Lair Larrikin
Posts: 21
Joined: Sunday, 12th June 2011, 20:24
YASD 27 SpVM Death in Dis (webtiles)
- Code:
Dungeon Crawl Stone Soup version 0.10.0-14-ga75c42d character file.
686452 enemyfighter the Archmage (level 27, -8/133 HPs)
Began as a Spriggan Venom Mage on Mar 4, 2012.
Was the Champion of Vehumet.
Mangled by a reaper
... wielding a +1,+6 scythe of protection
... created by the effects of Hell
(16 damage)
... while paralysed by the effects of Hell
... on Level 3 of the Iron City of Dis on Mar 8, 2012.
The game lasted 21:49:16 (172730 turns).
enemyfighter the Archmage (Spriggan Venom Mage) Turns: 172730, Time: 21:49:16
HP -8/133 AC 12 Str 7 XL: 27
MP 36/50 EV 4 Int 29 God: Vehumet [******]
Gold 4743 SH 0 Dex 19 Spells: 16 memorised, 4 levels left
Res.Fire : + + + See Invis. : + p - +7 mace "Trivveowk" {venom, rC+ Str+2 Int+
Res.Cold : + + + Warding : . . B - +2 robe {Archmagi} (curse)
Life Prot.: . . . Conserve : + j - +0 buckler {rC+ rF+}
Res.Acid. : + . . Res.Corr. : + G - +2 hat of the Alchemist {rElec rF+ rC+ MR}
Res.Poison: . Clarity : . s - +2 cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . (gloves unavailable)
Sust.Abil.: + . Stasis : . (boots unavailable)
Res.Mut. : + Ctrl.Telep.: . l - cursed amulet of resist mutation
Res.Rott. : . Levitation : . f - ring of Dapos {rF+ AC+3}
Saprovore : . . . Ctrl.Flight: . a - cursed ring of sustain abilities
@: paralysed, very quick, incredibly resistant to hostile enchantments, very
stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 3
a: Renounce Religion
}: 4/15 runes: decaying, serpentine, slimy, silver
You were on level 3 of the Iron City of Dis.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were very full.
You visited 14 branches of the dungeon, and saw 83 of its levels.
You visited 1 Labyrinth.
You visited 1 bazaar.
You visited 4 portal chambers: volcano, ice cave, wizlab, trove.
You collected 9292 gold pieces.
You spent 4569 gold pieces at shops.
Inventory:
Hand weapons
p - the +7,+7 mace "Trivveowk" (weapon) {venom, rC+ Str+2 Int+3}
(You found it on level 26 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your strength (+2).
It affects your intelligence (+3).
It protects you from cold.
Armour
j - a +0 buckler of resistance (worn)
s - a +2 cloak of preservation (worn)
B - a cursed +2 robe of the Archmagi (worn)
G - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
(You bought it in a shop in a bazaar)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It increases your resistance to enchantments.
Magical devices
h - a wand of digging (5)
C - a wand of teleportation (6)
Scrolls
c - a scroll of recharging
g - 2 scrolls of remove curse
i - 3 scrolls of identify
m - a scroll of blinking
o - 2 scrolls of teleportation
Jewellery
a - a cursed ring of sustain abilities (left hand)
f - the ring of Dapos (right hand) {rF+ AC+3}
(You found it in a treasure trove)
[ring of protection]
It affects your AC (+3).
It protects you from fire.
l - a cursed amulet of resist mutation (around neck)
Potions
b - 3 potions of curing
d - a potion of restore abilities
n - 3 potions of heal wounds
Skills:
- Level 10,2 Fighting
- Level 21,4 Dodging
- Level 8,0 Stealth
- Level 9,1 Shields
- Level 12,0 Traps & Doors
O Level 27 Spellcasting
- Level 20,0 Conjurations
- Level 7,7 Charms
- Level 4,2 Summonings
- Level 16,1 Necromancy
- Level 16,6 Transmutations
- Level 18,5 Fire Magic
- Level 3,0 Ice Magic
- Level 3,7 Air Magic
- Level 9,0 Poison Magic
+ Level 7,3 Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Pois/Conj ##### 0% 1 None
b - Iskenderun's Mystic Conj ######### 0% 4 None
c - Alistair's Intoxicat Pois/Trmt ######### 1% 4 None
d - Venom Bolt Pois/Conj #########. 1% 5 None
e - Poison Arrow Pois/Conj #########. 1% 6 None
f - Dispel Undead Necr ######### 1% 5 None
g - Flight Air/Chrm ########.. 1% 3 None
h - Regeneration Chrm/Necr #########. 0% 3 None
i - Abjuration Summ #######... 1% 3 None
j - Orb of Destruction Conj #########. 1% 7 None
k - Freezing Cloud Ice/Air/Conj ########.. 1% 6 None
l - Fire Storm Fire/Conj #########. 6% 9 Honeycomb
m - Haste Chrm ########. 6% 6 None
n - Necromutation Trmt/Necr #########. 6% 8 Choko
q - Animate Dead Necr N/A 0% 4 None
w - Repel Missiles Air/Chrm ########.. 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:11
Elf (5/5) Orc:4 Lair (8/8) D:12 Swamp (5/5) Lair:4
Slime (6/6) Lair:8 Snake (5/5) Lair:5 Vault (8/8) D:17
Blade (1/1) Vault:5 Crypt (5/5) Vault:2 Tomb (0/3) Crypt:2
Hell (1/1) Dis (3/7) Hell Geh (0/7) Hell
Tar (0/7) Hell Zot (4/5) D:27
Coc: Hell:1
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Jiyva
Shops:
D:4: + D:21: / Orc:4: *%(? Snake:1: % Snake:2: ! Snake:5: =
Vault:1: ? Vault:3: * Vault:6: (
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:23 D:24 D:25 D:26 D:27
Pan: D:23 D:24 D:27
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.*
You need consume almost no food.
Message History
You sense an ancient evil watching you...
You suddenly lose the ability to move!
A soul eater comes into view.
A reaper comes into view. It is wielding a glowing scythe.
The soul eater hits you!
The reaper hits you from afar with a glowing scythe.
The soul eater hits you! You feel drained.
The soul eater hits you.
The reaper hits you from afar with a glowing scythe!
The soul eater completely misses you.
The reaper hits you from afar with a glowing scythe!
* * * LOW HITPOINT WARNING * * *
The soul eater hits you.
* * * LOW HITPOINT WARNING * * *
The soul eater hits you!
* * * LOW HITPOINT WARNING * * *
You feel drained.
* * * LOW HITPOINT WARNING * * *
The reaper hits you from afar with a glowing scythe!
You die...
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You could see a reaper and a soul eater.
This is my most powerful character so far. He easily cleared Snake Pit, Swamp and Vault. Freezing Cloud and Animate Dead made most difficult fights trivial for him. Only problem in the mid game was no clarity amulet until D25, which let me use Alistair's Intoxication for V8.
I also got to use Fire Storm for the first time. Overall it's rather unimpressive. The only fight for which it proved invaluable was the Royal Jelly, and I have to admit it made that fight ridiculously easy. I made the mistake of using it in V8, which resulted endless hoards of monsters coming to the stairs, which would have been fine if I had the mana to fend them off. But I have to admit it is a really good feeling to cast Fire Storm and see it's carnage, even if it's horribly inefficient for most situations.
I never went into Vestibule before, and it was a pretty hard fight because I tried to Fire Storm against Geryon, which was ineffective so I switched to Poison Arrow and killed him in 4 hits, keep in mind my Fire Magic is at 18 and my Poison Magic is at 9.
I then went to Dis where I died. I was really worried about Torment so I learned Necromutation, however Torment was not the problem. The problem was mana and Hell curse summons. After a typical fight I had less that 50% mana. I could either sit and rest, which invited the Hell curse, or I could keep going which lead to regular monsters. In either case my mana pool steadily waned. The only strategy I could come up with was clearing out a path until I was out of mana, then return to Vestibule, resting, and following that same path. Necromutation was largely useless and Evocations would have proven invaluable.
In the end I died to two Tier 3 Demons and a Hell curse paralyze, rather anticlimactic.
My items were incredible, both artefacts and regular magic items, here is a list of the highlights:
the +7,+7 mace "Trivveowk" (weapon) {venom, rC+ Str+2 Int+3}
buckler of resistance
+2 cloak of preservation
+2 robe of the Archmagi
robe of resistance
the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
randart Hammer {rElec rF+ rC++}
Mace of Brilliance
Jewelry was unimpressive compared to these items, but it still was average. As you can see I could mix and match items from different slots and still have maximum resistances.
The only unlucky thing was I had no Dispel Missiles despite asking for books 3 times from scrolls of acquirement.
My next SpVM will not get Fire Storm at all and will get Necromutation much later. He will instead go Summon Dragon first, then Evocations, and finally Necromutation. I was also thinking about dipping into Earth Magic for Crystal Spear as orb of Destruction is poor in close range. This means that his only area spells will be Freezing Cloud, but I think I will be fine if I summon enough dragons. Thoughts?
Also, I don't want to brag, but I think have a pretty good strategy for getting through the early game as a SpVM. I also know how to do a basic 3 rune run with relative ease. Although there is already a guide for SpVM on the wiki:
http://crawl.chaosforge.org/index.php?t ... Mage_guide
that I myself found very useful, it is still quite old (before the skill system revamp in .9). I was wondering if anybody would be interested if I wrote another guide which would deal with early-mid game as well as completing a 3 rune run.