Making Console Window Bigger?


Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.

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Lair Larrikin

Posts: 15

Joined: Monday, 24th January 2011, 18:27

Post Wednesday, 23rd February 2011, 22:40

Making Console Window Bigger?

Specifically just the action window. I love the Tiles version and want to appreciate the console version but makes me feel so claustrophobic.
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Dungeon Master

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Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 24th February 2011, 00:15

Re: Making Console Window Bigger?

Use view_max_width and view_max_height options to increase the size of the viewport (and read options_guide.txt)
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Lair Larrikin

Posts: 15

Joined: Monday, 24th January 2011, 18:27

Post Thursday, 24th February 2011, 13:12

Re: Making Console Window Bigger?

Cool thanks for the heads up. I must be a moron though because I can't get any edits to change the game.
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Dungeon Master

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Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 24th February 2011, 13:47

Re: Making Console Window Bigger?

boatie wrote:Cool thanks for the heads up. I must be a moron though because I can't get any edits to change the game.

Remember to remove the # at the beginning of the line when you edit option files. Also, I'm moving this thread to Interface & Software.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Lair Larrikin

Posts: 15

Joined: Monday, 24th January 2011, 18:27

Post Thursday, 24th February 2011, 14:58

Re: Making Console Window Bigger?

I do that but it doesn't change anything for me

My init file looks like this:
  Code:
##### 4-f       Viewport Options  ###################
#
view_max_width = 81
view_max_height = 71
# view_lock_x      = false
# view_lock_y      = false
# view_lock        = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x  = 2
# scroll_margin_y  = 2
# scroll_margin    = 2


Is that right? 81 and 71 are supposed to be the maxes respectively.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 24th February 2011, 16:01

Re: Making Console Window Bigger?

Well, I'm not sure what could be wrong. have you also resized your terminal? Terminal size isn't controlled by the game. The view_max options are just to increase the viewport (view of the dungeon), but if the terminal is too small, it won't do anything.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Lair Larrikin

Posts: 15

Joined: Monday, 24th January 2011, 18:27

Post Thursday, 24th February 2011, 16:23

Re: Making Console Window Bigger?

Yes, but it only increases vertically, the horizontal size is fixed and I can't stretch the window. Does that mean something? Sorry for the hassle, it's not that big of a deal, just trying to fiddle.
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 24th February 2011, 17:12

Re: Making Console Window Bigger?

You have to go to the properties menu to resize windows console horizontally.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Blades Runner

Posts: 554

Joined: Tuesday, 25th January 2011, 14:24

Post Thursday, 24th February 2011, 17:14

Re: Making Console Window Bigger?

If you're on Windows, you'll need to create a shortcut to the executable and then modify the window properties in the shortcut. In Windows 7, that's the Layout tab, but I don't recall if the tab is named differently (or if the functionality resides in a different tab altogether) in prior versions of Windows.

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