Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Trog and Invocations
Why does Trog not allow training Invocations?
I mean, sure, other gods don't have you raise the skill too, but Trog has the additional penalty of removing the ability to train SPC effectively while you're playing with him. That way, you can't use Guardian Spirit as effectively as you would, which can be found on randart caps and shields, as well as the amulet, if you want to use that.
I guess the answer is most probably: That's the deal with Trog. He's a barbarian god, Invocations is about rituals. That Barbarians don't do any rituals, can be argued a lot but I'm not willing to do that.
If Troglodytes were allowed to train Invocations, would it be too OP when used in conjuction with Guardian Spirit + (+ MP possibly) gear? Not really sure. Guardian Spirit is an often overlooked item because it mostly becomes available through amulets, which people always reserve for rMut in the endgame.
One thing that would be nice is that through training Invocations, you'd be able to use Brothers In arms way more reliably like you do now and with INV getting higher Trog's Hand would provide better regeneration and MR and Brothers In Arms would grant you higher Tier allies progressively. I believe this is a small buff to end-game berserkers, where they start to lose their shine.
But is this a buff to Troglodytes? Maybe, maybe not.
Having to train Invocations would make life harder on some builds like MuBe and others with low apts. It would probably be considered a buff for DSBe and HOBe and DDBe. Having to train an additional skill is always a thing you have to do, though, and is considered a nerf so I don't think it would be a buff in the end.
But feel free to tell me why this hasn't been the case for as long as I remember DC:SS. If it's a flavour reason that you don't wish to change, or if it's balance you are after, I won't say any more.