Dungeon Dilettante
Posts: 4
Joined: Monday, 13th February 2012, 18:53
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Dungeon Dilettante
Posts: 4
Joined: Monday, 13th February 2012, 18:53
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
BlackSheep wrote:
Something I did not know: when making a brand permanent, a vorpalise weapon scroll also causes a spell effect around you depending on the weapon's brand. So ozocubu's refrigeration for freezing aura, toxic radiance for poison weapon, and an effect like a scroll of immolation for fire brand.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Jeremiah wrote:Are profane servitors affected by Dispel Undead?
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Happy Corner wrote:The knowledge bots say that Yredelemnul will execommunicate you if you cast Statue Form.
Is that actually true? Or a joke? Or are the knowledge bots as full of crap as the wiki supposedly is? Or what?
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Vaults Vanquisher
Posts: 461
Joined: Monday, 13th June 2011, 00:21
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Happy Corner wrote:That would be even weirder, then, cause he doesn't seem to care if you're undead.
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
crate wrote:sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Run.
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
crate wrote:sir_laser wrote:Any tips on how to deal w/ Mara-
Snake Sneak
Posts: 104
Joined: Wednesday, 7th December 2011, 22:20
Location: Germany
sir_laser wrote:crate wrote:sir_laser wrote:Any tips on how to deal w/ Mara when he summons your illusion which proceeds to cast Haunt?
Run.
But I'm a Naga...w/ semi-controlled blinks available. This guy appeared on Vault:3. Should I just skip that level and move to Vault:4?
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
dk wrote:On my last win (with a NaGl), I used to blink right next to uniques (had controlled blink castable) to constict them, which basically kills everything not bigger than you. But this depends on your character, how strong it is, and what panic buttons you have available (controlled blink/step from time).
If you think you can't handle him, just skip the level. Maybe kill him later, or ignore him.
Spider Stomper
Posts: 238
Joined: Wednesday, 29th February 2012, 04:18
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Southpaw wrote:quick question: I have found "a magical portal" in vaults:2
what is it and what are the odds of me dieing horribly if I enter it?
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
Mines Malingerer
Posts: 50
Joined: Thursday, 12th May 2011, 23:13
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
sir_laser wrote:How good is the Ring of Vitality {Regen HP+15}?
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
MyOtheHedgeFox wrote:Scroll of vorpalise weapon works only on melee weapons and launchers.
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
rchandra wrote:is electric a good brand for a crossbow? (alternative is vorpal)
LearnDB wrote:[Electric]Weapon brand that causes your weapon to blast your target with an explosion of sparks on 1 out of every 3 hits, doing 9+d15 additional damage (which ignores AC). Does not work on flying, levitating, or insulated targets. Note that this amount of damage is entirely independent of stats, slaying, enchantment, or base damage.
LearnDB wrote:[Vorpal]A relatively weak melee brand, increases melee weapon damage by 12.5% on average. Strong on launchers though (30% extra damage). Can be placed on any weapon but you probably should affix freezing or flaming to a melee weapon instead if you can.
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
rchandra wrote:is electric a good brand for a crossbow? (alternative is vorpal)
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. stone giant (4000 rounds) (20120311/15:32:41)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : stone giant
HD : 16
AC : 12
EV : 2
Weapon : +5 crossbow (velocity) with 30 steel +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 100% | 8.28 | 8.28 | 5.52 | 34 | 15.0
1 | 0.0 | 100% | 8.52 | 8.52 | 6.09 | 35 | 14.0
2 | 0.0 | 100% | 8.49 | 8.49 | 6.06 | 41 | 14.0
3 | 0.0 | 100% | 8.80 | 8.80 | 6.29 | 34 | 14.0
4 | 0.0 | 100% | 8.86 | 8.86 | 6.81 | 36 | 13.0
5 | 0.0 | 100% | 8.94 | 8.94 | 6.87 | 40 | 13.0
6 | 0.0 | 100% | 9.26 | 9.26 | 7.12 | 39 | 13.0
7 | 0.0 | 100% | 9.52 | 9.52 | 7.33 | 37 | 13.0
8 | 0.0 | 100% | 9.69 | 9.69 | 8.07 | 40 | 12.0
9 | 0.0 | 100% | 9.93 | 9.93 | 8.27 | 41 | 12.0
10 | 0.0 | 100% | 10.11 | 10.11 | 8.42 | 43 | 12.0
11 | 0.0 | 100% | 10.40 | 10.40 | 8.66 | 39 | 12.0
12 | 0.0 | 100% | 10.43 | 10.43 | 9.48 | 41 | 11.0
13 | 0.0 | 100% | 10.63 | 10.63 | 9.67 | 47 | 11.0
14 | 0.0 | 100% | 10.78 | 10.78 | 9.80 | 40 | 11.0
15 | 0.0 | 100% | 11.13 | 11.13 | 11.13 | 44 | 10.0
16 | 0.0 | 100% | 11.25 | 11.25 | 11.25 | 44 | 10.0
17 | 0.0 | 100% | 11.43 | 11.43 | 11.43 | 43 | 10.0
18 | 0.0 | 100% | 11.30 | 11.30 | 11.30 | 43 | 10.0
19 | 0.0 | 100% | 11.76 | 11.76 | 13.06 | 50 | 9.0
20 | 0.0 | 100% | 12.17 | 12.17 | 13.53 | 48 | 9.0
21 | 0.0 | 100% | 12.12 | 12.12 | 13.47 | 54 | 9.0
22 | 0.0 | 100% | 12.40 | 12.40 | 15.51 | 45 | 8.0
23 | 0.0 | 100% | 12.77 | 12.77 | 15.97 | 51 | 8.0
24 | 0.0 | 100% | 12.83 | 12.83 | 16.04 | 48 | 8.0
25 | 0.0 | 100% | 13.00 | 13.00 | 16.25 | 48 | 8.0
26 | 0.0 | 100% | 13.48 | 13.48 | 19.25 | 56 | 7.0
27 | 0.0 | 100% | 13.35 | 13.35 | 19.08 | 59 | 7.0
-----------------------------------
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. stone giant (4000 rounds) (20120311/15:32:04)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : stone giant
HD : 16
AC : 12
EV : 2
Weapon : +5 crossbow (elec) with 30 +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 100% | 11.08 | 11.08 | 7.39 | 47 | 15.0
1 | 0.0 | 100% | 10.93 | 10.93 | 7.80 | 48 | 14.0
2 | 0.0 | 100% | 10.91 | 10.91 | 7.79 | 47 | 14.0
3 | 0.0 | 100% | 11.03 | 11.03 | 7.88 | 42 | 14.0
4 | 0.0 | 100% | 11.25 | 11.25 | 8.65 | 47 | 13.0
5 | 0.0 | 100% | 11.30 | 11.30 | 8.69 | 46 | 13.0
6 | 0.0 | 100% | 11.49 | 11.49 | 8.84 | 47 | 13.0
7 | 0.0 | 100% | 11.72 | 11.72 | 9.02 | 47 | 13.0
8 | 0.0 | 100% | 11.64 | 11.64 | 9.70 | 46 | 12.0
9 | 0.0 | 100% | 11.92 | 11.92 | 9.93 | 44 | 12.0
10 | 0.0 | 100% | 11.81 | 11.81 | 9.84 | 50 | 12.0
11 | 0.0 | 100% | 12.20 | 12.20 | 10.17 | 46 | 12.0
12 | 0.0 | 100% | 12.35 | 12.35 | 11.22 | 48 | 11.0
13 | 0.0 | 100% | 12.42 | 12.42 | 11.29 | 50 | 11.0
14 | 0.0 | 100% | 12.66 | 12.66 | 11.51 | 52 | 11.0
15 | 0.0 | 100% | 12.66 | 12.66 | 12.66 | 52 | 10.0
16 | 0.0 | 100% | 12.80 | 12.80 | 12.80 | 52 | 10.0
17 | 0.0 | 100% | 12.76 | 12.76 | 12.76 | 55 | 10.0
18 | 0.0 | 100% | 13.01 | 13.01 | 13.01 | 52 | 10.0
19 | 0.0 | 100% | 13.15 | 13.15 | 14.61 | 55 | 9.0
20 | 0.0 | 100% | 13.20 | 13.20 | 14.67 | 56 | 9.0
21 | 0.0 | 100% | 13.46 | 13.46 | 14.95 | 55 | 9.0
22 | 0.0 | 100% | 13.48 | 13.48 | 16.85 | 56 | 8.0
23 | 0.0 | 100% | 13.68 | 13.68 | 17.10 | 63 | 8.0
24 | 0.0 | 100% | 13.46 | 13.46 | 16.83 | 52 | 8.0
25 | 0.0 | 100% | 13.45 | 13.45 | 16.82 | 54 | 8.0
26 | 0.0 | 100% | 14.13 | 14.13 | 20.19 | 62 | 7.0
27 | 0.0 | 100% | 13.80 | 13.80 | 19.72 | 57 | 7.0
-----------------------------------
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. dragon (4000 rounds) (20120311/15:28:41)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : dragon
HD : 12
AC : 10
EV : 8
Weapon : +5 crossbow (velocity) with 30 steel +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 93% | 8.55 | 9.11 | 5.70 | 38 | 15.0
1 | 0.0 | 94% | 8.71 | 9.23 | 6.22 | 35 | 14.0
2 | 0.0 | 94% | 8.85 | 9.39 | 6.32 | 41 | 14.0
3 | 0.0 | 94% | 9.12 | 9.64 | 6.52 | 35 | 14.0
4 | 0.0 | 94% | 9.28 | 9.81 | 7.14 | 35 | 13.0
5 | 0.0 | 93% | 9.35 | 9.99 | 7.19 | 36 | 13.0
6 | 0.0 | 94% | 9.67 | 10.18 | 7.44 | 38 | 13.0
7 | 0.0 | 95% | 9.78 | 10.30 | 7.52 | 39 | 13.0
8 | 0.0 | 95% | 9.77 | 10.27 | 8.14 | 40 | 12.0
9 | 0.0 | 95% | 10.33 | 10.87 | 8.61 | 41 | 12.0
10 | 0.0 | 95% | 10.41 | 10.89 | 8.68 | 40 | 12.0
11 | 0.0 | 95% | 10.49 | 11.00 | 8.74 | 45 | 12.0
12 | 0.0 | 95% | 10.89 | 11.38 | 9.90 | 40 | 11.0
13 | 0.0 | 95% | 10.90 | 11.40 | 9.91 | 39 | 11.0
14 | 0.0 | 95% | 11.18 | 11.69 | 10.16 | 46 | 11.0
15 | 0.0 | 96% | 11.54 | 11.98 | 11.54 | 44 | 10.0
16 | 0.0 | 95% | 11.57 | 12.09 | 11.57 | 52 | 10.0
17 | 0.0 | 96% | 11.82 | 12.27 | 11.82 | 43 | 10.0
18 | 0.0 | 96% | 12.10 | 12.54 | 12.10 | 48 | 10.0
19 | 0.0 | 95% | 12.18 | 12.77 | 13.54 | 53 | 9.0
20 | 0.0 | 96% | 12.43 | 12.91 | 13.81 | 48 | 9.0
21 | 0.0 | 96% | 12.74 | 13.20 | 14.16 | 49 | 9.0
22 | 0.0 | 96% | 12.90 | 13.42 | 16.12 | 55 | 8.0
23 | 0.0 | 96% | 13.18 | 13.64 | 16.47 | 50 | 8.0
24 | 0.0 | 96% | 13.37 | 13.83 | 16.71 | 54 | 8.0
25 | 0.0 | 96% | 13.30 | 13.79 | 16.63 | 57 | 8.0
26 | 0.0 | 96% | 13.71 | 14.23 | 19.59 | 51 | 7.0
27 | 0.0 | 96% | 13.83 | 14.32 | 19.75 | 65 | 7.0
-----------------------------------
Dungeon Crawl Stone Soup version 0.11-a0-413-g8506038
Combat simulation: Human Fighter vs. dragon (4000 rounds) (20120311/15:29:21)
Experience: 27
Strength : 18
Intel. : 9
Dexterity : 15
Base speed: 10
Monster : dragon
HD : 12
AC : 10
EV : 8
Weapon : +5 crossbow (elec) with 30 +4 bolts
Skill : Crossbows
Skill | Bonus | Accuracy | Av.Dam | Av.HitDam | Eff.Dam | Max.Dam | Av.Time
0 | 0.0 | 93% | 5.98 | 6.38 | 3.99 | 26 | 15.0
1 | 0.0 | 94% | 5.95 | 6.30 | 4.25 | 25 | 14.0
2 | 0.0 | 94% | 6.03 | 6.36 | 4.31 | 27 | 14.0
3 | 0.0 | 94% | 6.19 | 6.54 | 4.42 | 25 | 14.0
4 | 0.0 | 94% | 6.16 | 6.53 | 4.74 | 24 | 13.0
5 | 0.0 | 95% | 6.26 | 6.58 | 4.81 | 28 | 13.0
6 | 0.0 | 94% | 6.50 | 6.87 | 5.00 | 29 | 13.0
7 | 0.0 | 95% | 6.66 | 7.01 | 5.12 | 25 | 13.0
8 | 0.0 | 94% | 6.84 | 7.20 | 5.70 | 29 | 12.0
9 | 0.0 | 95% | 6.96 | 7.29 | 5.80 | 28 | 12.0
10 | 0.0 | 95% | 6.97 | 7.29 | 5.81 | 29 | 12.0
11 | 0.0 | 95% | 7.24 | 7.58 | 6.03 | 30 | 12.0
12 | 0.0 | 95% | 7.15 | 7.52 | 6.50 | 28 | 11.0
13 | 0.0 | 95% | 7.58 | 7.90 | 6.89 | 31 | 11.0
14 | 0.0 | 95% | 7.31 | 7.65 | 6.64 | 36 | 11.0
15 | 0.0 | 95% | 7.34 | 7.72 | 7.34 | 32 | 10.0
16 | 0.0 | 95% | 7.69 | 8.04 | 7.69 | 34 | 10.0
17 | 0.0 | 95% | 7.79 | 8.15 | 7.79 | 36 | 10.0
18 | 0.0 | 96% | 7.89 | 8.18 | 7.89 | 38 | 10.0
19 | 0.0 | 96% | 8.11 | 8.44 | 9.01 | 37 | 9.0
20 | 0.0 | 96% | 8.19 | 8.49 | 9.10 | 34 | 9.0
21 | 0.0 | 96% | 8.24 | 8.53 | 9.16 | 33 | 9.0
22 | 0.0 | 95% | 8.33 | 8.68 | 10.42 | 36 | 8.0
23 | 0.0 | 96% | 8.68 | 9.00 | 10.85 | 39 | 8.0
24 | 0.0 | 95% | 8.86 | 9.24 | 11.08 | 40 | 8.0
25 | 0.0 | 96% | 9.00 | 9.30 | 11.25 | 39 | 8.0
26 | 0.0 | 96% | 8.97 | 9.30 | 12.82 | 47 | 7.0
27 | 0.0 | 96% | 8.77 | 9.08 | 12.52 | 46 | 7.0
-----------------------------------
Halls Hopper
Posts: 74
Joined: Friday, 18th November 2011, 19:15
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Herode2 wrote:I'm trying some games with a DsAK build equipped with a spear.
The spear is described as a +2 +2 spear {=f}.
What does that {=f] mean ?
Spider Stomper
Posts: 238
Joined: Wednesday, 29th February 2012, 04:18
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Spider Stomper
Posts: 231
Joined: Saturday, 1st October 2011, 18:32
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
eharper256 wrote:Since Wizardmode still doesn't show spell damage, does anyone know the base damage on Shock and Sting? It's not on the Knowledge bots or wiki. I'm guessing 1d8 like Magic Dart for Shock but I could be wrong. Sting isn't very high though, feels like 1d4 + Poison?
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
if (as_mon->has_ench(ENCH_BATTLE_FRENZY))
{
frenzy_degree = as_mon->get_ench(ENCH_BATTLE_FRENZY).degree;
}
else if (as_mon->has_ench(ENCH_ROUSED))
{
frenzy_degree = as_mon->get_ench(ENCH_ROUSED).degree;
}
if (frenzy_degree == -1)
{
#ifdef DEBUG_DIAGNOSTICS
const int orig_damage = damage;
#endif
damage = damage * (115 + frenzy_degree * 15) / 100;
dprf("%s frenzy damage: %d->%d",
attacker->name(DESC_PLAIN).c_str(), orig_damage, damage);
}
Return to Dungeon Crawling Advice
Users browsing this forum: Google [Bot] and 58 guests