Lair Larrikin
Posts: 21
Joined: Wednesday, 1st June 2011, 22:04
CIP - DE Su/Ne XP27
I've never made it this far before* and would appreciate any advice on both spells and equipment (and anything else that you feel appropriate).
*The furthest I made it is picking up 2 runes (and I've obviously never won).
- Code:
Dungeon Crawl Stone Soup version 0.9.1 character file.
Dumbo the Archmage (Deep Elf Air Elementalist) Turns: 256728, Time: 2, 11:05:37
HP 144/144 (148) AC 27 Str 11 XL: 27
MP 50/50 EV 20 Int 37 God: Sif Muna [******]
Gold 13742 SH 39 Dex 16 Spells: 18 memorised, 2 levels left
Res.Fire : . . . See Invis. : + V - staff of wizardry
Res.Cold : + . . Warding : + . m - +2 leather armour "Xaimangegh" {rPois MR I
Life Prot.: + + + Conserve : + a - +15 shield "Bullseye" {EV-5}
Res.Acid. : + . . Res.Corr. : + r - +2 wizard hat {MR}
Res.Poison: + Clarity : . i - +2 cloak {rCorr, Cons}
Res.Elec. : . Spirit.Shd : . f - +2 pair of gauntlets
Sust.Abil.: . . Stasis : . j - +1 pair of boots {Stlth+}
Res.Mut. : . Ctrl.Telep.: . E - brooch of Shielding {Ward AC+4 EV+4}
Res.Rott. : + Levitation : . W - ring of see invisible
Saprovore : . . . Ctrl.Flight: . b - ring of regeneration
@: lich-form, deflect missiles, quick, uncannily resistant to hostile enchantments, extremely stealthy
A: Int +2, Dex +1
a: End Transformation, Channel Energy, Forget Spell, Renounce Religion
}: 9/15 runes: decaying, serpentine, slimy, silver, golden, iron, icy, bone, abyssal
You are in the Vestibule of Hell.
You worship Sif Muna.
Sif Muna is exalted by your worship.
You are not hungry.
You are in lich-form.
You have visited 18 branches of the dungeon, and seen 107 of its levels.
You have visited the Abyss 3 times.
You have visited 1 Labyrinth.
You have visited 5 portal chambers: sewer, ossuary, ice cave, wizlab, trove.
You have collected 14282 gold pieces.
You have spent 560 gold pieces at shops.
Inventory:
Hand weapons
e - the dagger of Chilly Death {freeze, rPois rF- rC++ MR, =f}
(You bought it in a shop on level 3 of the Vaults)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It makes you vulnerable to fire.
It greatly protects you from cold.
It protects you from poison.
It increases your resistance to enchantments.
n - the +9,+9 sabre of Destiny {slice, rF+ rC+ Str+2}
(You found it on level 5 of the Crypt)
It inflicts extra damage upon your enemies.
It affects your strength (+2).
It protects you from fire.
It protects you from cold.
t - the short sword "Peowez" {slay orc, rN+ SInv}
(You found it on level 5 of the Elven Halls)
It is especially effective against all of orcish descent.
It protects you from negative energy.
It enhances your eyesight.
Missiles
d - 5 throwing nets (quivered)
s - 39 darts of dispersal
Armour
a - the +15 shield "Bullseye" (worn) {EV-5}
(You found it on level 5 of the Elven Halls)
It affects your evasion (-5).
f - a +2 pair of gauntlets (worn)
g - a +1 shield of reflection
h - a +0 elven cloak of darkness
i - a +2 cloak of preservation (worn)
j - a +1 pair of boots of stealth (worn)
m - the +2 leather armour "Xaimangegh" (worn) {rPois MR Int+4 Acc+2}
(You found it on level 3 of the Tomb of the Ancients)
It affects your intelligence (+4).
It affects your accuracy (+2).
It protects you from poison.
It increases your resistance to enchantments.
r - a +2 wizard hat of magic resistance (worn)
Z - the +2 buckler "Clell" {Str+3}
(You took it off a deep elf mage on level 5 of the Elven Halls)
It affects your strength (+3).
Magical devices
M - a wand of teleportation (8)
N - a wand of hasting (5)
Y - a wand of disintegration (9)
Jewellery
b - a ring of regeneration (left hand)
c - the ring of Meceujei {rF+ Str+4}
(You acquired it in the Vestibule of Hell)
[ring of protection from fire]
It affects your strength (+4).
l - an uncursed ring of ice
o - an uncursed amulet of conservation
u - an uncursed amulet of resist corrosion
C - an uncursed ring of teleport control
D - an uncursed ring of wizardry
E - the brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
Back in the good old days, every adventurer had one of these handy devices.
That, and a pony.
G - an uncursed ring of protection from cold
K - the amulet "Imee" {rMut Str+4 Dex-3}
(You found it in Cigotuvi's Fleshworks)
[amulet of resist mutation]
It affects your strength (+4).
It affects your dexterity (-3).
L - the ring "Ghaba" {SustAb Str+3 Int+3}
(You found it on level 5 of the Elven Halls)
[ring of sustain abilities]
It affects your strength (+3).
It affects your intelligence (+3).
P - the ring "Setam" {rF+ MR}
(You found it on level 6 of the Pits of Slime)
[ring of protection from magic]
It protects you from fire.
U - the ring "Reodgh" {Str+3 Dam-2 MP+9}
(You found it on level 6 of the Pits of Slime)
[ring of magical power]
It affects your strength (+3).
It affects your damage-dealing abilities (-2).
W - a ring of see invisible (right hand)
X - an uncursed amulet of stasis
Magical staves
V - a staff of wizardry (weapon)
Miscellaneous
R - a lantern of shadows
Skills:
+ Level 9 Fighting
- Level 6 Short Blades
- Level 4 Staves
- Level 2 Throwing
- Level 5 Armour
- Level 14 Dodging
- Level 10 Stealth
- Level 1 Stabbing
- Level 12 Shields
- Level 10 Traps & Doors
O Level 27 Spellcasting
- Level 1 Conjurations
- Level 9 Charms
O Level 27 Summonings
O Level 27 Necromancy
- Level 1 Translocations
- Level 15 Transmutations
- Level 20 Air Magic
- Level 1 Poison Magic
- Level 16 Invocations
- Level 4 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Shock Air/Conj ##### Perfect 1 N/A
b - Swiftness Air/Chrm #########. Perfect 2 N/A
c - Deflect Missiles Air/Chrm #########. Excellent 6 N/A
d - Summon Dragon Summ #########. Excellent 9 N/A
e - Lightning Bolt Air/Conj ########.. Excellent 5 N/A
f - Flight Air/Chrm #########. Excellent 4 N/A
h - Blink Tloc N/A Excellent 2 N/A
i - Summon Elemental Summ #########. Perfect 4 N/A
k - Recall Tloc/Summ N/A Perfect 3 N/A
l - Insulation Air/Chrm #########. Excellent 4 N/A
m - Airstrike Air #########. Perfect 4 N/A
n - Summon Butterflies Summ ######### Perfect 1 N/A
o - Poisonous Cloud Pois/Air/Conj #######... Excellent 5 N/A
p - Haunt Summ/Necr ########## Excellent 7 N/A
r - Dispel Undead Necr ######### Perfect 4 N/A
s - Necromutation Trmt/Necr #########. Excellent 8 N/A
t - Abjuration Summ #########. Perfect 3 N/A
B - Haste Chrm ########. Excellent 6 N/A
I would like to go for a 15-rune win. I've already cleared Zot:5 and am quite confident that I could grab the orb and run. I'm missing the 5 Pan runes as well as Gehenna. I haven't entered either branch yet; the former out of fright (Pan is tougher than Hell, right?) and the latter due to my limited rF possibilities. The 3 branches of Hell that I did visit weren't too tough given that I always surrounded myself with summoned allies (originally air elementals and later dragons) and always had my buffs (DMsl, Swift, Lich, Fly, Insul) up.
I don't usually run around with all that equipment, but I picked up *all* my excellent -- ahem mediocre -- equipment for the char dump. My short-term goal is to keep training Fighting (for the HP) and Shields (to 15) to eliminate the spellcasting penalty from my Bullseye. (In hindsight, I don't think I'll ever bother with weapon skills on this type of character again.)
I'm still to find *anything* of clarity and *anything* rElec (hence the Insulation spell). Of relevance, I'm also yet to find a (vanilla) ring of fire, a ring of protection from fire and wands of healing/invisibilty.
I could likely let go of Poison Cloud. I've kept Shock to attract single monsters to me and Summon Elemental as a cheap way of digging (though I really should forget it and learn Dig, particularly to fully explore Slime). I'm pretty sure I've collected all spells available in the game in my 100+ books. Is cBlink (with a ring or spell of teleport control) the way to go? What other suggestions to you have for my spells? Or for my equipment? Or for anything else for that matter?
Thanks in advance for any advice you may give me!