Dungeon Dilettante
Posts: 4
Joined: Monday, 27th February 2012, 19:33
[YAVP] MuWi (Su), first win! 15 runes!
- Code:
Dungeon Crawl Stone Soup version 0.10-b1-117-g5346395 character file.
6750144 Ziib the Hellbinder (level 27, 245/245 HPs)
Began as a Mummy Wizard on Feb 20, 2012.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 15 runes on Feb 27, 2012!
The game lasted 1day 09:06:15 (280857 turns).
Ziib the Hellbinder (Mummy Wizard) Turns: 280857, Time: 1, 09:06:15
HP 245/245 AC 23 Str 13 XL: 27
MP 54/54 EV 31 Int 38 God: Sif Muna [******]
Gold 25815 SH 18 Dex 18 Spells: 16 memorised, 12 levels left
Res.Fire : + + . See Invis. : + l - +3,+1 Elemental Staff {protect, Hunger Noi
Res.Cold : + + + Warding : . . N - +1 robe of the Nine Gods {Dex+3 Int+3}
Life Prot.: + + + Conserve : + D - +3 buckler {AC+3}
Res.Acid. : + . . Res.Corr. : + T - +3 crown of Dyrovepreva {Hunger rElec Int+
Res.Poison: + Clarity : + i - +2 dwarf cloak {rCorr, Cons}
Res.Elec. : + Spirit.Shd : . m - +2 pair of elf gauntlets {Str+3}
Sust.Abil.: . . Stasis : . n - +0 pair of boots "Uxeonol" {Dex+3 Int+1 SI
Res.Mut. : . Ctrl.Telep.: x y - amulet of clarity
Res.Rott. : + Levitation : . s - ring of Untruth {rC++ MP+9 Dex+2 Int+3 Stl
Saprovore : . . . Ctrl.Flight: . r - ring of Sloth {rF+ Int+3}
@: incredibly resistant to hostile enchantments, very unstealthy
A: no food or potions, fire vulnerability, strongly in touch with death, restore
body, cold resistance 1, life protection 3, poison resistance, torment
resistance, unbreathing
a: Self-Restoration, Channel Energy, Forget Spell, Renounce Religion
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 112 of its levels.
You visited Pandemonium 5 times, and saw 57 of its levels.
You visited the Abyss 7 times.
You visited 1 Labyrinth.
You visited 1 Ziggurat, and saw 21 of its levels.
You visited 3 portal chambers: ice cave, wizlab, trove.
You collected 31429 gold pieces.
You spent 2724 gold pieces at shops.
You used 2910 gold pieces for miscellaneous purposes.
Inventory:
Hand weapons
l - the +3,+1 Elemental Staff (weapon) {protect, Hunger Noisy rF++ rC++ MR}
(You found it on level 3 of the Tomb of the Ancients)
It protects the one who wields it against injury (+5 to AC).
It greatly protects you from fire.
It greatly protects you from cold.
It increases your resistance to enchantments.
It makes noises.
It speeds your metabolism.
This powerful staff used to belong to the leader of the Guild of Five
Elements.
Armour
i - a +2 dwarven cloak of preservation (worn)
m - a +2 pair of elven gauntlets of strength (worn)
n - the +0 pair of boots "Uxeonol" (worn) {Dex+3 Int+1 SInv Stlth--}
(You acquired it in Pandemonium)
It affects your intelligence (+1).
It affects your dexterity (+3).
It enhances your eyesight.
It makes you much less stealthy.
D - a +3 buckler of protection (worn)
N - the +1 robe of the Nine Gods (worn) {Dex+3 Int+3}
(You found it in the Abyss)
It affects your intelligence (+3).
It affects your dexterity (+3).
T - the +3 crown of Dyrovepreva (worn) {Hunger rElec Int+2 SInv}
(You found it on level 4 of the Snake Pit)
It affects your intelligence (+2).
It insulates you from electricity.
It enhances your eyesight.
It speeds your metabolism.
Magical devices
a - a wand of digging (3)
k - a wand of hasting (9)
o - a wand of heal wounds (9)
z - a wand of hasting (1)
I - a wand of heal wounds (9)
P - a wand of teleportation (8)
Q - a wand of disintegration (6)
Scrolls
e - 5 scrolls of teleportation
f - a scroll of amnesia
h - a scroll of silence
j - 12 scrolls of remove curse
t - 6 scrolls of magic mapping
x - 6 scrolls of recharging
G - 8 scrolls of blinking
M - 11 scrolls of identify
S - 3 scrolls of fog
Jewellery
r - the ring of Sloth (left hand) {rF+ Int+3}
(You found it in Pandemonium)
[ring of intelligence]
It affects your intelligence (+3).
It protects you from fire.
s - the ring of Untruth (right hand) {rC++ MP+9 Dex+2 Int+3 Stlth++}
(You found it on level 3 of the Tomb of the Ancients)
[ring of magical power]
It affects your intelligence (+3).
It affects your dexterity (+2).
It greatly protects you from cold.
It makes you much more stealthy.
y - an amulet of clarity (around neck)
R - the amulet "Mismen" {cFly rF+ Str+2 Dex+2}
(You found it on level 6 of a ziggurat)
[amulet of controlled flight]
It affects your strength (+2).
It affects your dexterity (+2).
It protects you from fire.
Orbs of Power
b - the Orb of Zot
Skills:
O Level 27 Fighting
- Level 5,0 Staves
- Level 11,0 Armour
* Level 23,0 Dodging
- Level 1,5 Stealth
- Level 12,0 Shields
- Level 17,0 Traps & Doors
O Level 27 Spellcasting
- Level 0,7 Conjurations
- Level 11,0 Charms
O Level 27 Summonings
- Level 8,0 Necromancy
- Level 14,0 Translocations
- Level 10,0 Air Magic
O Level 27 Invocations
- Level 10,0 Evocations
You had 12 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 1% 1 N/A
b - Control Teleport Chrm/Tloc ########.. 1% 4 N/A
c - Blink Tloc N/A 0% 2 N/A
d - Haste Chrm ########. 1% 6 N/A
e - Abjuration Summ #########. 0% 3 N/A
f - Deflect Missiles Air/Chrm ########.. 1% 6 N/A
g - Demonic Horde Summ #########. 0% 6 N/A
h - Summon Dragon Summ #########. 2% 9 N/A
i - Dig Erth/Trmt #######.. 4% 4 N/A
j - Recall Tloc/Summ N/A 0% 3 N/A
k - Apportation Tloc #########. 0% 1 N/A
l - Animate Dead Necr N/A 1% 4 N/A
m - Controlled Blink Tloc N/A 1% 7 N/A
n - Mass Abjuration Summ #########. 0% 6 N/A
o - Flight Air/Chrm ########.. 0% 3 N/A
p - Passwall Erth/Trmt #######... 1% 3 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:10
Elf (5/5) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:4
Slime (6/6) Lair:6 Snake (5/5) Lair:5 Vault (8/8) D:16
Blade (1/1) Vault:4 Crypt (5/5) Vault:3 Tomb (3/3) Crypt:3
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin
Beogh
Jiyva
Shops:
D:17: ! D:18: + D:21: / Orc:2: % Orc:4: *%=! Snake:2: / Vault:1: / Vault:4: ? Vault:5: ? Vault:6: [
Portals:
Hell: D:21 D:22 D:25 D:26* D:27
Abyss: D:25 D:26
Pan: D:22 D:24 D:27
Annotations
D:22 exclusion: orange crystal statue
Innate Abilities, Weirdness & Mutations
You do not eat or drink.
Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You can survive without breathing.
My first win and first post. This game is awesome. I’ve beaten ADOM few times and tested several roguelikes, but this game is by far the best. I love the user interface (in tiles version, that’s the only one I tested), autoexplore, gameplay, etc. Many thanks to the developers!
Finally got my first win (15 runes!!) after several promising MuWi Summoners of Sif Muna. My last very promising character died horribly because an orange statue confused him. This traumatized me enough to wear an amulet of clarity with this character for the most of the game.
I've had hard times with Mummy Summoners (who start as Wizards), since I never wanted to bother with anything else than summoning and I'm still quite a noob in this game.
What I noticed was that the best health insurance for my Mummies was getting channel energy from Sif Muna. After that I had at least “infinite” imps, which is a huge help. This character lived with imps only a pretty long time, but channeling made things manageable. I had fun fights with a hydra with my huge army of imps, but I just didn't manage to kill it with imps (hydras regerate fast). But it didn't live too long..
It might have been the first god gift that gave me Summon Ugly Things (my favourite summoner spell). After that things started to look better and even hydras became a joke. Pretty much every visible enemy that was alone or in a small group was just an easy target for my endless waves of ugly things. Large groups of strong enemies were still of course very dangerous.
The part where I knew I had a good character came in the Snake pit, where I found this:
The +3 crown of Dyrovepreva (worn) {Hunger rElec Int+2 SInv}
(You found it on level 4 of the Snake Pit)
It affects your intelligence (+2).
It insulates you from electricity.
It enhances your eyesight.
It speeds your metabolism.
This is likely the best (or at least most suitable) item I’ve found in this game ever. Metabolism doesn’t affect me. +3 AC and +2 INT are obviously nice for any wizard, but especially electricity resistance was huge thing since my meat shields cannot protect me from electricity attacks (Nikola almost killed me in Elf because of that). Also being able to see invisible is very useful.
In early and middle game I only trained three skills: Summoning, Spellcasting and Invocations. I found some useful manuals though (two for dodging and one for armor) quite early, so I started to push those also. Btw, it’s fun to go from -2 aptitude to +4 for a while. Later I found even more manuals, but usually for weapon skills, so I just got rid of them.
Even though I had never played the late game, it was mostly easy after I had enough dragons. There were some scary moments, like in Ziggurat 21 when I faced large number of Mummy Priests and Greater Mummies. There I just had to escape, because I just couldn’t summon dragons fast enough.
I learned a lot from this run obviously. Main thing was that dragons are great! It’s very useful that they fly, so they aren’t hindered by lava or water (this is especially useful in Abyss). I would suggest MuWi Summoners of Sif Muna if you want to play a character who is a powerhouse in the end game. It’s a bit boring at times though, since you have mainly two things that you do all the time: you just summon dragons and channel energy. But I still found it to be really fun most of the time.
I had a staff of summoning also, so I don't know if preferring to use this was the correct option:
+3,+1 Elemental Staff (weapon) {protect, Hunger Noisy rF++ rC++ MR}
(You found it on level 3 of the Tomb of the Ancients)
It protects the one who wields it against injury (+5 to AC).
It greatly protects you from fire.
It greatly protects you from cold.
It increases your resistance to enchantments.
It makes noises.
It speeds your metabolism.
Anyways, it was great to finally win =D