Monster resistances


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Temple Termagant

Posts: 7

Joined: Saturday, 14th January 2012, 07:37

Post Friday, 20th January 2012, 09:15

Monster resistances

Hi, I'm trying to expand the monster pages on the wiki with more info, and I'm trying to work up a list of which monster classes have innate resistance or vulnerability to different effects. I'm talking about stuff that doesn't show up in the monster definitions in mon-data.h. For instance, no undead monsters are listed as having "MR_RES_POISON", but they're all poison resistant regardless.

Here's what I've got so far: correct me if I'm wrong, add what you can.

All non-natural monsters (plants, undead, demonic, nonliving, holy) :
negative energy+++

Undead:
pain/torment
poison
suffocation
rotting+++ (zombies only have rotting+)
holy--

Nonliving (golems, etc.):
pain/torment
confusion
suffocation
curare

Plants:
pain/torment
suffocation
confusion

Demons:
negative energy
pain/torment
rotting+++
vulnerable: holy--

Jellies/slimes:
curare
most, but not all, acid (for instance, the amoeba)

Holy monsters:
rotting+
holy

Insubstantial monsters:
rotting

(non-demon or undead) evil monsters:
vulnerable: holy-

Profane Servitor:
holy

Serpent of Hell:
hellfire (in Gehenna)
cold+++ (in Cocytus)
Last edited by Flaming Corpse on Friday, 20th January 2012, 21:46, edited 3 times in total.

For this message the author Flaming Corpse has received thanks:
PerverseSuffering

Temple Termagant

Posts: 8

Joined: Sunday, 11th December 2011, 10:25

Post Friday, 20th January 2012, 13:40

Re: Monster resistances

Yeah, looking at the code, undead have no poison resist, it just checks when poisoning if the target is alive:

beam.cc line 2035:

  Code:
bool poison_monster(monster* mons, const actor *who, int levels,
                    bool force, bool verbose)
{
    if (!mons->alive())
        return (false);

<snip>


I imagine other "resistances" not mentioned in the data file are hardcoded like this, so might be tricky to easily find.

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