Lair Larrikin
Posts: 29
Joined: Wednesday, 14th September 2011, 23:30
Saruul - God of Domination and Control
Flavour
Saruul the Grey takes the form of a man swathed in grey robes, when he desires to move among men on the mortal plane. He carries with him enigmatic and terrible devices of metal and glass, and arouses strange compulsions and desires in those he meets - bending the weak to his own inscutable will.
Saruul only respects and assists those who help themselves. He is an elitist but meritocratic God who seeks fellow creators (and destroyers) rather than blind followers. He encourages adherents to make the maximum use of their own powers and talents, as well as devices they find, and recognises kindred spirits in those who would manipulate others to do their bidding.
Background
Design the Gods you want to play yourself! There are certain playstyles e.g. Hex based magic user or evocations focussed which I like the flavour for but seem sub optimal in pwoer or underrepresented in God choices. As a hybrid player I often gravitate towards Gods with a broader utility playstyle, but am not overall a fan of Gods (Ash, Chei) who provide significant drawbacks as well as benefits. Also, I like the idea of a God who enhances what you have rather than provides you with an entirely new skill set, and that could appeal to a broad range of races and playstyles
II. Short version
NAME: Saruul the Grey
PIETY GAIN
•killing anything which is asleep, confused, paralysed
•summons killing enemies
PIETY LOSS
•over time
ABILITIES (more details below):
•Evocations boost (passive, * piety)
•Shop discount (passive, ** piety)
•Berserk allies (active, *** piety)
•Reduce enemy MR (passive, **** piety)
•'Overload' wands (active, ***** piety)
•Choose apprentice (active ****** piety)
* PIETY
Evocations boost (passive) "You feel an attuned to magical devices"
Raise Evocations aptitude by +2
Saruul encourages his believers to learn about and make use of arcane and scientific instruments, and to take advantage of what they find around them
** PIETY
50% discount in all shops (passive) "The dominance of your personality allows you to easily manipulate other to your advantage"
Saruul enhances the natural authority of his adherents, and admires those who use such magnetism for profit
*** PIETY
Berserk allies (Activated with food/piety - invocations determies length) When active all allies (temporary or permanent) become berserk.
Spurred on by your exhortations, your minions throw themselves into battle without heed for their own safety. Saruul looks on with satisfaction at this display of power and persuasion in his apprentice
**** PIETY
Reduce enemy MR (passive) "Your enemies seem more suspectible to your Words of Power"
All enemies in LOS have MR reduced (by an amount based on invocations) making them more susceptible to Hexes
As your power grows you find you can divine weak points in your enemies psychic armour, allowing you access to their minds
***** PIETY
Overload wands (Active, piety cost) "You can manipulate magical devices to enhance their power"
Ability which targets a wand in your inventory (which is then fired like a normal wand). It will use up all its charges when it is fired for an enhanced effect eg wands of healing will heal all its charges at once, wands of paralysis will ahve a greater chance of bypassing MR etc.
Your mastery of arcane mechanisms allows you to focus their power in terrifying ways
****** PIETY
Choose apprentice (Active, piety cost) "You can choose an apprentice."
Targeted ability which creates a permanent ally out of an enemy in LOS (perhaps living only to avoid being overpowered). You can only have 1 apprentice at a time.
Each succesful apprentice kill/attack increases their chance of 'betrayal' slightly (basically increasing % of reverting to hostile). Healing with wands is the only way to decrease this 'betrayal'
Eventually, disciples of Saruul achieve the strength of mind to bend even the most powerful to their will. Beware though, that eventually your apprentice may desire to themselves become the master
WRATH, ABANDONING
•All summons will be generated hostile
•Your MR is reduced