Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
What to acquire? 3 scrolls
Looking for some advice here. I have an OpEE with THREE scrolls of acquirement ready to be used. I've just entered Zot feeling pretty confident but I want more confidence. I entered a trove earlier hoping for some good equipment but it turned out to be a weapon trove. I got NOTHING useful from it besides some semi-valuable items to boost my end score.
My current choices are to acquire armour, jewellery, or wand. I'm pleased with my shield but the wizard hat leaves something to be desired. My only other hat is a plain +0 wizard hat that I can enchant up to the maximum +2. Acquiring a good randart ring would be nice but there's so many rings I have yet to ID (regen, slaying, invis, hunger, sustenance, SustAb, probably some more) that it's probable I'll just get a vanilla (and useless) ring, or an amulet (which is an entirely different matter). I've actually been using vanilla rings all game because the only randart rings were generated in shops, and they were REALLY crappy. For wands, I've identified most of them except random effects, lightning, and the 3 big ones. I can buy TP and Hasting in a shop in the Vaults to increase my chances of getting heal wounds, so that might be worth acquiring.
Any advice? If it matters, I have yet to explore Elf and finish the last 25% of Vaults:8. Exploring Slime is also a viable option I think. In terms of resistances, I'm covered in everything important (rF+++, rElec, MR) but I'm looking for rMut. I have an unID'd amulet in my inventory that I suspect is rMut but who knows, it could be inaccuracy.
Also as a side note, I don't really know what to spend my exp on at this point - I don't really need anything more. Any suggestions?
- Code:
Dungeon Crawl Stone Soup version 0.10.0-4-g5f5999a character file.
tormodpwns the Eclecticist (OpEE) Turns: 77861, Time: 05:37:03
HP 145/176 AC 14 Str 8 XL: 26 Next: 13%
MP 40/56 EV 19 Int 32 God: Vehumet [******]
Gold 3764 SH 23 Dex 14 Spells: 14 memorised, 2 levels left
Res.Fire : . . . See Invis. : . Q - +7,+5 eveningstar (protect)
Res.Cold : . . . Warding : . . n - +2 orc shield {AC+3}
Life Prot.: + + . Conserve : + i - +0 wizard hat "Twe Gom" {MR Int+1 Acc-1}
Res.Acid. : . . . Res.Corr. : . D - amulet of conservation
Res.Poison: . Clarity : . d - +4 ring of protection
Res.Elec. : . Spirit.Shd : . I - +3 ring of intelligence
Sust.Abil.: . . Stasis : . j - ring of wizardry
Res.Mut. : . Ctrl.Telep.: . o - ring of magical power
Res.Rott. : . Levitation : . y - ring of life protection
Saprovore : . . . Ctrl.Flight: . f - ring of wizardry
J - ring of life protection
F - ring of magical power
@: extremely resistant to hostile enchantments, quite stealthy
A: almost no armour, amphibious, constrict 8, camouflage 1, tentacles 3, AC +2,
Dex +1
a: Renounce Religion
}: 3/15 runes: decaying, serpentine, silver
You are on level 1 of the Realm of Zot.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 59 of its levels.
You have visited 1 Labyrinth.
You have visited 1 bazaar.
You have visited 1 portal chamber: trove.
You have collected 6263 gold pieces.
You have spent 2489 gold pieces at shops.
Inventory:
Hand weapons
A - the +8,+2 flail "Faumaurgh" {slay orc, rPois rF+ Int+1}
(You found it on level 15 of the Dungeon)
It is especially effective against all of orcish descent.
It affects your intelligence (+1).
It protects you from fire.
It protects you from poison.
Q - a +7,+5 eveningstar of protection (weapon)
Armour
i - the +0 wizard hat "Twe Gom" (worn) {MR Int+1 Acc-1}
(You acquired it on level 11 of the Dungeon)
It affects your intelligence (+1).
It affects your accuracy (-1).
It increases your resistance to enchantments.
n - a +2 orcish shield of protection (worn)
Magical devices
k - a wand of disintegration (7)
Comestibles
g - 6 bread rations
B - 2 apples
M - 4 meat rations
Scrolls
a - 2 scrolls of amnesia
c - 4 scrolls of remove curse
h - 3 scrolls of fog
m - 2 scrolls of detect curse
q - 5 scrolls of fear
r - 2 scrolls of blinking
t - 5 scrolls of teleportation
u - a scroll of acquirement
C - a scroll of enchant armour
Jewellery
b - the amulet of Xom's Fair Game {+Rage Dex+4 SInv}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of rage]
It affects your dexterity (+4).
It enhances your eyesight.
d - a +4 ring of protection (on tentacle)
f - a ring of wizardry (on tentacle)
j - a ring of wizardry (on tentacle)
o - a ring of magical power (on tentacle)
p - an uncursed ring of protection from magic
s - the amulet of the Four Winds {Clar rN+ MR}
(You found it on level 4 of the Dungeon)
[amulet of clarity]
It protects you from negative energy.
It increases your resistance to enchantments.
v - an uncursed ring of protection from fire
y - a ring of life protection (on tentacle)
D - an amulet of conservation (around mantle)
F - a ring of magical power (on tentacle)
G - an uncursed amulet of resist corrosion
H - an uncursed twisted bone amulet {tried}
I - a +3 ring of intelligence (on tentacle)
J - a ring of life protection (on tentacle)
K - an uncursed ring of protection from cold
Potions
e - 5 potions of curing
l - a potion of might
w - 3 potions of restore abilities
z - 2 potions of magic
L - a potion of porridge
Books
E - a book of the Warp
Spells Type Level
Recall Summoning/Translocation 3
Passage of Golubria Translocation 4
*Phase Shift Translocation 5
Warp Weapon Charms/Translocation 5
Dispersal Translocation 6
*Controlled Blink Translocation 7
Magical staves
x - a staff of earth
Skills:
+ Level 14.0 Fighting
- Level 12.9 Dodging
- Level 2.7 Stealth
- Level 9.1 Shields
- Level 10.0 Traps & Doors
- Level 2.1 Unarmed Combat
- Level 19.6 Spellcasting
- Level 18.9 Conjurations
- Level 14.6 Charms
- Level 3.1 Summonings
- Level 10.9 Translocations
- Level 1.0 Transmutations
- Level 1.4 Ice Magic
- Level 18.9 Earth Magic
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sandblast Erth ####### 0% 1 None
b - Stoneskin Erth/Trmt #######... 1% 2 None
c - Controlled Blink Tloc N/A 4% 7 Choko
d - Lee's Rapid Deconstr Erth #########. 1% 5 None
e - Apportation Tloc ########.. 1% 1 None
f - Blink Tloc N/A 1% 2 None
g - Iron Shot Erth/Conj #########. 1% 6 None
h - Deflect Missiles Air/Chrm #######... 4% 6 None
i - Shadow Creatures Summ N/A 1% 5 None
j - Iskenderun's Mystic Conj ######### 0% 4 None
k - Lehudib's Crystal Sp Erth/Conj #########. 1% 8 Honeycomb
l - Freezing Cloud Ice/Air/Conj #######... 2% 6 None
m - Insulation Air/Chrm #######... 1% 4 None
n - Phase Shift Tloc ########.. 1% 5 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:6
Elf (0/5) Orc:4 Lair (8/8) D:9 Swamp (5/5) Lair:3
Slime (0/6) Lair:6 Lair:7 Snake (5/5) Lair:6 Vault (8/8) D:14
Blade (0/1) Vault:4 Crypt (0/5) Vault:2 Zot (1/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Shops:
D:8: ! D:22: ( Orc:4: (=[* Vault:3: ( Vault:4: */%[( Vault:5: (
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:24 D:25
Pan: D:21 D:24 D:27
Ziggurat: D:6 (3440 gp) D:17 (3580 gp)
Annotations
Vault:1 exclusion: door
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You can wear up to eight rings at the same time.
You are amphibious.
You can use your tentacles to constrict many enemies at once.
Your rubbery body absorbs attacks (AC +1).
Your skin changes colour to match your surroundings (Stlth).
You have a mass of large tentacles instead of arms.
You are partially covered in slimy green scales (AC +1).
You are agile (Dex +1).
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.
DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!