Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 182
Joined: Saturday, 18th December 2010, 10:26
Location: Germany
KoboldLord wrote:Do you want the description to change as a character advances, too? If you want the description to editorialize about the level of strength of the monster, you have to accommodate for the fact that for one of my wizards an ogre is a panic-inducing threat in the early game but a great source of cheap and easy training for fighting skill later on. The description would also have to detect active resistances on the player, too, because a monster's threat level can change dramatically if its main attack is ineffective.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
minmay wrote:Some monster descriptions are pretty inadequate for giving the player an idea of what they're facing. It's pretty annoying the first time a player starts fighting a vampire knight and finds out they have paralysis.
Take the description of the cyclops:A giant with one eye in the centre of its forehead. Despite their lack of binocular vision, cyclopes throw boulders with fearsome accuracy.
This is a pretty good description, as it gives an idea of what to expect (thrown large rocks).
But look at the description for the azure jelly:A frosty blob of bright blue cytoplasm.
Azure jellies hit for huge amounts of cold damage, and "frosty" just doesn't do that justice. This description makes the player expect that they will be pretty weak, and they certainly aren't.
A more descriptive description:An extremely cold blob of bright blue cytoplasm, forming bits of frost in the air around it.
Basically I'd like to see monster descriptions provide a bit more information about what sort of challenge you'll be facing, as Crawl has a prevalence of monsters that will kill you in only a few turns.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Grimm wrote:I'll help with descriptions. There's one spellbook I know needs rewriting for errors. I've nev er used mantis though - where do I go from the main screen in order to add descriptions?
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