XuaXua wrote:Oh look, the other one came out to play too.
Antagonism should not define an argument.
"Alligator skeleton" is a very odd way to describe the
large quadruped skeleton tile, and in comparing with the
alligator tile and
the alligator snapping turtle tile shows few obvious even form-based connections. The four zombie type tiles are shared across potentially large categories of shape (see the two simulacrum tiles), and console uses the same two glyphs to cover everything from rat skeletons to harpy skeletons and ogre skeletons to the lernaean hydra's skeleton. One should always be discriminatory with a given zombie's identity; this is what x-v, the monster list, and
messages are all for, proper awareness of one's surroundings and what is happening.
It's also odd to argue that the potential confusion between "warlord" and "warrior" has anything to do with monsters as prefixes.
There is most likely a base for altering the name of one or both of alligator snapping turtles and snapping turtles, while even strictly sticking with a more distinct species of turtle for one or both. This, however, should not be based solely because individuals are not familiar with an uncommon monster and are not cautious in dealing with it. They have explicitly different purposes (one is a common shoals minor threat while the other is a rare, deep shoals, potentially major threat, with noticably differienated stats), and the indiscriminant zombie use is an issue more with zombies then with said snapping turtles.