Tomb Titivator
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
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Tartarus Sorceror
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Tomb Titivator
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Dungeon Master
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Shoals Surfer
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snow wrote:In my experience running out of ammo has never been the problem. The problems are the tedious methods of conserving ammo... which often involve swapping to a melee weapon you have no skill in on popcorn enemies. The constant weapon swapping and stashing of 100s of unbranded arrows are some of the reasons ranged combat isn't very popular at the moment.
Have you ever played a hunter? If you melee the easy stuff you end up with a pile of 300+ unbranded arrows in the temple while you're fumbling around with 5 different types of branded arrows in your inventory.
Barkeep
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snow wrote:In my experience running out of ammo has never been the problem.
Dungeon Master
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Barkeep
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Tomb Titivator
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Ziggurat Zagger
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Shoals Surfer
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Tomb Titivator
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dd wrote:I hate the idea. It just doesn't make any sense. There are merits to streamlining the gameplay, but this just feels like dumbing it down.
But perhaps there could be some kind of "summon ammunition" spell. It should be pretty high level though.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Ziggurat Zagger
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dd wrote:I hate the idea. It just doesn't make any sense. There are merits to streamlining the gameplay, but this just feels like dumbing it down.
But perhaps there could be some kind of "summon ammunition" spell. It should be pretty high level though.
Blades Runner
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Slime Squisher
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Halls Hopper
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trunk Oka doesn't gift there
Ziggurat Zagger
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Dungeon Master
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Halls Hopper
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Some players expect that a **Hu should be able to kill everything with the bow which was never intended.
If your character needs heroism in orc other than against the end vault or a warlord band or such, you probably have other problems.
Dungeon Master
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Halls Hopper
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dpeg wrote:Instead of trying to guarantee that your starting trick will carry you to the orb, isn't it much more appealing to have conjurers etc. think more during their games? However, I believe that a conjurer has more occasions to think than a pure ranger: choices of spells (memorisation, god, books (in shops), skills.
One skill is relevant: whereas the dedicated has a number of skills to train and must usually make painful [1] choices, including adaption to what's available in books, the ranger is happy with a single skill. This means that she can dedicate a lot more xp to other interesting activities, like Fighting, melee, Evocations a little casting on the side etc.
[1] If this is not true (anymore?), something's off and I vote for a flat xp cut
Ziggurat Zagger
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Halls Hopper
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Slime Squisher
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Halls Hopper
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Tomb Titivator
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Shoals Surfer
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snow wrote:I'm not seeing the big deal about being able to use arrows on rats instead of using a random floor trash melee weapon that you've invested no skill into. You have to pick Oka or Trog as a god to get ammo gifts if you don't feel like doing something slightly annoying all game like swapping weapons for trivial things? Really?
The VAST majority of enemies you run into have a threat() of 0 or 1... which can be killed without any thought by just using the TAB key. You could probably just modify hit_closest() to melee those and ranged everything else and never have to worry about ammo again.
Look... most players expect hunters to be able to use arrows on everything because that's how it is in like... every other game ever. To tell them that they have to melee easy things for no other reason than to annoy them and force them to micromanage arrows is just silly.
Tartarus Sorceror
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snow wrote:I'm not seeing the big deal about being able to use arrows on rats instead of using a random floor trash melee weapon that you've invested no skill into. You have to pick Oka or Trog as a god to get ammo gifts if you don't feel like doing something slightly annoying all game like swapping weapons for trivial things? Really?
The VAST majority of enemies you run into have a threat() of 0 or 1... which can be killed without any thought by just using the TAB key. You could probably just modify hit_closest() to melee those and ranged everything else and never have to worry about ammo again.
Look... most players expect hunters to be able to use arrows on everything because that's how it is in like... every other game ever. To tell them that they have to melee easy things for no other reason than to annoy them and force them to micromanage arrows is just silly.
Blades Runner
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pratamawirya wrote:3. "Every other game"? Ever heard of a Resident Evil player using a knife to conserve his ammo? (That's one example, and I'm sure there're many others.)
Tartarus Sorceror
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Deimos wrote:pratamawirya wrote:3. "Every other game"? Ever heard of a Resident Evil player using a knife to conserve his ammo? (That's one example, and I'm sure there're many others.)
To be fair, thats not what he is saying. You don't go into a horror game expecting to use guns on everything, but you probably will expect to go into a dungeon crawler with a archer and use archery on everything, or at least that's his argument.
Shoals Surfer
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dd wrote:What if you could assign a missile weapon so that it would automatically be switched to when you press f?
Blades Runner
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pratamawirya wrote:But both Crawl and RE have strong survival feel (a lot of things aren't guaranteed, and you need to always be ready to adapt to new tools and tactics). To expect to be able to run a pure hunter game every single time is silly in the context of such game.
Tomb Titivator
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KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Cocytus Succeeder
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Tartarus Sorceror
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Midpoint wrote:Your mulch rate is higher
Snake Sneak
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Snake Sneak
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Snake Sneak
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crate wrote:I have a game where I worshipped Fedhas and still killed almost everything with bows: http://crawl.akrasiac.org/rawdata/crate ... 090353.txt.
The rate of fire of oklobs is increased by invocations.
Ziggurat Zagger
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ldierk wrote:crate wrote:I have a game where I worshipped Fedhas and still killed almost everything with bows: http://crawl.akrasiac.org/rawdata/crate ... 090353.txt.
Off-Topic, but why did you train Inv to 27 for Fedhas?
[edit]
I should really think before posting. The bots answered my question, of course.The rate of fire of oklobs is increased by invocations.
Mines Malingerer
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snow wrote:Have you ever played a hunter? If you melee the easy stuff you end up with a pile of 300+ unbranded arrows in the temple while you're fumbling around with 5 different types of branded arrows in your inventory.
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