Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
TwilightPhoenix wrote:Making them less fragile for most of the game would make Ogres feel more... well... Ogreish
Vaults Vanquisher
Posts: 451
Joined: Sunday, 11th September 2011, 00:07
Pandemonium Purger
Posts: 1341
Joined: Monday, 24th October 2011, 06:13
Pandemonium Purger
Posts: 1341
Joined: Monday, 24th October 2011, 06:13
a - the +20,+20 Sword of Power (weapon)
(You bought it in a shop on level 8 of the Dungeon)
i - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
(You bought it in a shop on level 4 of the Orcish Mines)
F - the +2 pair of boots of Xeppeff {Acc+4 Stlth++}
(You found it in the Abyss)
b - the ring "Rochoe Ghoutt" (right hand) {Wiz rF++ rC+ Acc+3}
(You found it on level 5 of the Elven Halls)
r - +10 pearl dragon armour
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
njvack wrote:TwilightPhoenix wrote:Making them less fragile for most of the game would make Ogres feel more... well... Ogreish
I'm not sure I agree; the monster Ogres are also very much glass cannons.
ebarrett wrote:Look, if you think ogres picking up a shield is a toss-up with using the first GSC you find, and that GSC aren't exponentially better than any other weapon, and that enchanting a weapon you found on the floor isn't better than hoping for the rng to chuck you an improbably godly artefact 99.9999% of the time if you aren't following trog (which if you are, will gift your ogre a godly artefact GSC anyway), and that troll leather isn't more than enough to win the game with, you might spare yourself (and everyone else) the walls of text - this isn't really going anywhere and there is no use trying.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
TwilightPhoenix wrote:When I say that, I mean Ogres in general, not just Crawl. But if Crawl wants glass cannon Ogres, that's fine, I'd rather them be made more suitable for the role, and not in such a limited fashion as they can be now.
Mines Malingerer
Posts: 32
Joined: Friday, 25th March 2011, 12:37
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
rabidweasel wrote:I would think that gmace + shield would be even more of a no-brainer than GSC since they can generate enchanted/branded and due to the large race shield bonus.
rabidweasel wrote:Couldn't the penalty for 1-handing a 2-handed weapon be made sufficiently large to keep both options useful while giving Ogres some perk for avoiding what is effectively their racial speciality?
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
galehar wrote:I can't remember any ogre dangerous enough to the protagonists to even have a name.
Snake Sneak
Posts: 104
Joined: Wednesday, 7th December 2011, 22:20
Location: Germany
twelwe wrote:You're crossing into no-brainer territory as well. All berserkers are melee characters. Not all melee characters are berserkers. My last mimo:
- Code:
a - the +20,+20 Sword of Power (weapon)
(You bought it in a shop on level 8 of the Dungeon)
i - the +2 pair of fencer's gloves (worn) {EV+3 Dex+3 Acc+8}
(You bought it in a shop on level 4 of the Orcish Mines)
F - the +2 pair of boots of Xeppeff {Acc+4 Stlth++}
(You found it in the Abyss)
b - the ring "Rochoe Ghoutt" (right hand) {Wiz rF++ rC+ Acc+3}
(You found it on level 5 of the Elven Halls)
r - +10 pearl dragon armour
This character was so powerful that CAO simply decided it could no longer exist: http://crawl.akrasiac.org/rawdata/twelw ... 051705.txt
....
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
OT: O Level 27 Traps & Doors ?
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
galehar wrote:So, in what fiction Ogres are anything else than big and tough, unarmoured, and not dodgy? They hit hard but are only a danger to very young heroes and they go down easily to any experienced ones. I can't remember any ogre dangerous enough to the protagonists to even have a name.
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
galehar wrote:They question is not whether to buff them, but whether allowing them to wield great maces 1.5 handed would create an interesting alternative to GSC.
Mines Malingerer
Posts: 32
Joined: Friday, 25th March 2011, 12:37
Slime Squisher
Posts: 369
Joined: Saturday, 3rd September 2011, 18:22
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
I like ogres thematically, they just rely on drops a whole lot. Hunters are awesome though, the giant rocks can kill pretty much all the early uniques fairly easy. I would like to see them being a little more dirty and nasty though. maybe they can have a cloud of foul odor around them that cuts back stealth but slows attack speed any adjacent sentient creature? They would too busy coughing and gagging to attack effectively or something.
Return to Game Design Discussion
Users browsing this forum: No registered users and 91 guests