Lair Larrikin
Posts: 18
Joined: Tuesday, 25th September 2012, 00:52
Invisibility seems worse at high spell power
Invisibility spells last longer when the caster has higher spellpower; this is one of the few cases in which having a higher spellpower or higher skill levels can be bad for the player.
I'm not clear on what the solution should be; but I'm finding it's becoming a huge problem for my enchanter now that my hexes are at a high level.
For comparison's sake, I made a fairly un-scientific trial:
Basically, whenever Invisibility at full spellpower is combined with any source of contamination -- haste or controlled teleports, maybe miscasts -- there's almost guaranteed bad mutations coming along, because the invisibility lasts so long. The only way to switch off this invisibility seems to be the rare Scroll of Vulnerability.
I could use Lantern of Shadows to lower my spellpower for casting Invisibility, but... it kills my stealth, and besides, isn't it sort of a bug if low spellpower is more desirable?
Suppose if I could cast invisibility for 6MP to turn invisible, stab some people, and then cast it again for 6MP to switch it off? This would bring it in line with buffs that must be stopped before they can be extended, such as Death's Door and (most) evocable artifacts. I'm not sure if that would be overpowered, but it's still clearly less powerful than the ring of invisibility, at least. (ring of invisibility = 2MP to go invisible, free to Turn Visible at any time)
Edit: Another possibility -- Have invisibility give contamination at a rate determined by the player's Hexes skill/spellpower. Therefore, at high power, your invisibility would last longer but still give the same amount of contamination. (Should this affect contamination from invisibility from all sources, or just those from the spell?)