Friday, 20th January 2012, 20:43 by Wereox
I actually am curious what the best strategy is with Nemelex. I am totally not the best player out there so take this with a grain of sald; I have won with Nemelex though. What I came up with is:
As soon as you convert, sac all the wonders-category stuff you can immediately, and mark any decks you get as {Wonders}. Then sac everything else. Early experience cards are really good so it is worth trying to get a few early on.
Always use the second ability to ID all your decks (except those initial wonders decks you got). Never draw blind unless you are prepared for mutations (Helix), random spell miscasts (Wild Magic), and stat shuffling (Shuffle). Or really desperate. If you have to, have a summon or a destroyable plant next to you, and a monster in LOS. There's also various other bad things that can happen, but those three have major potential to shaft you in a "you are now screwed over/dead" way, especially early on (eg, Wild Magic banishing you).
After IDing your decks, spam:
sub-Legendary dungeon decks
Summoning decks that are too weak for your current dungeon level (ie, if you're not going to get any use out of a regular Summoning deck, just use it up)
Destruction decks that are too weak for your current dungeon level (make sure there are monsters in range!)
Once you have enough piety from that, Triple Draw then Stack 5 your wonders decks, fishing for XP. If you're converting late in life to Nem, this is probably not worth it. Some characters might benefit from shuffle. Some characters might benefit from Focus. Conceivably, Legendary Helix might be worth it but I'm not really sure.
Stack 5 your Escape decks. I found they are really crappy if you draw randomly - if you're in deep trouble, a random escape effect is not what you want; a reliable and predictable one is. Tomb in particular is super win times and enormously abusable.
Wait until you have high piety/Evocations to spam Legendary Dungeons to get portals and bazaars; just make sure you have the money to actually use bazaars. You seem to get one portal, then only bazaars, so far as I can tell, but I am not 100% sure how this works. Not worth stacking*
Summoning decks are there for killing tough enemies; pretty much anything goes down to legendary summoning spam. Don't stack, just use them.
Destruction decks are there as somewhat unreliable but 0-mana sources of ranged damage. Don't use them on adjacent enemies unless you have good rF and rElec, or at all if Torment is going to get you killed. Be prepared for it to do nothing because you drew a card that can't hurt what you're fighting (pain on undead, flame on fire-immune people, etc). I found them most useful on spellcasters (more for the 0-mana), and on melee characters with no good ranged attack. Not worth stacking.
I'm curious if anyone can suggest things I should be doing differently here.
*The Water card, I have heard, is useful with flying and/or aquatic characters. I have, myself, not played enough with that to be able to say one way or the other - I'm curious what others think, though.
- For this message the author Wereox has received thanks:
- nago