Pandemonium Purger
Posts: 1341
Joined: Monday, 24th October 2011, 06:13
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Pandemonium Purger
Posts: 1341
Joined: Monday, 24th October 2011, 06:13
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Ziggurat Zagger
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Joined: Friday, 6th January 2012, 18:45
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
galehar wrote:You can even cancel their teleport with a wand if you really want to finish them now.
Vestibule Violator
Posts: 1500
Joined: Monday, 3rd January 2011, 17:47
jejorda2 wrote:galehar wrote:You can even cancel their teleport with a wand if you really want to finish them now.
For some infathomable reason, I always assumed wands of teleport only worked on the player. Using them on enemies could make so much sense sometimes.
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