Halls Hopper
Posts: 57
Joined: Sunday, 25th March 2012, 21:55
Hive
=> First of all, Hive should be an optional, mini-branch, a silent, timed portal, that has its difficulty comparable to the Volcano or Ice Cave. So low-level character would most likely commit a suicide if coming there not well prepared. In former releases of DC Hive wasn`t a timed portal, so the player could have a time to gain experience and prepare well. When it`s a timed portal you just come or not come in.
=> Compared to original Hive, this one should be one-level only.
=> To make it much harder comparing to former releases (until 0.9), I propose to fill it not only with usual, yellow bees, but also with heavily modified version of regular bees (ex. "Death Bees" - faster and much more dangerous version of regular bees, which are faster, have more HP and stings you with asphyxiation poison). Death Bees might look like regular bees, but had different colour (red or grey). Just like Death Yaks are more dangerous version of regular Yaks. I know high difficulty in a mini-branch would be controversial, but hey, you`d be rewarded of honeycombs or royal jellies.. For characters like troll any stash of food is invaluable.
=> Queen Bee should not be vulnerable to poison any more. QB should also be more nasty, like 300 HP, and regenerate quicker.
=> There should be some of traps in the Hive, depending on the overall difficulty balance.
=> Loot: high variety of quantity of food every game; you never know if there`s a five royal jellies in the Hive or of it`s just one honeycomb there; or even some trash like a couple of pears instead; so coming in is always risky, because few pears or other trash may be the only reward.
=> If a player doesn`t like a Hive, he can just avoid it (like I usually avoid Ice Caves).
=> Hive mini-branch should not appear in all games (only in 40 or 50% of games).
Hive still could be good idea, just if it was way more challenging than before. A timed hard mini-branch would be the best way to do it.