Spider Stomper
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Wizards
Blink
Call Imp
Repel Missiles
Slow
Conjure Flame
Mephitic Cloud
What the fuck am I looking at here? Call Imp? Slow? Who the fuck needs those?
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KoboldLord wrote:Looks pretty good to me. Wizard was the best conjurations background before, so it clearly didn't need another buff. Blink, Repel Missiles, and Mephitic Cloud are a really ridiculously desirable early-game trinity, and you can go Vehumet to get a big blast right about when you need it. Having a mid-tier blast spell is really one of the only reasons to even bother choosing one of the other conjurations-focused backgrounds.
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OneTrueFelid wrote:It definitely wasn't. Ice Elementalist is the best background by far; Freeze is the most powerful early game spell, Throw Frost holds value well into the Lair, Throw Icicle lasts incredibly well for the entire game and is superior to IMB (which in turn is now inferior to Stone Arrow), Ozocubu's Armour is an excellent way to branch into Charms, and Freezing Cloud makes Elf:1-5 look like a complete joke. Ice Elementalist > old Wizard.
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OneTrueFelid wrote: I'm not sure what you mean by "Vehumet's bounty" and "difference doesn't matter much", though. Could you explain that in more detail?
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OneTrueFelid wrote:Blink is not necessary in the early game with proper play using Freeze and Throw Frost, which eliminates everything short of Grinder and Ice Beasts with ease.
OneTrueFelid wrote:Mephitic Cloud is a fantastic early game spell but loses its punch in the middlegame due to the HD check. It's difficult to keep things like Death Yaks reliably confused before they move out of your cloud, while cannon fodder like Yaks/Komodo Dragons/Gila Monsters are easily handled by the above combination of Freeze/Throw Frost.
OneTrueFelid wrote:Freezing Cloud is not irrelevant. It completely and utterly crushes the Hive
OneTrueFelid wrote:and Elven Halls, even moreso than Poisonous Cloud. After that, it still retains value, but the main attraction is that it completely obviates most issues in the Elven Halls.
OneTrueFelid wrote:Throw Icicle is the best level four spell, period. It will still be a powerful tool up until the moment where you get the orb in your hands and the only thing that matters is fleeing the dungeon as quickly as possible.
OneTrueFelid wrote:Vehumet is an okay god, sure, but I prefer him infinitely more on summoners, which in turn I prefer Kikubaaqudgha for. I'm not sure what you mean by "Vehumet's bounty" and "difference doesn't matter much", though. Could you explain that in more detail?
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pratamawirya wrote:Wizard is great... unless you have to explore the dungeon to it's 13th floor with only Throw Flame (because you just can't get any other offensive spells for some reason), then you might have a bit of a rough time.
Regardless of that, I say Wizard vs IE debate is kind of pointless.
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OneTrueFelid wrote:In that same vein of argument, Freeze and Throw Frost combined are an express ticket to the Lair and beyond.
OneTrueFelid wrote:Freezing Cloud, on the other hand, is powerful enough to take out everything from Elf:1-5. Yes, Poisonous Cloud and Ozocubu's Refrigeration and other spells handle the Hive with ease, but starting with the ability to cash in on all that food is no joke.
OneTrueFelid wrote:I would argue that if its a reliable spellbook progression that you are aiming for, Kikubaaqudgha is a superior god for a non-Necromancer.
OneTrueFelid wrote:Sublimation, Sif channeling, and Makhleb HP+MP for kills are all superior to Vehumet at recuperation of mana in a dire situation.
OneTrueFelid wrote:The wizardry bonus does not really matter when you are utilizing most low level spells to great effect.
whelen wrote:I think this is a just a matter of preferred playstyle. With the holy trifecta of mephitic cloud, blink, and repel missiles, you can afford to make a whole lot of mistakes because you almost always have a reliable escape. Meanwhile with an ice elementalist, you've got the direct damage spells and ozo's. It's conducive to damage dealing, but let's just say that ozo's is neither blink nor repel missiles.
Me, I prefer wizards because all too often I find myself in a disadvantageous position of my own choosing. Playing a wizard with all those utility spells lets me soften the blow of those bad tactics. Meanwhile, ice elementalist might be "more powerful", but it's also suited to more competent play. You really can't afford to misjudge your situation when you play an ice elementalist.
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