Hello again. I've been playing Spriggan Wizards since I cane across a nice youtube series featuring them, and been doing much better with them. Their kiting ability feels pretty cheesy/overpowered, but it's more fun than dying all the time.
I think I have a nice selection of gear, but I'm disappointed with my ability to handle named uniques. So many times I've come across one, retreated to the prior level, grabbed my wands, made 9 pets, regened up, cast more pets, cast all my buffs, subliminated some corpses, went down, had a big fight.... and ran back to the prior level at half life and no mana to farm more corpses and repeat the process... or, worse, died to him. (BTW, which classes/heroes are best at "manning up" to take out OODs/uniques?)
Regarding skills: Am I running out of time? What I mean is, once I hit level 27, do all skill increases turn off? If so, what do I need to work on before then? I'm not sure on the math with regards to being able to minimize my spell failures while still using my sword of protection and my buckler of reflection. (Or am I supposed to be using a staff instead of those? Which one?)
Also, I don't know how to properly evaluate my items. I've got a giant stash of wands/books/potions/scrolls, and I obviously can't show you all of it, so for this post I've picked up everything I thought might be interesting for the purposes of this char dump so that you guys could tell me what to wear and what to ?acquire. (It would be nice if I could wear ten rings, and four necklaces like a rap star, then I wouldn't have to worry about figuring out the best combo, but c'est la vie.) Mostly I'm just going with the ="Epoherae" and swapping the others around based on what's currently shooting at me.
I haven't seen any acid resistance this game, and the only electricity resistance I see in Ctrl-F is some dubious cursed artifacts. I could buy an amulet of resist mutation, but I don't know why I'd want to?
Thanks for any advice you might have as I go to the next stage. I'm starting the Tomb now FYI (and wishing I had resist Rot).
- Code:
Dungeon Crawl Stone Soup version 0.10-b1-117-g5346395 character file.
Dan the Sorcerer (Spriggan Wizard) Turns: 139424, Time: 16:31:38
HP 102/102 (107) AC 9 Str 12 XL: 24 Next: 28%
MP 48/48 EV 25 Int 33 God: Vehumet [******]
Gold 2495 SH 14 Dex 17 Spells: 18 memorised, 8 levels left
Res.Fire : + . . See Invis. : + (no weapon)
Res.Cold : + . . Warding : . . B - +2 robe {rC+ rF+}
Life Prot.: + . . Conserve : . S - +3 elf buckler {rflct}
Res.Acid. : . . . Res.Corr. : . b - +2 wizard hat
Res.Poison: . Clarity : + U - +2 cloak {darkness}
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: + . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . j - amulet of clarity
Res.Rott. : . Levitation : . u - ring "Epoherae" {SustAb Str+3 Dex+2 Int+4}
Saprovore : . . . Ctrl.Flight: . i - ring of the Invisible Hand {rN+ Str+2 Int+
@: burdened, very quick, extraordinarily resistant to hostile enchantments,
fairly stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 3, Str
+1, Int +1
a: Renounce Religion, Evoke Invisibility
}: 2/15 runes: serpentine, barnacled
You are on level 2 of the Lair of Beasts.
You worship Vehumet.
Vehumet is exalted by your worship.
You are encumbered.
You are very full.
You have visited 11 branches of the dungeon, and seen 61 of its levels.
You have visited 2 bazaars.
You have collected 6186 gold pieces.
You have spent 3711 gold pieces at shops.
Inventory:
Hand weapons
w - a +4,+4 sabre of protection
F - the crossbow "Hellfire" {flame, rF++ rC- MR}
(You found it on level 5 of the Elven Halls)
It turns projectiles fired from it into bolts of flame.
It greatly protects you from fire.
It makes you vulnerable to cold.
It increases your resistance to enchantments.
Armour
b - a +2 wizard hat (worn)
B - a +2 robe of resistance (worn)
S - a +3 elven buckler of reflection (worn)
U - a +2 cloak of darkness (worn)
Magical devices
h - a wand of teleportation (8)
y - a wand of fireball (10)
I - a wand of lightning (9)
J - a wand of polymorph other (11)
Scrolls
x - 2 scrolls of blinking
A - 2 scrolls of silence
E - a scroll of torment
Jewellery
a - an uncursed ring of life protection
d - an uncursed ring of protection from fire
g - an uncursed amulet of stasis
i - the ring of the Invisible Hand (left hand) {rN+ Str+2 Int+1}
(You bought it in a shop in a bazaar)
[ring of life protection]
It affects your strength (+2).
It affects your intelligence (+1).
j - an amulet of clarity (around neck)
u - the ring "Epoherae" (right hand) {SustAb Str+3 Dex+2 Int+4}
(You bought it in a shop on level 17 of the Dungeon)
[ring of sustain abilities]
It affects your strength (+3).
It affects your intelligence (+4).
It affects your dexterity (+2).
C - an uncursed ring of ice
K - the ring "Itsiurao" {+Lev SInv}
(You found it on level 14 of the Dungeon)
[ring of see invisible]
It lets you levitate.
L - a +4 ring of evasion
M - an uncursed ring of magical power
N - a +4 ring of protection
O - the amulet of Evued {Cons +Inv Dam+4 SInv}
(You found it on level 5 of the Elven Halls)
[amulet of conservation]
It affects your damage-dealing abilities (+4).
It enhances your eyesight.
It lets you turn invisible.
P - an uncursed amulet of resist corrosion
Potions
e - 2 potions of paralysis
l - a potion of cure mutation
m - a potion of magic
n - 2 potions of heal wounds
o - 2 potions of strong poison
q - 7 potions of mutation
r - 11 potions of curing
z - 4 potions of decay
H - a potion of degeneration
Books
p - a tome of Destruction
Magical staves
c - a staff of channeling
f - a rod of striking
(You took it off a merfolk impaler on level 5 of the Shoals)
k - a staff of power
D - a staff of cold
X - a staff of summoning
Skills:
+ Level 5.0 Fighting
- Level 9.1 Short Blades
- Level 10.0 Dodging
- Level 4.3 Stealth
- Level 7.1 Traps & Doors
- Level 24.8 Spellcasting
- Level 19.3 Conjurations
- Level 0.7 Charms
- Level 0.7 Summonings
- Level 6.0 Necromancy
- Level 1.5 Translocations
- Level 17.5 Ice Magic
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ##### 0% 1 None
b - Summon Ice Beast Ice/Summ ########.. 1% 4 None
c - Conjure Flame Fire/Conj ########. 1% 3 None
d - Freezing Cloud Ice/Air/Conj ########.. 1% 6 None
e - Evaporate Fire/Trmt ######. 1% 2 None
f - Fulsome Distillation Trmt/Necr N/A 1% 1 None
h - Ice Storm Ice/Conj #########. 9% 9 Honeycomb
i - Iskenderun's Mystic Conj ######### 0% 4 None
j - Abjuration Summ ######.... 1% 3 None
l - Recall Tloc/Summ N/A 1% 3 None
m - Mephitic Cloud Pois/Air/Conj #######.. 1% 3 None
n - Regeneration Chrm/Necr #######... 1% 3 None
o - Bolt of Cold Ice/Conj #########. 1% 6 None
r - Repel Missiles Air/Chrm ######.... 1% 2 None
s - Sublimation of Blood Necr #######... 1% 2 None
u - Control Undead Necr #######... 1% 4 None
y - Agony Necr #######.. 1% 5 None
z - Ozocubu's Armour Ice/Chrm ########.. 1% 3 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (20/27) Temple (1/1) D:5 Orc (4/4) D:6
Elf (5/5) Orc:4 Lair (8/8) D:11 Shoals (5/5) Lair:4
Slime (0/6) Lair:7 Snake (5/5) Lair:6 Vault (8/8) D:17
Blade (1/1) Vault:5 Crypt (3/5) Vault:3 Tomb (1/3) Crypt:2
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
Your mind is acute (Int +1).
Your muscles are strong (Str +1).