[CIP] HOPr - Looking for a 3 rune win


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Mines Malingerer

Posts: 42

Joined: Friday, 31st August 2012, 03:07

Post Friday, 31st August 2012, 03:51

[CIP] HOPr - Looking for a 3 rune win

Hi,

Sotu a Lvl 16 HOPr is one of my best crawl characters ever, and has some good panic buttons of the teleport variety. I have a rune, from the Snake Pit. Wondering if I should dive or go to the Swamp.

I am wielding a K - a +5,+5 eveningstar of protection, I don't know much about endgame-worthy weapons, but I don't figure this is the one. It's pretty effective and has helped me a great deal. I turned off M&F a while ago, in case I really wanted to switch. Should I just grab an ax, since I have so much cross-training?

I've got Fighting and Armor on right now. I have had miserable success with casting spells, I have stashed my books in order to hopefully come back in a few levels.

I converted Nergalle which was great for a long time, but I just lost her and my warlord. So I dipped back down into the mines to grab a big horde.

I'm about to dive again and see what beats me up on the way down toward 20.

On something other than an HOPr - I would be in Orcish Mines right now. So, I'm confused about what to do at this point.

Shield of Reflection (acquirement) and eveningstar of protection came together relatively quickly, and I figured "well, i'll tank and haste my warlords" but my casting is awful! but I had Nergalle who was spamming Haste, and while this is not the HOPr I expected, it sure sounded like a valid 3-rune career path. Now, I have no Nergalle, so I'm not sure where to go with this for skills, weapons or branch order at this point. HELP!

http://pastebin.com/B2zwWXGD

  Code:
 Dungeon Crawl Stone Soup version 0.11-a0-3198-g6e5327a (tiles) character file.

Sotu the Warrior (Hill Orc Priest)                 Turns: 41674, Time: 07:16:26

HP 146/146       AC 23     Str 19      XL: 16   Next: 78%
MP  28/28        EV  7     Int 18      God: Beogh [*****.]
Gold 2207        SH 30     Dex  8      Spells:  2 memorised, 24 levels left

Res.Fire  : . . .   See Invis. : .   (no weapon)
Res.Cold  : . . .   Warding    : .   j - +7 splint mail "Xuhues" {Int+2 Stlth++}
Life Prot.: . . .   Conserve   : .   O - +3 shield {rflct}
Res.Poison: +       Res.Corr.  : .   s - +1 orc horned helmet
Res.Elec. : .       Clarity    : +   (no cloak)
Sust.Abil.: . .     Spirit.Shd : .   P - +1 pair of gloves
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: +   x - amulet of clarity
Saprovore : + . .   Levitation : .   y - ring of poison resistance
                    Ctrl.Flight: .   q - ring of teleport control

@: somewhat resistant to hostile enchantments, extremely unstealthy
A: walk on water, saprovore 1, slow healing 1, Dex -1
a: Smiting, Recall Orcish Followers, Renounce Religion
}: 1/15 runes: serpentine


You are on level 12 of the Dungeon.
You worship Beogh.
Beogh is extremely pleased with you.
You are hungry.

You have visited 4 branches of the dungeon, and seen 34 of its levels.
You have also visited: Sewer.

You have collected 2187 gold pieces.

Inventory:

Hand weapons
 K - a +5,+5 eveningstar of protection
Missiles
 g - 3 javelins (quivered)
Armour
 j - the +7 splint mail "Xuhues" (worn) {Int+2 Stlth++}
   (You found it on level 13 of the Dungeon)   
   
   It affects your intelligence (+2).
   It makes you much more stealthy.
 s - a +1 orcish horned helmet (worn)
 O - a +3 shield of reflection (worn)
 P - a +1 pair of gloves (worn)
Magical devices
 b - a wand of lightning {empty}
 l - a wand of digging (10)
 t - a wand of confusion {zapped: 4}
 C - a wand of magic darts {zapped: 3}
 F - a wand of slowing {zapped: 6}
 G - a wand of fire {empty}
 I - a wand of flame {zapped: 7}
 L - a wand of disintegration {zapped: 4}
 M - a wand of teleportation (4)
 N - a wand of digging {zapped: 3}
 U - a wand of digging {zapped: 2}
 X - a wand of fire {empty}
 Y - a wand of polymorph other (20)
Comestibles
 c - 10 meat rations
 f - a bread ration
 o - 10 sultanas
Scrolls
 e - a scroll of fog
 i - 7 scrolls of remove curse
 r - a scroll of recharging
 W - 4 scrolls of identify
Jewellery
 a - the ring of the Nine Hells {rC+ Int+5}
   (You found it on level 3 of the Lair of Beasts)   
   
   [ring of intelligence]
   It affects your intelligence (+5).
   
   It protects you from cold.
 q - a ring of teleport control (left hand)
 x - an amulet of clarity (around neck)
 y - a ring of poison resistance (right hand)
 D - an uncursed ring of levitation
 E - the ring of Astre Klaani {+/*TELE Str+2 Int+5}
   (You found it on level 14 of the Dungeon)   
   
   [ring of teleportation]
   
   It affects your strength (+2).
   It affects your intelligence (+5).
 V - an uncursed ring of fire
Potions
 m - 12 potions of curing
 n - 3 potions of levitation
 z - 5 potions of speed
 A - 2 potions of resistance
 B - 2 potions of restore abilities
 J - 2 potions of magic
 R - a potion of invisibility


   Skills:
 * Level 17.2 Fighting
 - Level 6.1 Axes
 - Level 15.0 Maces & Flails
 + Level 9.7 Polearms
 - Level 5.0 Throwing
 + Level 9.9 Armour
 - Level 0.7 Dodging
 - Level 1.9 Stealth
 - Level 15.2 Shields
 - Level 10.0 Traps & Doors
 - Level 5.5 Spellcasting
 - Level 2.6 Transmutations
 - Level 6.0 Invocations


You have 24 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Beastly Appendage     Trmt           ###....      63%         1    None
b - Sandblast             Erth           ##.....      99%         1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (18/27)            Temple (0/1) D:4             Orc (3/4) D:11
   Lair (8/8) D:13          Swamp (0/5) Lair:5        Snake (5/5) Lair:6
 Vaults (0/8) D:15       
   Elf: Orc:3-4      Slime: Lair:6-8   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Yredelemnul
the Shining One
Jiyva

Shops:
Orc:1: *  Orc:2: *  Snake:4: *?%

Annotations
Snake:3 exclusions: oklob plant and 2 oklob saplings


Innate Abilities, Weirdness & Mutations

You can walk on water.
You can tolerate rotten meat.
You are clumsy (Dex -1).
You heal slowly.


Message History

You are feeling hungry.
You continue eating.
You finish eating. Mmmm... Yummy apple.
Your orc wizard casts a spell.
Your orc wizard seems to speed up.
You climb downwards.
There is a stone staircase leading up here.
You swap places.
There is a stone staircase leading down here.
You swap places.
You swap places.
You swap places.
There is a stone staircase leading down here.
You swap places.
There is a stone staircase leading up here.
You swap places.
You swap places.
You swap places.
You swap places.
You see here 22 bolts.

          ##################
   ##### ##...#.............
  ##...###..................
  #....##.......o...........
 ##...........o.o...........
##...........o.ooo..<>......
#............ooooo..........
#............ooo............
#............@ooo...........
##..........................
 #...###....................
 ##### ###.............#....
         ##.................
          #.................
          #.................
          ###.........#.....
            #.........#.....
            #...###.........


You can see a friendly orc high priest, friendly 3 orc warriors, the friendly
Ognian the orc warrior, a friendly orc priest, a friendly orc wizard and
friendly 11 orcs.

Vanquished Creatures
  A greater naga (Snake:5)
  Azrael (D:16)
  4 hydras
  Harold (Lair:5)
  3 anacondas
  An orc high priest (Lair:8)
  A ravenous feature mimic (Lair:8)
  An ogre mage (D:17)
  A centaur warrior (D:16)
  A skeletal warrior (D:15)
  2 unseen horrors (D:15)
  A hill giant (D:17)
  A hydra zombie (D:17)
  A shining eye (shapeshifter) (D:14)
  A hydra skeleton (D:17)
  2 cyclopes (D:16)
  3 griffons
  An elephant slug (D:13)
  6 black mambas
  An ice dragon skeleton (D:14)
  A spiny frog (Lair:1)
  2 hill giant zombies
  3 naga magi (Snake:5)
  6 ugly things
  A wandering mushroom (Lair:6)
  A queen bee (D:12)
  2 komodo dragons
  3 trolls
  2 rock worms
  A baby alligator (Lair:5)
  A deep troll skeleton (D:17)
  2 blink frogs
  A vampire (D:16)
  A ynoxinul (D:18)
  22 yaks
  A fire elemental (D:16)
  7 hippogriffs
  7 vampire mosquitoes
  A trapdoor spider (D:17)
  A soldier ant (D:15)
  A yaktaur skeleton (D:14)
  A cyclops zombie (D:14)
  A boulder beetle (Lair:7)
  2 swamp worms (Lair:3)
  A mottled dragon (D:18)
  A manticore (D:16)
  2 orc warriors
  2 phantoms
  2 yellow wasps
  7 centaurs
  A giant goldfish (Lair:3)
  4 sky beasts
  An ogre (D:7)
  A swamp drake (Lair:5)
  8 nagas
  3 big kobolds
  3 crocodiles
  A troll skeleton (D:17)
  A warg (D:16)
  15 water moccasins
  3 giant slugs
  4 agate snails
  A soldier ant zombie (D:8)
  6 giant frogs
  A basilisk skeleton (D:9)
  4 killer bees
  A wight (D:6)
  An ogre zombie (D:11)
  A big kobold zombie (D:11)
  A quasit (D:9)
  An orc priest (D:6)
  2 big fish (Lair:3)
  A goliath beetle (D:12)
  2 hounds
  3 iguanas
  A shadow (D:14)
  3 porcupines
  4 sheep
  A worm zombie (D:8)
  The ghost of Flipper the Skirmisher, a weakling MiFi (D:4)
  2 jellies (Lair:1)
  A boggart (D:18)
  6 giant centipedes
  A giant centipede zombie (D:15)
  26 green rats
  A white imp (Lair:3)
  25 adders
  A giant mite (D:5)
  4 worms
  An inept feature mimic (D:2)
  An inept item mimic (D:5)
  A grey rat (D:3)
  2 giant geckos (D:1)
  6 oozes
  3 orcs
  8 ball pythons
  4 giant cockroaches
  7 hobgoblins
  3 jackals (Lair:4)
  2 quokkas
  11 bats
  3 giant newts
  A giant spore (D:12)
  17 goblins
  A goblin skeleton (D:11)
  A hobgoblin skeleton (D:11)
  20 kobolds
  2 orc skeletons (D:11)
  A quokka skeleton (D:11)
  17 rats
  A rat zombie (D:5)
  2 ballistomycetes
  9 fungi
  5 plants
  37 toadstools
433 creatures vanquished.

Vanquished Creatures (collateral kills)
  Frances (D:18)
  A stone giant (D:14)
  A dire elephant (Lair:8)
  4 greater nagas (Snake:5)
  2 dragons
  3 salamanders (Snake:5)
  12 hydras
  Erica (D:10)
  A ravenous feature mimic (Lair:8)
  6 death yaks (Lair:6)
  4 anacondas
  3 centaur warriors
  A sun demon (D:18)
  8 skeletal warriors (D:15)
  A catoblepas (Lair:4)
  2 unseen horrors
  10 naga warriors
  5 orc knights
  8 hill giants
  6 griffons
  3 wizards
  Joseph (D:9)
  3 oklob plants (Lair:6)
  A harpy zombie (D:17)
  3 guardian serpents
  2 deep dwarf berserkers (D:18)
  A harpy skeleton (D:18)
  2 cyclopes
  An ice dragon zombie (D:17)
  3 elephant slugs
  26 black mambas
  5 elephants
  A griffon skeleton (D:17)
  3 spiny worm zombies
  12 naga magi
  6 slime creatures
  An efreet (D:16)
  4 spiny frogs
  A feature mimic (Lair:8)
  An iron devil (D:7)
  2 rock trolls
  13 ugly things
  2 hill giant skeletons
  Sonja (Snake:1)
  2 rock troll zombies
  4 trolls
  5 komodo dragons
  14 blink frogs
  A basilisk (Lair:3)
  21 yaks
  3 fire elementals (D:16)
  A chaos spawn (D:18)
  2 wraiths
  2 hungry ghosts
  9 vampire mosquitoes
  4 wyverns
  3 trapdoor spiders
  7 hippogriffs
  A wood golem (D:14)
  2 swamp worms (Lair:3)
  3 mottled dragons
  A komodo dragon skeleton (D:16)
  3 manticores
  4 sky beasts
  A soldier ant (D:12)
  4 hell hounds (D:16)
  3 phantoms
  A cyclops skeleton (D:16)
  A deep dwarf (shapeshifter) (D:15)
  4 ogres
  9 giant goldfish (Lair:3)
  5 ice beasts
  2 troll zombies
  The ghost of Slipper the Slasher, an average MiFi (D:7)
  A boring beetle (shapeshifter) (D:14)
  11 orc warriors
  A wolf (Lair:6)
  2 boring beetles
  34 nagas
  5 centaurs
  A yellow wasp (D:12)
  A centaur zombie (D:15)
  10 crocodiles
  6 giant slugs
  2 big kobolds
  4 agate snails
  2 wargs
  13 giant frogs
  A soldier ant zombie (D:12)
  23 water moccasins
  26 killer bees
  2 wights (D:6)
  3 big kobold zombies
  2 electric eels (Lair:6)
  4 ogre zombies (D:11)
  7 crimson imps
  A hound zombie (D:12)
  An orc priest (Orc:1)
  A goliath beetle (D:8)
  7 hounds
  3 lava snakes (Snake:5)
  4 big fish
  2 worker ants
  4 quasits
  13 orc wizards
  A hound skeleton (D:9)
  4 iguanas
  7 porcupines
  3 scorpions
  An orange rat (D:16)
  A worker ant zombie (D:9)
  6 sheep
  4 spectral orcs
  3 boggarts (D:18)
  7 jellies
  A goliath beetle zombie (D:10)
  A mummy (D:11)
  20 adders
  7 gnolls
  An adder zombie (D:6)
  2 giant centipede zombies
  58 green rats
  2 adder skeletons
  An iguana skeleton (D:10)
  11 white imps (Lair:3)
  16 worms
  2 ufetubi (D:18)
  A giant eyeball (D:9)
  4 giant geckos
  12 oozes (Lair:1)
  28 orcs
  3 ball pythons
  15 bats
  4 goblins
  8 jackals
  10 quokkas
  A giant newt (D:6)
  A giant spore (D:15)
  A goblin skeleton (D:11)
  A goblin zombie (D:11)
  6 hobgoblins
  9 kobolds
  An orc skeleton (D:11)
  13 orc zombies
  5 rats
  2 ballistomycetes
  A bush (Lair:5)
  30 fungi
  14 plants
  7 toadstools
834 creatures vanquished.

Vanquished Creatures (others)
  An orc warlord (D:18)
  4 orc knights
  Nergalle (D:18)
  2 orc high priests
  An ice devil (D:18)
  6 orc warriors
  A sixfirhy (D:18)
  2 hellwings
  3 orange demons
  An ugly thing (D:18)
  An ogre zombie (D:17)
  A spiny frog skeleton (Lair:8)
  2 blue devils (D:18)
  8 orc priests
  2 blink frog zombies
  2 naga zombies (Snake:5)
  A chaos spawn (D:18)
  2 neqoxecs (D:15)
  A manticore zombie (D:17)
  3 yak zombies
  2 rotting devils (D:18)
  A worker ant (D:14)
  2 orc wizards (Orc:1)
  5 orc zombies
  A boggart (D:18)
  An electric eel zombie (Lair:6)
  A white imp (Lair:6)
  An adder zombie (Lair:6)
  A giant centipede zombie (D:17)
  An iguana skeleton (D:14)
  7 ufetubi
  45 orcs
  A giant newt (Lair:5)
  2 giant spores (D:9)
  A goblin (Orc:2)
  A goblin zombie (Orc:1)
  An illusory rakshasa (D:18)
  2 kobold skeletons (D:16)
  35 spectral orcs
  A fungus (Lair:4)
  118 toadstools
275 creatures vanquished.

Grand Total: 1542 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Sotu, the Hill Orc Priest, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 17/17 MP: 3/3
    94 | D:1      | Reached XP level 2. HP: 8/24 MP: 5/5
   269 | D:1      | Acquired Beogh's second power
  1097 | D:2      | Reached XP level 3. HP: 27/29 MP: 7/7
  1146 | D:2      | Reached skill level 1 in Armour
  1187 | D:2      | Found a radiant altar of Vehumet.
  1337 | D:2      | Reached skill level 5 in Axes
  1659 | D:3      | Reached XP level 4. HP: 37/37 MP: 9/9
  1898 | D:3      | Found a glowing drain.
  1918 | Sewer    | Entered a sewer
  2036 | Sewer    | Reached XP level 5. HP: 20/42 MP: 11/11
  2173 | Sewer    | Acquired Beogh's third power
  2957 | D:4      | Found a staircase to the Ecumenical Temple.
  3129 | D:4      | Noticed Flipper's ghost (weakling MiFi)
  3142 | D:4      | Killed Flipper's ghost
  3142 | D:4      | Reached XP level 6. HP: 29/49 MP: 13/13
  3607 | D:5      | Entered Level 5 of the Dungeon
  3637 | D:5      | Reached skill level 1 in Maces & Flails
  3901 | D:5      | Found an ancient bone altar of Kikubaaqudgha.
  4059 | D:5      | Noticed a sky beast
  4080 | D:5      | Killed a sky beast
  4100 | D:6      | Found an iron altar of Okawaru.
  4105 | D:6      | Noticed an orc warrior
  4112 | D:6      | Reached XP level 7. HP: 40/56 MP: 15/15
  4116 | D:6      | Killed an orc warrior
  4116 | D:6      | Reached skill level 5 in Armour
  4177 | D:6      | Acquired Beogh's fourth power
  4184 | D:6      | Got a heavily runed ring mail
  4197 | D:6      | Identified the cursed -5 ring mail of the Orb Guardian (You found it on level 6 of the Dungeon)
  4299 | D:6      | Found a blossoming altar of Fedhas.
  4346 | D:6      | Found a shattered altar of Ashenzari.
  4381 | D:6      | Reached skill level 5 in Maces & Flails
  4381 | D:6      | Reached skill level 1 in Stealth
  4416 | D:6      | Noticed a sky beast
  4430 | D:6      | Killed a sky beast
  4430 | D:6      | Reached skill level 1 in Polearms
  4488 | D:6      | Reached XP level 8. HP: 56/62 MP: 17/17
  4582 | D:6      | Found a deep blue altar of Sif Muna.
  5091 | D:7      | Reached skill level 1 in Spellcasting
  5168 | D:7      | Gained Bogwald as an ally
  5209 | D:7      | Noticed an iron devil
  5210 | D:7      | Found a burning altar of Makhleb.
  5234 | D:7      | Noticed Slipper's ghost (average MiFi)
  5240 | D:7      | Killed Slipper's ghost
  5373 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  5672 | D:7      | Killed an iron devil
  6043 | D:8      | Reached XP level 9. HP: 51/68 MP: 18/18
  6114 | D:8      | Noticed a green ugly thing
  6117 | D:8      | Reached skill level 1 in Shields
  6200 | D:8      | Killed a green ugly thing
  6200 | D:8      | Reached skill level 5 in Polearms
  6236 | D:8      | Noticed a troll
  6240 | D:8      | Killed a troll
  6423 | D:8      | Gained Bogwald as an ally
  6472 | D:8      | Gained Orbeogh as an ally
  6537 | D:8      | Acquired Beogh's fifth power
  6559 | D:8      | Reached skill level 7 in Polearms
  6718 | D:8      | Found a basalt altar of Yredelemnul.
  6731 | D:8      | Reached skill level 5 in Shields
  6775 | D:8      | Got a glistering book
  6776 | D:8      | Identified the Disquisition on Execration (You found it on level 8 of the Dungeon)
  6845 | D:9      | Reached XP level 10. HP: 75/75 MP: 20/20
  7165 | D:9      | Noticed Joseph
  7171 | D:9      | Killed Joseph
  7171 | D:9      | Reached skill level 8 in Polearms
  7586 | D:9      | Paralysed by a giant eyeball for 2 turns
  7590 | D:9      | Paralysed by a giant eyeball for 2 turns
  7599 | D:9      | Paralysed by a giant eyeball for 2 turns
  7815 | D:10     | Entered Level 10 of the Dungeon
  7871 | D:10     | Reached skill level 9 in Polearms
  7871 | D:10     | Reached skill level 1 in Traps & Doors
  7891 | D:10     | Identified 2 scrolls of acquirement
  8051 | D:10     | Got an uncursed slimy hammer {venom}
  8052 | D:10     | Identified the hammer of Attainder {venom, rElec} (You found it on level 8 of the Dungeon)
  8252 | D:10     | Noticed Erica
  8259 | D:10     | Killed Erica
  8812 | D:10     | Noticed a hill giant
  8817 | D:10     | Killed a hill giant
  9242 | D:11     | Reached XP level 11. HP: 81/81 MP: 21/21
  9416 | D:11     | Noticed a hill giant
  9421 | D:11     | Killed a hill giant
  9472 | D:11     | Found a staircase to the Orcish Mines.
  9539 | D:11     | Gained Brunolf as an ally
  9624 | Orc:1    | Entered Level 1 of the Orcish Mines
 10129 | D:12     | Noticed a hill giant
 10135 | D:12     | Killed a hill giant
 10160 | D:12     | Reached skill level 10 in Shields
 10230 | D:12     | Noticed a hill giant
 10234 | D:12     | Noticed a centaur warrior
 10237 | D:12     | Killed a hill giant
 10239 | D:12     | Killed a centaur warrior
 10593 | D:12     | Noticed a four-headed hydra
 10599 | D:12     | Killed a four-headed hydra
 10599 | D:12     | Reached skill level 10 in Maces & Flails
 10599 | D:12     | Reached skill level 11 in Shields
 10976 | D:13     | Found a staircase to the Lair.
 11101 | D:13     | Paralysed by a potion of paralysis for 5 turns
 11240 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11241 | Lair:1   | Found a blossoming altar of Fedhas.
 11267 | Lair:1   | Gained Zorug as an ally
 11373 | Lair:1   | Reached XP level 12. HP: 83/88 MP: 22/22
 11814 | Lair:2   | Reached skill level 12 in Shields
 11984 | Lair:2   | Noticed a five-headed hydra
 11996 | Lair:2   | Killed a five-headed hydra
 12146 | Lair:2   | Found a glowing golden altar of the Shining One.
 12279 | Lair:2   | Gained Hawl as an ally
 12475 | Lair:3   | Found a frozen archway.
 12689 | Lair:3   | Got a flickering granite ring
 12747 | Lair:3   | Noticed an eight-headed hydra
 12752 | Lair:3   | Killed an eight-headed hydra
 12752 | Lair:3   | Reached skill level 13 in Maces & Flails
 12776 | Lair:3   | Learned a level 1 spell: Beastly Appendage
 12778 | Lair:3   | Learned a level 1 spell: Sandblast
 13167 | Lair:3   | Gained Judas as an ally
 13185 | Lair:3   | Your ally Bogwald died
 14361 | Lair:4   | Gained Bogdan as an ally
 14391 | Lair:4   | Reached skill level 14 in Maces & Flails
 14528 | Lair:4   | Your ally Judas died
 14625 | Lair:4   | Noticed a catoblepas
 14636 | Lair:4   | Killed a catoblepas
 14802 | Lair:5   | Noticed a four-headed hydra
 14811 | Lair:5   | Killed a four-headed hydra
 14848 | Lair:5   | Gained Norbak as an ally
 14935 | Lair:5   | Found a staircase to the Swamp.
 14973 | Lair:5   | Reached skill level 15 in Maces & Flails
 15071 | Lair:5   | Identified the ring of the Nine Hells {Int+5} (You found it on level 3 of the Lair of Beasts)
 15081 | Lair:5   | Noticed Harold
 15089 | Lair:5   | Killed Harold
 15089 | Lair:5   | Reached skill level 1 in Transmutations
 15179 | Lair:5   | Found a snail-covered altar of Cheibriados.
 15184 | Lair:5   | Found a labyrinth entrance.
 15240 | Lair:5   | Reached XP level 13. HP: 94/94 MP: 23/23
 15550 | Lair:5   | Noticed an eight-headed hydra
 15559 | Lair:5   | Killed an eight-headed hydra
 16942 | Lair:6   | Found a staircase to the Snake Pit.
 16942 | Lair:6   | Noticed a death yak
 16942 | Lair:6   | Noticed a death yak
 16942 | Lair:6   | Noticed a death yak
 16942 | Lair:6   | Noticed a death yak
 16942 | Lair:6   | Noticed a death yak
 16944 | Lair:6   | Noticed a death yak
 16954 | Lair:6   | Your ally Brunolf died
 16954 | Lair:6   | Killed a death yak
 16958 | Lair:6   | Your ally Bogdan died
 16958 | Lair:6   | Killed a death yak
 16966 | Lair:6   | Your ally Hawl died
 16968 | Lair:6   | Killed a death yak
 16979 | Lair:6   | Killed a death yak
 16987 | Lair:6   | Killed a death yak
 17194 | Lair:6   | Reached skill level 15 in Shields
 18195 | D:13     | Got a transparent splint mail
 18214 | D:13     | Identified the +7 splint mail "Xuhues" (You found it on level 13 of the Dungeon)
 18450 | D:14     | Entered Level 14 of the Dungeon
 18705 | D:14     | Noticed a dragon
 19415 | D:14     | Noticed a stone giant
 19425 | D:14     | Killed a stone giant
 19432 | D:14     | Gained mutation: You heal slowly. [a shining eye]
 19435 | D:14     | Reached skill level 5 in Fighting
 19436 | D:14     | Gained mutation: You are clumsy (Dex -1). [a shining eye]
 19447 | D:14     | Gained Argrim as an ally
 19453 | D:14     | Killed a dragon
 19498 | D:14     | Got a crude glass ring
 19839 | D:15     | Entered Level 15 of the Dungeon
 19894 | D:15     | Reached skill level 5 in Traps & Doors
 19917 | D:15     | Reached XP level 14. HP: 21/110 MP: 22/24
 20019 | D:15     | Identified the ring of Astre Klaani {Str+2 Int+5} (You found it on level 14 of the Dungeon)
 20423 | D:15     | Noticed a seven-headed hydra
 20433 | D:15     | Killed a seven-headed hydra
 20565 | D:15     | Your ally Argrim died
 20566 | D:15     | Noticed Nergalle
 21004 | D:15     | Your ally orc warrior died
 21268 | D:16     | Your ally orc knight died
 21288 | D:16     | Noticed Azrael
 21342 | D:16     | Killed Azrael
 21478 | D:16     | Reached skill level 10 in Fighting
 21532 | D:16     | Your ally orc warrior died
 21536 | D:16     | Your ally orc knight died
 22197 | D:16     | Your ally orc warrior died
 22455 | D:16     | Your ally orc warrior died
 22555 | D:16     | Gained Harm as an ally
 22896 | D:17     | Gained Bogwald as an ally
 22937 | D:17     | Your ally orc warlord died
 22942 | D:17     | Your ally orc warlord died
 22960 | D:17     | Your ally orc warrior died
 22961 | D:17     | Your ally orc warrior died
 22981 | D:17     | Your ally orc warrior died
 23196 | D:17     | Your ally Zorug died
 23200 | D:17     | Your ally Norbak died
 23244 | D:17     | Your ally orc warrior died
 24125 | D:16     | Reached skill level 10 in Traps & Doors
 24536 | D:15     | Found a staircase to the Vaults.
 25321 | Orc:1    | Gained Boderik as an ally
 25441 | D:12     | Reached skill level 1 in Throwing
 25577 | D:12     | Noticed a five-headed hydra
 25585 | D:12     | Killed a five-headed hydra
 25978 | Lair:4   | Your ally orc knight died
 26460 | Lair:6   | Killed a death yak
 26663 | Lair:6   | Your ally orc knight died
 26981 | Lair:7   | Your ally orc warrior died
 26999 | Lair:7   | Your ally orc knight died
 27015 | Lair:7   | Your ally orc warrior died
 27019 | Lair:7   | Your ally orc warrior died
 27028 | Lair:7   | Your ally orc warrior died
 27094 | Lair:7   | Reached XP level 15. HP: 43/127 MP: 25/25
 27473 | Lair:8   | Entered Level 8 of the Lair of Beasts
 27542 | Lair:8   | Your ally orc warrior died
 27548 | Lair:8   | Your ally orc warrior died
 27940 | Lair:8   | Your ally orc knight died
 27947 | Lair:8   | Found a viscous altar of Jiyva.
 27968 | Lair:8   | Your ally orc warrior died
 28041 | Lair:8   | Your ally orc knight died
 28052 | Lair:8   | Your ally orc warrior died
 28145 | Lair:8   | Found a staircase to the Slime Pits.
 28343 | Lair:8   | Reached skill level 5 in Throwing
 28365 | Lair:8   | Your ally Bogwald died
 28642 | Lair:8   | Noticed a dire elephant
 28738 | Lair:8   | Killed a dire elephant
 29287 | Lair:8   | Your ally orc knight died
 29757 | Lair:8   | the staircase to the Slime Pits was a mimic.
 30406 | Snake:1  | Entered Level 1 of the Snake Pit
 30616 | Snake:1  | Your ally orc knight died
 30622 | Snake:1  | Your ally orc knight died
 30641 | Snake:1  | Your ally orc warrior died
 30749 | Snake:1  | Noticed Sonja
 30754 | Snake:1  | Killed Sonja
 30863 | Snake:1  | Your ally orc warrior died
 30865 | Snake:1  | Your ally orc warrior died
 30871 | Snake:1  | Your ally orc warrior died
 30923 | Snake:1  | Your ally orc warrior died
 30937 | Snake:1  | Your ally orc knight died
 31780 | Snake:3  | Found a blossoming altar of Fedhas.
 32138 | Snake:3  | Reached skill level 5 in Spellcasting
 32193 | Snake:3  | Your ally orc warlord died
 32194 | Snake:3  | Your ally orc warrior died
 32249 | Snake:3  | Your ally orc warrior died
 32725 | Snake:4  | Found Acoffag's General Store.
 32794 | Snake:4  | Found Gras' Food Emporium.
 32824 | Snake:4  | Your ally orc knight died
 32831 | Snake:4  | Your ally orc warrior died
 32840 | Snake:4  | Your ally orc knight died
 32863 | Snake:4  | Your ally orc knight died
 32866 | Snake:4  | Your ally orc warrior died
 32879 | Snake:4  | Your ally orc warrior died
 33010 | Snake:4  | Your ally orc warrior died
 33055 | Snake:4  | Your ally orc warrior died
 33058 | Snake:4  | Your ally orc warrior died
 33058 | Snake:4  | Your ally orc knight died
 33244 | Snake:4  | Found Roliyhocs' Magic Scroll Boutique.
 33959 | Snake:5  | Entered Level 5 of the Snake Pit
 33979 | Snake:5  | Found a white marble altar of Elyvilon.
 34389 | Snake:5  | Your ally orc warrior died
 34394 | Snake:5  | Your ally orc warrior died
 34404 | Snake:5  | Your ally orc warrior died
 34484 | Snake:5  | Noticed a greater naga
 34612 | Snake:5  | Noticed a greater naga
 34620 | Snake:5  | Killed a greater naga
 34635 | Snake:5  | Reached skill level 15 in Fighting
 34734 | Snake:5  | Killed a greater naga
 34734 | Snake:5  | Reached XP level 16. HP: 62/141 MP: 28/28
 34766 | Snake:5  | Your ally orc warrior died
 34766 | Snake:5  | Your ally orc warrior died
 34768 | Snake:5  | Your ally orc warrior died
 35017 | Snake:5  | Your ally Bogwald died
 35070 | Snake:5  | Your ally orc knight died
 35386 | Snake:5  | Your ally orc warrior died
 35438 | Snake:5  | Your ally orc warrior died
 35663 | Snake:5  | Noticed a greater naga
 35668 | Snake:5  | Killed a greater naga
 35698 | Snake:5  | Your ally Harm died
 35703 | Snake:5  | Your ally orc knight died
 35710 | Snake:5  | Your ally orc knight died
 35718 | Snake:5  | Your ally orc knight died
 35733 | Snake:5  | Your ally orc knight died
 35744 | Snake:5  | Your ally orc knight died
 35760 | Snake:5  | Your ally orc warrior died
 35768 | Snake:5  | Your ally orc warrior died
 35779 | Snake:5  | Your ally orc warrior died
 35779 | Snake:5  | Your ally orc warrior died
 35998 | Snake:5  | Your ally orc warrior died
 36006 | Snake:5  | Your ally orc knight died
 36015 | Snake:5  | Your ally orc warrior died
 36019 | Snake:5  | Your ally orc warrior died
 36096 | Snake:5  | Noticed a greater naga
 36105 | Snake:5  | Killed a greater naga
 36109 | Snake:5  | Noticed a greater naga
 36112 | Snake:5  | Noticed a greater naga
 36117 | Snake:5  | Your ally Boderik died
 36117 | Snake:5  | Your ally orc warrior died
 36120 | Snake:5  | Killed a greater naga
 36120 | Snake:5  | Your ally orc warrior died
 36120 | Snake:5  | Your ally orc warrior died
 36121 | Snake:5  | Your ally orc warrior died
 36179 | Snake:5  | Your ally orc warrior died
 36669 | Snake:5  | Reached skill level 16 in Fighting
 36687 | Snake:5  | Got a serpentine rune of Zot
 36692 | Snake:5  | Your ally orc warrior died
 36699 | Snake:5  | Your ally orc warrior died
 37545 | Snake:2  | Your ally orc warlord died
 37937 | Orc:2    | Found Stonoife's General Store.
 37993 | Orc:2    | Your ally orc knight died
 37997 | Orc:2    | Your ally orc warrior died
 37999 | Orc:2    | Your ally orc warrior died
 38007 | Orc:2    | Your ally orc warrior died
 38009 | Orc:2    | Your ally orc knight died
 38011 | Orc:2    | Your ally orc warrior died
 39056 | D:17     | Your ally orc warrior died
 39526 | D:17     | Your ally orc warrior died
 39532 | D:17     | Your ally orc warrior died
 39545 | D:17     | Your ally orc warrior died
 39554 | D:17     | Your ally orc warrior died
 39559 | D:17     | Your ally orc warrior died
 39569 | D:17     | Your ally orc knight died
 39573 | D:17     | Your ally orc warrior died
 39580 | D:17     | Gained Ugbert as an ally
 39781 | D:18     | Noticed Frances
 39796 | D:18     | Killed Frances
 39804 | D:18     | Your ally orc warrior died
 39821 | D:18     | Your ally orc knight died
 39821 | D:18     | Your ally Ugbert died
 39826 | D:18     | Gained Wargrak as an ally
 39845 | D:18     | Reached skill level 17 in Fighting
 39869 | D:18     | Nergalle (ally) was killed
 39869 | D:18     | Your ally  died
 39885 | D:18     | Your ally orc warrior died
 39887 | D:18     | Your ally orc warrior died
 39895 | D:18     | Your ally orc warrior died
 40268 | D:18     | Found a bloodstained altar of Trog.
 40321 | D:18     | Your ally Orbeogh died
 41167 | Orc:1    | Gained Ognian as an ally
 41174 | Orc:1    | Your ally Wargrak died
 41469 | Orc:1    | Gained Zorug as an ally

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Friday, 31st August 2012, 13:39

Re: [CIP] HOPr - Looking for a 3 rune win

For one-handed Maces & Flails weapons, demon whips are the way to go. You probably won't run into one of those until later.

As an experiment, try putting on an orcish plate armor. The racial bonus is significant for devotees of Beogh.

Mines Malingerer

Posts: 42

Joined: Friday, 31st August 2012, 03:07

Post Friday, 31st August 2012, 14:39

Re: [CIP] HOPr - Looking for a 3 rune win

Thanks! Actually a demon whip has dropped, I just had to run away from the aftermath, but I can go find it. I will experiment with the orcish plate, I figure this guy ends up in CPM if he lives.

I changed my mind and went into the Swamp and got almost all my horde drowned. My horde is more like small business than a religion, and as a typical CEO, since I know I can walk on water, I forgot about the little guy.
User avatar

Halls Hopper

Posts: 63

Joined: Monday, 6th June 2011, 21:28

Post Friday, 31st August 2012, 23:09

Re: [CIP] HOPr - Looking for a 3 rune win

Hi there!

In case my avatar didn't give it away, I'm a great fan of Hill Orcs, particularly those loyal to Beogh. As for your situation? Well, it doesn't look too good. This is just my opinion, of course, but here's a rundown:
  • Melee, Armour, Shield, Magic... Hill Orcs simply don't have the aptitudes to effectively support all four. It usually boils down to choosing between magic and armour. I generally start either melee or caster pure, and then pick up either the other avenue or the addition of armour/shields around Lair, as equipment permits. Trying to do all four from the outset will end up underpowered midgame, leading to your orcs carrying you, leaving you like this when they die.
    • If you're supporting a melee build with conjurations or charms, you'd do best in lighter armour until you've got your level 4-6 spells up to par.
    • If you'd really like a shield with your casting, I'd recommend sticking to robes. Dump a few levels in fighting if you're taking too much damage, as those will be useful if you find any randarts with good properties, no matter what type of weapon it is (unless it's 2-handed, but those you can give to your knights/warlords).
    • For a pure melee destroyer build, I'd eschew Shields altogether and go armour, fighting, and one massive weapon of your choice. Training three separate weapon skills just because is a waste of exp- especially since you can give your orcs whatever weapons you aren't proficient with. If you do find a smaller weapon that you find just awesome (like a vampiric orcish broad axe, for instance), then and only then should you pick up shields.
  • Your current equipment? Pretty nice, actually.
    • Your current armour is nice for a randart. Don't think you need to get into casting just because it boosts Int. You'd be climbing steep penalties, and I highly doubt it's worth it. You might be able to pull off level 1-3 spells with effort, but you'll risk miscasting and you simply won't get Haste online. Sadly, you can't really take back the 8 ranks you've spent- but now you know for next time.
    • Shields at 15... someone reads the wiki. My only gripe here is reflection- if you're unlucky, a reflected projectile can bounce and hit an ally, and then you've got an angry ally and an angry Beogh. Not fun.
    • Eveningstar is an interesting and good weapon- high damage, pairs well with a shield. Protection's an alright brand as well, if you like tanking hits for your orcs (which is what you should be doing with this build). Consider, though, in future games, that Beogh grants a decent damage bonus to orcish weapons- it's an average of about 4 more damage per strike, and it can add up with a minimum delay weapon.
    • Clarity's pretty boss for Beogh.
    • The helmet's pretty nice, too. Beogh supports its use (free AC) and it gives the occasional extra damage headbutt. Definitely a keeper unless you find an artifact or need See Invis.
  • Losing Nergalle sucks. I always cringe when she doesn't convert, or gets killed right after. I like stashing her away until I can find some amazing armour for her, but even then, she has 60 health. She's gonna die sometime.
  • If you want any chance of having allies for Zot, start raising Knights. If you're comfortable with it, travel with about 4 orcs/warriors, and 3 priests. Many will die, that's alright. Once you have a knight or high priest, find somewhere to stash them (so they don't steal all the exp) and raise some more. You're on track if you have at least a half-dozen knights and a high priest/sorc by vault, and a half dozen warlords along with a dozen knights by Zot (and maybe some casters, if you got them gold dragon armour or such)
  • Equip your orcs! Ctrl-t and let them grab anything, unless you're looting a branch end. If you have spare good dragon hides, it may be worth it to enchant them for your buddies. They'll tend toward large weapons; if they grab a good polearm, they'll be far more survivable. Almost any ranged weapon is nice, too, but sometimes they get cursed launchers- thankfully, Orc Knights can still beat hydrae to death wielding a blowgun.
  • Also, if you ever do have a casting orc, go for one of the dragon armours instead of orcish. They almost always outclass the bonus Beogh gives. Same goes for Gold dragon armour vs orcish platemail- if you can, go for it.
  • Beogh can boost the defense of your allies' armour. If you have a good knight with an ego armour that's been repeatedly boosted, grab it off him when he dies! Thanks, Beogh!
  • I know you just learned this, but... Orcs don't fare well on watery or heavily poisonous branches. For Snake, I usually just take 1 high priest in poison resistant armour to summon demon backup. Swamp's easy enough without it, and you don't want important orcs to stumble into water and drown. Go when you can do it with little or no support- you can bring a few knights later if you find a unique you need to kill, but adventuring through with them is just too risky. If you're not strong enough, travel with a squad through the dungeons and vault to level up.

...And that's enough from me. The long story short is: You've got good equips, your skills are a bit wasteful/unoptimized, and get used to fighting alongside your common man, because otherwise you'll end up hopelessly outclassed if you aren't already.

Good luck, I'mma go kill things on s-z.

Edit: Also, why haven't you gone down to Orc:4 yet? There's free orcs to recruit, and almost certainly some useful items in the shops. And it's laughably easy when half of your enemies have a chance to join you...

For this message the author Zuboki has received thanks:
hopelessDelvder

Mines Malingerer

Posts: 42

Joined: Friday, 31st August 2012, 03:07

Post Saturday, 1st September 2012, 14:39

Re: [CIP] HOPr - Looking for a 3 rune win

Thanks for the great advice. I don't usually use shields but I knew the eveningstar would be a competitive choice to the best weapon available for a long time.
I guess I will give up on a casting orc priest. The concept you talked about that I really haven't done well is to stash important followers.

This turned into a YASD. I couldn't keep my followers alive and the need for me to be out front and dealing damage became greater and greater. My mistake then was not taking off the shield and moving to a great mace or a nice dire flail I found.

I won't worry about a heavy armour caster HOPr anymore.
User avatar

Halls Hopper

Posts: 63

Joined: Monday, 6th June 2011, 21:28

Post Saturday, 1st September 2012, 18:21

Re: [CIP] HOPr - Looking for a 3 rune win

I'm glad I can help, and sorry for your loss. The important things about a Beogh game are to benefit from, but not rely on, your followers, and maintain your skills to be able to face many challenges solo. If you make too many bad investments with your skills, you end up relying on your companions, and falling behind in a negative feedback loop.

I generally only travel with more than 2 knights at a time once I've gotten down to the Vaults, and I only really break out the warlords for the end Vault and lower dungeon. They're too risky to use on swamp, shoals, and Elf, since if they get confused/drowned or banished, their equipment is lost.

If you want to do something similar to a heavy caster HOPr, try starting HOEE and working toward a high Earth Magic. I'm doing this in my current playthrough- until Lair, I had eschewed armour and weapons completely (I have a flaming orcish trident, looking for something better, but currently no weapon skill and 8 in fighting). I mostly relied on stone arrow early on (staves/rings of magical power are a great boon), moving to LRD for crowds/edge-of-sight monsters and petrify and stoneskin for particularly tough threats. Then I got a book with Statue form and Iron shot, shortly after finding and switching to Beogh, and now I can easily tank for my armies with my super-nice AC and damage reduction.

I had some luck in finding a ring of +4 int, but with that boost and wearing a robe and buckler (5 shields is a really cheap investment, and useful for Statue form tanking), I only needed 16 Earth Magic, 12 Spellcasting (admittedly a pain, but the reduction in spell hunger and extra mp was worth it), and around 8 Transmutation to get statue up and running without wizardry.

I'd suggest limiting Trans to 4 until you find a book with Statue Form (It's still useful for Petrify, Passwall, and Stoneskin, but it's -3 so it's way slower than training up earth until you hit high skill levels), and focusing on Earth First and foremost, since it's used to determine your AC bonus with Statue Form and Stoneskin, and it helps cast everything important in this build. If you can't find a good weapon, leave the skill off for later; if you find an awesome weapon early, consider stalling your casting progress at excellent for Petrify and below, and focusing on melee with some Earth support (you can always pick up more skill levels later, once you're dealing an acceptable melee damage). If you can't find Beogh, Vehemut, TSO, or Oka all work decently well with this build. Yred would be nice, if only statue form didn't offend him...

...and damnit, it seems I've written a guide that you didn't even ask for. I need to reign my posting habits in.

Mines Malingerer

Posts: 42

Joined: Friday, 31st August 2012, 03:07

Post Sunday, 2nd September 2012, 00:39

Re: [CIP] HOPr - Looking for a 3 rune win

No worries, this forum lacks Hill Orc content, they are such a great species and require interesting skill choices. Some badass around here posted one time about how HOBe was better than MiBe because of the lower experience multiple, and that is so true, my top 10 high scores quickly filled up with HOBe. Many thanks for the help, post more guides!!

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