Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
What's your favourite way to run a Spriggan blaster?
Wizards
Pros:
- start with more Int than other backgrounds and thus have a head start on the hunger game
- start with all L1-L3 spells, which also become castable without hunger very early on
- Conjure flame can actually be a very powerful offensive spell once you meet monsters that tend to ignore it, e.g. hydras.
- Summon Imp can also be a very good "attack" spell
-All their spells are pretty useful (blink for escape, Meph Cloud for neutralizing centaurs / orc priests / wizards, many early uniques)
Cons:
- The only conjuration attack they start with is Magic Dart, the next guaranteed one from Vehumet is Throw Frost or lightning bolt, which sort of railroads you into Ice / Air a bit
- Summon Imps might steal some XP from kills and get in the way of your magic darts
Conjurers
Pros:
- Start with L1 and L2 attack conjurations, and an L5 one. L5 is a sweet spot because it becomes castable hunger-free much sooner than L6.
- Also have Meph Cloud
- Already have Vehumet's first book, so will get the second one (with IMB) that much sooner
Cons:
- Wastes a gift from Vehumet because they already have it.
- Lower Int than Wizards
Fire Elementalist
Pros:
- A whole range of great attack conjurations, including Fireball and Sticky flame, both of which are awesome
Cons:
- Bolt of Fire isn't gifted by Vehumet
- Fire Storm will likely never be a reasonable hunger cost for a Spriggan unless you get insane Int boosts or a Staff of energy, which I think is pretty rare
Venom Mage:
Pros:
- Sting is a great L1 attack conjuration for Spriggans who are natural kiters.
- Also get Meph Cloud
Cons:
- Maybe you don't like Poison?