Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Blades Runner
Posts: 623
Joined: Thursday, 23rd December 2010, 19:17
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Mines Malingerer
Posts: 34
Joined: Monday, 7th February 2011, 18:49
MrMisterMonkey wrote:the decay curse is gone in trunk
but you indeed forgot potion destruction by cold
Major design goals
* gameplay supporting painless interface and newbie support
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
minmay wrote:People carry around spellbooks because you can't tell what your success rate with a spell will be outside of the memorize screen.
That should probably change.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
smock wrote:I think it'd be convenience to be able to memorize spells from spellbooks on the floor.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
mageykun wrote:You only need one book to memorize a spell, and unless you're forgetting tons of spells for a rebuild, it's not like you ever have the points needed to memorize very many at a time.
Are people picking up huge stacks of books because they don't know which one houses the spell you want? You can find specific spells in your stash with ctrl F, which tells you which books they're in, and if you mouse over books on the ground while standing over them the you're told it's contents. You don't have to pick 'em up and paw through them manually.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
dpeg wrote:Do we want to keep the idea that picking up books is necessary to identify them?
I definitely don't want identification from afar. Of course, memorising over the book would not do that.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
galehar wrote:dpeg wrote:Do we want to keep the idea that picking up books is necessary to identify them?
I definitely don't want identification from afar. Of course, memorising over the book would not do that.
I guess. We just (M)emorise from books in inventory and known ones on the floor.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
galehar wrote:Then you might as well auto-id books as soon as you step on them. But that would be a bit weird and not really useful.
Mines Malingerer
Posts: 34
Joined: Monday, 7th February 2011, 18:49
mageykun wrote:Are people picking up huge stacks of books because they don't know which one houses the spell you want? You can find specific spells in your stash with ctrl F, which tells you which books they're in, and if you mouse over books on the ground while standing over them the you're told it's contents. You don't have to pick 'em up and paw through them manually.
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