I'm not yet sure if I should try to completely replicate the local mouse controls or not. There are several aspects I really don't like about the local controls.
One is the use of modified clicks; I think any command should be accessible without modifier keys. Of course, that reduces the possible controls even more. I've considered using context menus on right click (that should be much easier to do in HTML than in local tiles).
About the stats area -- I've thought about dividing it further. For example, clicking on the hp/mp bars would rest, clicking on the Place: info would open the dungeon overview, clicking on the stats would show the % screen and so on. I'm not sure if that would be discoverable enough though (not that the current controls are very intuitive).
Self-clicking: I think the proposed changes are an improvement. If I was playing for the first time, I would expect self-clicking to just wait a turn, so that's a plus. Pick-up can already be done from the floor view below the inventory tab, although of course that means moving the mouse over half the screen. Praying on altars and climbing stairs could also work that way (i.e. show the stairs/altar below the inventory), and we could add a pickup button there when there are too many items on the floor.
I guess many of these things come down to whether we want the interface to be efficient or intuitive. (Of course, I'd actually like to have both, but that may not always be possible
)