Wednesday, 5th September 2012, 08:25 by Galefury
Private talk in other people's public games. Right.
I think if you say something in a public game that anyone can spectate, especially someone else's game, you shouldn't say things that you would mind being logged. Passwords and sensitive private information do not belong on crawl chat. Neither do terrorist plans, insults towards your boss at work, and how super high someone is right now. If you want to talk privately, do so. But don't do it via crawl. There are lots of other chat services. The purpose of ##crawl on the freenode IRC network is to be a platform where people can meet to talk about crawl, and IRC has ways of chatting with someone reasonably privately. There even is ##crawl-offtopic for talking about non-crawl stuff to crawl people.
Chat in console games has been logged forever, and people are fine with it because they use it to talk to the person playing the game, about the game. This is relevant to the person playing, and relevant to everyone spectating the game, and it is what the ingame communication is for. If you want to use it for things it is not meant for, deal with the consequences.
All that said, mentioning the logging in the lobby or on registration would be good. Publicly accessible logging can lead to nasty surprises if people don't know about it.
Last edited by
Galefury on Wednesday, 5th September 2012, 08:29, edited 1 time in total.