Dungeon Dilettante
Posts: 2
Joined: Saturday, 2nd June 2012, 18:14
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Dungeon Dilettante
Posts: 2
Joined: Saturday, 2nd June 2012, 18:14
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
Abyss Ambulator
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Ziggurat Zagger
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Joined: Thursday, 10th February 2011, 18:30
Dungeon Dilettante
Posts: 2
Joined: Saturday, 2nd June 2012, 18:14
XuaXua wrote:You can manually edit the PNG file that contains the mace with an image editor, then save over the original file with your altered-color file. Don't change any sizes or positions.
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
Blade wrote:A similar question: is it possible to change the colour of TSO's halo without going into the source?
Slime Squisher
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Joined: Saturday, 24th September 2011, 03:45
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
eeviac wrote:As long as we're on the subject, I'd really like it if the devs changed the color of rods to differentiate them from enhancer staves.
Slime Squisher
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Joined: Saturday, 24th September 2011, 03:45
Dungeon Master
Posts: 182
Joined: Saturday, 18th December 2010, 10:26
Location: Germany
evilmike wrote:eeviac wrote:As long as we're on the subject, I'd really like it if the devs changed the color of rods to differentiate them from enhancer staves.
Good idea. I changed it so rods are yellow now, and staves are brown.
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
jpeg wrote:evilmike wrote:eeviac wrote:As long as we're on the subject, I'd really like it if the devs changed the color of rods to differentiate them from enhancer staves.
Good idea. I changed it so rods are yellow now, and staves are brown.
Wasn't yellow one of the artefact colours?
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