.
Firstly, what should my next stage be? I don't feel ready for Zot, so I would think the Crypt would be the next logical destination to try and fill up my resistances a bit more? I'm very reluctant to go to the Elven Halls since my magic resistance isn't great, and I fear banishment greatly. What resistances *must* I realistically get for Zot? I very much intend to have everything possible before attempting it, and I'm in no rush to leap to my death without preparation. I do have a source of mutation resistance, but it's on an amulet that does nothing else, and I'm inclined to think my current amulet is better? Especially as conservation should allow me to hold onto potions of cure mutation, for example. I do have a ring of fire resistance, but again, does nothing else. If it is Crypt next, am I right in saying rN++ and rC++ are enough on those two to keep me alive? Got lots of scrolls of remove curse.
Secondly, I have about 12 scrolls of enchant armour waiting to be used, but I'm agonizing because the crystal plate armour, whilst great, has no enchantment, and there's a fair few I'm lacking. Similarly, I'm not sure when I should use them in case some other item comes along that merits them instead, especially new boots/caps given that those are totally unenchanted for me at the moment. On the other hand, given Minotaur headgear limitations, should I just be pleased I've found something I can wear? Would people recommend just pouring them into the armour now and are amazed I haven't already done so, or have I been wise to play a longer game?
Lastly, as it's my first character who has got this far, a question for future reference - based on the XP, items and what my character has thus far done and needs to do, is he overpowered, underpowered, or about right for this stage of the game, on average?
In combat, I didn't really struggle too much with Vaults:8, though that was the toughest area to date; at a few points too many yaktaur captains were firing arrows at me, but the guards were no problem, and shadow dragons aren't too tricky for my character at the moment.
EDIT: heh, only just noticed something had hit my cap and made it -1. Nevertheless, the questions stand.
- Code:
Mark the Slayer (Minotaur Fighter) Turns: 77378, Time: 06:44:36
HP 223/223 AC 38 Str 29 XL: 23 Next: 92%
MP 29/29 EV 17 Int 13 God: Okawaru [*****.]
Gold 2084 SH 33 Dex 15 (16) Spells: 0 memorised, 22 levels left
Res.Fire : . . . See Invis. : + Y - +7,+8 eveningstar (holy) {god gift}
Res.Cold : + + . Warding : . Q - +3 crystal plate armour {god gift}
Life Prot.: + + . Conserve : + c - +0 shield {rC+}
Res.Poison: . Res.Corr. : . g - -1 cap {god gift}
Res.Elec. : + Clarity : . m - +0 cloak of Starlight {rElec rC+ EV+4 Stlt
Sust.Abil.: . . Spirit.Shd : . n - +2 pair of dwarf gauntlets {Dex+3} {god gi
Res.Mut. : . Stasis : . s - +0 pair of boots
Res.Rott. : . Ctrl.Telep.: . u - amulet of the Median {Cons Str+4 Int+5}
Saprovore : . . . Levitation : . W - ring of the Salamander {rN+ Acc+2 Dam+3}
Ctrl.Flight: . w - ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv
@: quite resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2
a: Heroism, Finesse, Renounce Religion, Evoke Invisibility
}: 3/15 runes: decaying, serpentine, silver