One thing that I really despise in Crawl is managing stacks of ammo (at least with a god that gifts ammo, though the wild herds of centaurs and yaktaurs that run around in the midgame would probably be enough to cause a good headache). Various different stacks of ammo quickly fill up my inventory (because they come in innumerable varieties - dwarven, elven, orcish, normal, steel, silver and some of them are also flaming or frosty or reaping and then you also have to factor various levels of enchantment etc.) and then it's back to the stash to shoot them at a wall to discover their qualities and merge different stacks and figure out how to enchant them in a way that maximizes the size of the best stack. Even though I am not playing a primary range attacker, I feel compelled to do this to get the best bang out of my launchers, because I'd really like to get a win or two before ignoring some possible advantages. In the end, I spent several minutes figuring this out only to die a while later to some blunder and feel like I've wasted that time. Could something be done to cut down this process?
What I would really like to see happen to ammunition would be the following:
* easier identyfing of ammunition (e.g. brands like flaming and frost should be seen without firing a missile, just quivering it, like is the case with wielding weapons - though, for missiles, maybe even picking them up should suffice)
* removal of ammo enchantments - that's quite a bold proposition, but I think they add more tedium than anything else and since I've read on the wiki that ranged combat needs a nerf, this could be it!