Swamp Slogger
Posts: 131
Joined: Wednesday, 2nd May 2012, 10:32
CIP (now YAVP): DEWz of Vehu, 15-runer
Character dump:
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Dungeon Crawl Stone Soup version 0.11-a0-2846-g7df606d (tiles) character file.
FalconNL the Archmage (Deep Elf Wizard) Turns: 150110, Time: 18:06:57
HP 142/142 (144) AC 18 Str 7 XL: 27
MP 50/50 EV 16 Int 41 God: Vehumet [******]
Gold 5996 SH 13 Dex 14 Spells: 15 memorised, 4 levels left
Res.Fire : + . . See Invis. : + E - +5 mace of Brilliance {holy, rN+ AC+5 Int+
Res.Cold : . . . Warding : . d - +2 robe {Archmagi}
Life Prot.: + . . Conserve : + G - +2 buckler {rflct}
Res.Poison: . Res.Corr. : + b - +2 elf wizard hat
Res.Elec. : . Clarity : + O - +2 cloak {rCorr, Cons}
Sust.Abil.: + . Spirit.Shd : . J - +2 pair of orc gauntlets
Res.Mut. : . Stasis : . A - +0 pair of boots "Feqagahe" {rF+}
Res.Rott. : . Ctrl.Telep.: . g - amulet of clarity
Saprovore : . . . Levitation : . s - ring of sustain abilities
Ctrl.Flight: . e - ring of sustenance
@: very resistant to hostile enchantments, very unstealthy
A: -10% hp, Str +1, Int +1, Dex +1
a: Renounce Religion
}: 4/15 runes: serpentine, barnacled, slimy, silver
You are on level 23 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 11 branches of the dungeon, and seen 69 of its levels.
You have also visited: Sewer, Ice Cave and Wizlab.
You have collected 8553 gold pieces.
You have spent 2577 gold pieces at shops.
Inventory:
Hand weapons
E - the +5,+5 mace of Brilliance (weapon) {holy, rN+ AC+5 Int+5 SInv Stlth-}
(You found it on level 18 of the Dungeon)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your AC (+5).
It affects your intelligence (+5).
It protects you from negative energy.
It enhances your eyesight.
It makes you less stealthy.
Armour
b - a +2 elven wizard hat (worn)
d - a +2 robe of the Archmagi (worn)
A - the +0 pair of boots "Feqagahe" (worn) {rF+}
(You found it on level 3 of the Elven Halls)
It protects you from fire.
G - a +2 buckler of reflection (worn)
J - a +2 pair of orcish gauntlets (worn)
O - a +2 cloak of preservation (worn)
Magical devices
o - a wand of hasting (4)
r - a wand of digging (6)
u - a wand of disintegration
x - a wand of teleportation
Comestibles
a - 21 grapes
c - 2 bread rations
i - 3 meat rations
z - an apple
D - 4 chokos
Scrolls
h - 3 scrolls of blinking
k - a scroll of enchant armour
w - 5 scrolls of teleportation
F - a scroll of fog
Jewellery
e - a ring of sustenance (left hand)
g - an amulet of clarity (around neck)
l - the ring "Fresyc" {cTele rElec}
(You bought it in a shop on level 1 of the Vaults)
[ring of teleport control]
It insulates you from electricity.
p - an uncursed ring of poison resistance
q - a ring of protection from fire
s - a ring of sustain abilities (right hand)
y - an uncursed ring of teleportation
Q - an uncursed amulet of resist mutation
Potions
f - 2 potions of speed
j - 3 potions of magic
n - 7 potions of heal wounds
B - 4 potions of curing
Miscellaneous
m - a crystal ball of energy
Skills:
* Level 14,0 Fighting
- Level 6,7 Dodging
- Level 2,5 Stealth
- Level 6,0 Shields
- Level 10,3 Traps & Doors
O Level 27 Spellcasting
+ Level 26,7 Conjurations
- Level 8,1 Charms
- Level 13,0 Summonings
- Level 12,5 Translocations
+ Level 23,4 Fire Magic
- Level 4,5 Earth Magic
* Level 12,5 Evocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Lehudib's Crystal Sp Conj/Erth #########. 1% 8 None
b - Demonic Horde Summ #########. 1% 6 None
c - Controlled Blink Tloc N/A 1% 7 None
d - Haste Chrm ######### 1% 6 None
e - Fireball Conj/Fire ########## 0% 5 None
g - Passwall Trmt/Erth ########.. 1% 3 None
h - Flight Chrm/Air ########.. 1% 3 None
i - Fire Storm Conj/Fire ########## 1% 9 None
j - Control Teleport Chrm/Tloc #########. 1% 4 None
k - Swiftness Chrm/Air ########.. 1% 2 None
l - Summon Horrible Thin Summ #########. 3% 8 None
m - Abjuration Summ #########. 0% 3 None
n - Mass Abjuration Summ #########. 1% 6 None
o - Dig Trmt/Erth ########. 1% 4 None
x - Blink Tloc N/A 0% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (23/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:6
Snake (5/5) Lair:3 Slime (6/6) Lair:8 Vaults (8/8) D:18
Blade (1/1) Vaults:5 Crypt (5/5) Vaults:4 Tomb (0/3) Crypt:3
Relevant items (i.e. ones that give resistances) in stash and shops:
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Stash:
2 rings of protection from fire
2 rings of protection from cold
2 rings of protection from magic
an uncursed ring of see invisible
a ring of the Octopus King {rC+ AC+1 EV+1 Str+1 Dex+1 Int+1}
the demon trident of the Ancients {elec, +Blink}
the mace of the Apocalypse {crush, rPois rC-}
the sling "Jellyslayer" {frost, Int+4 SInv, was cursed}
the hammer "Thras Itt" {crush, MR SInv}
the scimitar "Igextese" {slice, rPois rF++, was cursed}
the mace of the Hawk {flame, +Inv rC++, was cursed}
the long sword of Evil {freeze, rElec rC-}
the +0 scale mail of Protective Custody {rC+}
the +3 robe of Clouds {+Lev rElec}
a +2 cloak of magic resistance
a +2 cloak of poison resistance
a +2 elven robe of magic resistance
a +2 elven robe of cold resistance
the +1 steam dragon armour "Wyat Myi" {Int+4 Stlth++}
Shops:
an uncursed ring of life protection (340 gold)
the ring of Suspicion {+Blink rC++ EV+1} (503 gold)
As you can see, so far I've gotten down to D:23 so there's still some time to train skills. My next planned move is to clear the Vestibule to have a more convenient stash. I haven't checked, but I believe I have access to pretty much any spell in the game save for those in the Necronomicon, which annoyingly still puts me on a food clock, though abandoning Vehumet to get it seems like a terrible idea. Resistance-wise I can arrange most of it, though only a few at a time, which might be a problem for some of the branches.
Also: what would be the approximate recommended order to go about tackling the endgame? Pan -> Hells -> Tomb -> Zig? Something else? And is Abyss scumming worth it? Any and all advice is welcome.