Snake Sneak
Posts: 113
Joined: Saturday, 12th May 2012, 21:18
Orb vault zot traps.
It's essentially the only point in the game where you are forced to play poorly. You either have to step into a zot trap or rblink into an atrium you can't easily get out of, and if you want to make it safe you have to coax enemies out through that awkward choke point in a way that can easily get you killed. What's the point? What value does this add? It unfairly penalizes certain characters over others. The orb vault is the most dangerous part of the game and having the rng multiply its difficulty by several orders of magnitude by placing impassable traps is silly.
I have won a few times, and the times where the orb vault is blocked like that are much, much harder for no reason. I just lost a character that should have been a win because I blinked into an unlucky situation. I'm sure someone will find the TV and tell me exactly how I could have played better and obviated the danger of the situation completely but the fact that I was forced into such a situation makes me extremely aggravated, and when I get annoyed I start playing terribly. This is the worst part of the game. If there was one thing in the entire game I could change it would be the chance of this happening. Zot already stresses me out and my stress goes through the roof when I see double zot traps.