Lair Larrikin
Posts: 17
Joined: Sunday, 13th March 2011, 00:06
Unarmed "Weapons"
1) Losing a slot for ego items
2) Sacrificing brands
3) Mechanics of how damage is calculated
We all know that given the nature of armor, low-damage attacks can be at a significant disadvantage but while all other combat types have "low-damage" and "high-damage" variants, there's only one Unarmed combat that can only really be improved through transmutations. Even short blades and other fast weapons can partially overcome their low-damage issues by using brands but this option isn't available to unarmed fighters. I'd suggest two, possibly three weapon options that use the standard damage calculations for other weapons but based on the Unarmed Combat "weapon" skill.
Brass Knuckles: A simple series of connected metal rings worn around the knuckles that concentrates the impact of strikes by the fists. Base Damage 2, Base Accuracy 4, Delay 100%. About as common as a sabre.
Cestus: A padded, elbow-length leather glove fitted with plates and/or studs of metal, stone, or other hard material around key impact points (knuckles, back of hand, elbow, etc). Base Damage 6, Base Accuracy 0, Delay 130%. About as common as a Great Sword.
(maybe) Hammer Fist: A large frame worn around the entire arm made of hard material and ending in a large, flat striking surface over the front of the fist. Base Damage 9, Base Accuracy -2, Delay 140%
Opinions?