Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Specifying firing order for throwables
I've edited init.txt to enable fire_order, but it won't work in game for some reasons.
What can be wrong?
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Items should be separated by commas and items that appear first get higher priority. Items in any position may be slash-separated to indicate that these are of equal priority.
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Spider Stomper
Posts: 246
Joined: Thursday, 19th July 2012, 11:07
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
galehar wrote:It's working fine for me. Although, at first I thought it didn't before I realized that '(' cycles forward and ')' cycles backward. Seems wrong.
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