Spider Stomper
Posts: 216
Joined: Saturday, 25th December 2010, 20:02
Hashet, God of Passageways
Description:
Hashet is the God worshipped by those on a pilgrimage or a journey. It is thought that he is the guardian of safe passage and fair traveling conditions, therefore, often worshiped by sailors. The promise of safe passage extends into death, and he is also the one mourners often pray to when wishing their recently departed a safe trip to the afterlife, free of interruption by necromancy. This doesn't preclude him from taking on worshippers who have already crossed paths with death, he simply feels ill seeing their journey cut short.
All he asks of his followers is to travel, to explore, and find new things.
Hashet likes: exploration, finding portals/baileys/wizlabs, etc before they expire, taking stairs to a new level quickly upon seeing them, and followers who fight in hallways, rather than in the open.
Hashet dislikes: when corpses are raised to a state of unlife.
Hashet will occasionally intervene to prevent the unwilling teleportation and/or blinking of his followers.
At low piety, Hashet will grant you short travel, in the form of expensive, but early available controlled blinks.
shortly thereafter, Hashet will prevent corpses killed by you or your allies from being raised by necromancy for a few turns after their death. The length of time for this goes up with piety.
not much later, Hashet will grant you the ability to dig your own passages (same level wand of digging effect, not up or down in levels).
a bit later, Hashet will start to grant you a passive EV bonus for fighting in hallways
later still, followers in his favor can create a brown staircase underneath themselves in either direction, provided there is a level to go to (can't go down at the bottom of a branch, not usable in the Abyss or the Vestibule of Hell, but can be used to generate a new Pan level), but this ability is on a very long cooldown.
I figure this would make for yet another interesting God choice for explorers, while not precluding most playstyles (sorry necromancers). Really early controlled blink seems like a boon a lot of players may want, and if the cost is significant in some way, it becomes a real interesting choice to use it or not. Not letting your kills become undead seems flavorful more than anything (how often does it really happen in LOS anyways?). Digging isn't something any of the gods currently offer (even though the wands are readily available), and none of them grant bonuses for hallway-fighting yet.
That final ability though, is possibly the prize for Hashet worshippers. once in a while, they can either skip a whole level (at least in one direction), or escape pretty easily from a dangerous situation. by not precluding undead species from his worship, this provides a useful emergency skill if they find themselves on the Holy pan level. The only thing i think he's missing is some tie-in with shaft-traps. I wanted the escape ability to be shafts, but that makes it useless during the orb-run. I also wonder if he's powerful enough. I was considering one of two additional abilities that might work for the God of passage:
1) you can pray to him to grant a few turns of fog clouds generating behind you when you move, which would of course, after two moves, block LOS, and maybe aid your escape down a hallway
or
2) at high piety, you can 'p'ray on a set of stairs to allow your to traverse them without being followed by adjacent enemies.
Any thoughts?