BlackSheep wrote:Would you care to elaborate on that?
Here are the numbers: rF and rC both reduce damage by 50% at +, 33% at ++ and 20% at +++.
rN reduces damage by 1/3 per +, thus completely negating draining at +++.
Torment takes 50% of your current hitpoints without rN, but this amount is reduced by 5% per +.
I can imagine that there can be balance reasons - fire and ice would still damage you some even +++ resist, so you have to still be on your toes against these elements.
On the other hand, draining is coming with a nasty side effect of draining XP, and having every hit putting you back to beginner levels might be too much. Mind you, this does not trivialise monsters with draining attacks, they usually are more than capable of beating the holy crap out of you even without draining.
On yet another hand, torment is mostly encountered in extended endgame, it's fairly rare to meet even in Zot. It is used as a hammer on full-win-going players, so they don't get too cocky and simply breeze through.
And of course I can be completely wrong - any of the devs would probably give a more correct answer.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.