Temple Termagant
Posts: 10
Joined: Saturday, 25th February 2012, 13:22
gremlins
There are for sure enough different monsters in crawl, but it wouldn't be bad to add some new, would it?
An idea that preyed on my mind was to design a gremlin-tile with attributes similar to goblins like:
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gremlin
A short, fragile humanoid subspecies with long and large ears. It appears harmless alone, but will inevitable gang up in groups. It isn't very good at melee combat but fast and agile in return. Gremlins were often opressed, enslaved and exploited by stroger orcish species and forced to work in their mines. They are obsessivly collecting items.
Speed: 11 | HD: 1 | Health: 2-5 | AC/EV: 0/12 | Damage: 3 | Resistances: magic(1) | XP: 1.
special behaviour: gremlins will pick up any item on their way through the dungeon up to an amount of 15 items.
they tend to flee.
the player might want to follow a gremlin an struck it down to receive these items.
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gremlin slavedriver
A gremlin that has learned to assert itself by supressing weaker individuals of his own kind. It is stronger and healthier than a common gremlin and tending to use magic.
Speed: 11 | HD: 1 | Health: 8-13 | AC/EV: 0/12 | Damage: 8 | Spells: magic dart| Resistances: magic(2) | XP: 4.
special behaviour: will pick up any item on their way through the dungeon up to an amount of 24 items.
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Thanks for reading!
I appreciate any comments, improvements, adjustments, changes or rejections.