Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Caps for Summoning and Necromancy
SUMMONING
The five variables concerning a Summon are
1 - the persistence of a summon (how long it exists)
2 - the number of summons simultaneously in existence from a single summoner source
3 - room (space) around the summoner - (as far as I know, summons usually appear within 2 spaces of the summoner).
4 - the sheer "power" of the summon (Dragon vs. Quokka)
5 - the disposition of the summon (Friendly, Unfriendly)
Per the referenced thread, I do not believe Summoning should be eliminated, but I believe it should have a Summon Capacity based on Summoning Skill and total {quantifier} of summons.
If a new creature was summoned and there is not enough room in the Summoning Capacity, either (developer choice)
(A) earliest summons will first auto-abjure until capacity is released enough for the new summon to exist
or
(B) the summon attempt fails
or
(C) the summon takes place to a lesser extent (shortened timespan, weakened/pre-damaged summon/fewer creatures/lesser version (lindworm instead of dragon)) to fill up to the capacity
or
(D) the summon takes place, but the persistence of all existing summons by the summoner is reduced by an amount based on capacity overflow
If (A) is selected, consideration of auto-abjure (but not actual abjuration) should take place before determining if there is room around the summoner for the summons; in that fashion, the new summon(s) could replace spot(s) taken from any auto-abjured summons.
Where {quantifier} is probably either hit dice or danger level of the summon, so you can still spam mammals and imps (to a point), but if you then ask for a dragon, 95% of those spammals vanish (that is, if choice (A) is taken).
UNDEAD
A similar cap for Summons should (or could) exist for undead, but if so, then IMHO undead should be able to travel with the caster between levels.
Undead Capacities and Summoning Capacities should not touch each other.
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!