Shoals Surfer
Posts: 312
Joined: Thursday, 9th June 2011, 19:12
CIP- Should I keep charging ahead?
Normally I'd run regular dungon until it got hard(ish) and then branches, but I am not sure about melee characters. My fear is that the lack of tools will kill me if I get too deep and get into trouble (no see invis bugs me). Any tips.
Final question, how is my skills? Is it worth picking a ranged attack to branch into, and if so what?
Char dump attached
- Code:
Dungeon Crawl Stone Soup version 0.10.0 character file.
Horny the Executioner (Minotaur Berserker) Turns: 30065, Time: 02:15:40
HP 125/125 AC 30 Str 26 XL: 14 Next: 92%
MP 4/4 EV 7 Int 4 God: Trog [*****.]
Gold 389 SH 0 Dex 14 Spells: 0 memorised, 13 levels left
Res.Fire : + + + See Invis. : . f - +5,+0 executioner's axe of Watchfulness {g
Res.Cold : . . . Warding : . . c - +2 orc plate armour
Life Prot.: . . . Conserve : + (no shield)
Res.Acid. : + . . Res.Corr. : + S - +2 wizard hat
Res.Poison: + Clarity : . e - +2 cloak {rCorr, Cons}
Res.Elec. : . Spirit.Shd : . o - +2 pair of gloves "Hidd" {rF+}
Sust.Abil.: . . Stasis : . N - +2 pair of boots {run}
Res.Mut. : . Ctrl.Telep.: . Q - amulet of the gourmand
Res.Rott. : . Levitation : . R - ring of protection from fire
Gourmand : + Ctrl.Flight: . w - ring of poison resistance
@: quick, somewhat resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are very full.
You have visited 4 branches of the dungeon, and seen 27 of its levels.
You have visited 2 portal chambers: ossuary, ice cave.
You have collected 2209 gold pieces.
You have spent 1840 gold pieces at shops.
Inventory:
Hand weapons
f - the +5,+0 executioner's axe of Watchfulness (weapon) {god gift, flame, rF+ Str+3}
(Trog gifted it to you on level 1 of the Lair of Beasts)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your strength (+3).
It protects you from fire.
z - an uncursed blowgun
U - a +0,+2 executioner's axe of chopping {god gift}
Missiles
k - 11 curare-tipped needles
G - 5 poisoned javelins (quivered)
O - 2 curare-tipped needles
Armour
b - an uncursed steam dragon hide
c - a +2 orcish plate armour (worn)
e - a +2 cloak of preservation (worn)
i - a +2 orcish scale mail of magic resistance
j - an uncursed troll hide
l - a +0 orcish splint mail of cold resistance
o - the +2 pair of gloves "Hidd" (worn) {rF+}
(You found it in an ice cave)
It protects you from fire.
p - the +8 fire dragon armour of the Leaf {rF++ rC- Dex-3 Dam+4}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your dexterity (-3).
It affects your damage-dealing abilities (+4).
It greatly protects you from fire.
It makes you vulnerable to cold.
H - a +4 dwarven scale mail of fire resistance
N - a +2 pair of boots of running (worn)
S - a +2 wizard hat (worn)
Magical devices
g - a wand of fire {zapped: 1}
h - a wand of teleportation {zapped: 5}
s - a wand of fireball {zapped: 2}
u - a wand of polymorph other {zapped: 1}
v - a wand of digging (13)
Comestibles
I - 3 meat rations
Z - a beef jerky
Scrolls
d - a scroll of teleportation
n - a scroll of detect curse
q - 2 scrolls of remove curse
A - 3 scrolls of blinking
W - 2 scrolls of fear
Jewellery
m - an uncursed ring of life protection
w - a ring of poison resistance (left hand)
J - an uncursed amulet of stasis
Q - an amulet of the gourmand (around neck)
R - a ring of protection from fire (right hand)
Potions
a - 2 potions of speed
x - 2 potions of heal wounds
C - 2 potions of restore abilities
D - a potion of invisibility
E - 3 potions of curing
K - a potion of might
V - a potion of resistance
Books
B - a book of Morphology
Spells Type Level
Sticks to Snakes Transmutation 2
Petrify Transmutation/Earth 4
Polymorph Other Hexes/Transmutation 4
Cigotuvi's Degeneration Transmutation/Necromancy 5
Ignite Poison Fire/Transmutation 5
Trog disapproves of the use of such an item.
Magical staves
F - a +4 rod of venom (12/12)
(You acquired it on level 8 of the Dungeon)
X - a +2 rod of warding (11/11)
(You acquired it on level 12 of the Dungeon)
Skills:
+ Level 13.8 Fighting
* Level 23.4 Axes
+ Level 13.4 Armour
- Level 8.4 Dodging
- Level 1.0 Stabbing
- Level 2.9 Traps & Doors
* Level 8.2 Evocations
You have 13 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (14/27) Temple (1/1) D:4 Orc (4/4) D:6
Elf (0/5) Orc:4 Lair (8/8) D:13 Swamp (0/5) Lair:2
Shoals (0/5) Lair:3 Slime (0/6) Lair:7
Vault: D:14-19