Ziggurat Zagger
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Coding tools
For reference, I'm on Windows XP, and am unlikely to install Linux in the foreseeable future.
Questions, Explanations, Howtos
Ziggurat Zagger
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Joined: Friday, 6th January 2012, 18:45
Dungeon Master
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Joined: Thursday, 16th December 2010, 21:54
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Crypt Cleanser
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MarvinPA wrote:"gitk" brings up a gui and you can use that to revert to a specific commit, too.
Dungeon Master
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Ziggurat Zagger
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Ziggurat Zagger
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Crypt Cleanser
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galehar wrote: but a visual debugger can be very very helpful sometimes.
Dungeon Master
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varsovie wrote:galehar wrote: but a visual debugger can be very very helpful sometimes.
May you explain what is a "visual" debugger (or just post a screenshot) please?
Ziggurat Zagger
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Crypt Cleanser
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BlackSheep wrote:Protip: create an exception in your virus scanner for the build tools directory. I don't know why it took me this long to remember to do that. Builds are going noticeably faster.
Dungeon Master
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BlackSheep wrote:So yeah, eclipse looks very powerful, but I'm having trouble setting up a project from my local git repository so that it can use the existing makefile for compiles.
Mines Malingerer
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Location: Palm Bay, Florida
galehar wrote:Personally, I use eclipse. It takes some time to set up and get used to it, but a visual debugger can be very very helpful sometimes. If your computer is up to it, installing linux in a virtualbox can be quite handy too.
Dungeon Master
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Thurman wrote:How do you guide it to the gcc, g++ executable?
Mines Malingerer
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galehar wrote:You don't. It needs to know the location of includes, but it's usually auto-detected fine. I have never been able to compile the game using eclipse under windows. I use it only to edit the source, then I run make from a terminal.
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