Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Cleave
Oups, should have posted that earlier.
<Wenzell> axes[3/3]: In 0.12+, awesomely cleaves around seven spaces on attack, at the expense of nerfed damage (one less base damage for broad axes, battleaxes, and executioner's axes). The cleave attacks do 75% damage, and cleaving in a certain direction is blocked by solid features (but cleaving is done in both directions).
Note that 75% damage isn't the same thing as 75% efficiency because of AC. During the design phase, we hesitated between 50% chance to attack each potential target, or guaranteed attack with reduced damage. I thought it would make sense that it's a bit more effective against weak targets, that's why I chose 75% damage.