Halls Hopper
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Joined: Sunday, 8th January 2012, 15:19
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 60
Joined: Sunday, 8th January 2012, 15:19
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Mines Malingerer
Posts: 32
Joined: Wednesday, 5th January 2011, 18:52
XuaXua wrote:The game wiki is horribly out of date.
Mines Malingerer
Posts: 49
Joined: Thursday, 12th January 2012, 19:10
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
runequester wrote:Mountain dwarf fighter... I have a short sword +2/+5 and a sabre +0/+3 speed.
I'm level 7, and short blades is my main weapon skill anyways. Which should I stick with?
edit: it just got upgraded to a +3/+5 short sword
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
minmay wrote:That question's not possible to answer with any semblance of effectiveness without more information about your character. At least tell us what your species is and whether you're with Trog (i.e. not casting).
Dungeon Crawl Stone Soup version 0.10-a0-3145-g44fcce8 character file.
tormodpwns the Devastator (Deep Elf Gladiator) Turns: 103924, Time: 08:08:12
HP 158/158 (164) AC 12 Str 15 XL: 25 Next: 44%
MP 44/44 EV 27 Int 30 God: Kikubaaqudgha [******]
Gold 4020 SH 32 Dex 19 Spells: 14 memorised, 4 levels left
Res.Fire : + . . See Invis. : + - Unarmed
Res.Cold : + . . Warding : . . L - +2 robe {rC+ rF+}
Life Prot.: + . . Conserve : . R - +3 dwarf shield
Res.Acid. : . . . Res.Corr. : . E - +2 dwarf helmet {SInv}
Res.Poison: . Clarity : . v - +0 cloak of the Kettle-Drum {Dex+2 Int+3}
Res.Elec. : + Spirit.Shd : . l - +0 pair of gloves of Dedodghy {rElec Acc+4
Sust.Abil.: . . Stasis : . p - +2 pair of boots of the Assassin {+Inv Dex
Res.Mut. : . Ctrl.Telep.: . C - amulet of the gourmand
Res.Rott. : . Levitation : . B - ring "Vinuc" {EV+3 Str+4 Dex-1}
Gourmand : + Ctrl.Flight: . K - ring of life protection
@: very resistant to hostile enchantments, quite stealthy
A: no striking features
a: Receive Corpses, Torment, Renounce Religion, Evoke Invisibility
}: 3/15 runes: decaying, barnacled, golden
You are on level 2 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 67 of its levels.
You have visited the Abyss 1 time.
You have visited 1 Labyrinth.
You have visited 2 portal chambers: sewer, wizlab.
You have collected 7718 gold pieces.
You have spent 3718 gold pieces at shops.
Inventory:
Hand weapons
F - a +6,+7 elven sabre of pain
W - the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR}
(You found it in a Labyrinth)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
It increases your resistance to enchantments.
Armour
j - a +2 storm dragon armour
l - the +0 pair of gloves of Dedodghy (worn) {rElec Acc+4}
(You bought it in a shop on level 3 of the Vaults)
It affects your accuracy (+4).
It insulates you from electricity.
p - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
(You acquired it on level 4 of the Orcish Mines)
It affects your dexterity (+3).
It lets you turn invisible.
It makes you much more stealthy.
These boots were specially designed by the Assassin's Guild.
v - the +0 cloak of the Kettle-Drum (worn) {Dex+2 Int+3}
(You found it on level 21 of the Dungeon)
It affects your intelligence (+3).
It affects your dexterity (+2).
E - a +2 dwarven helmet of see invisible (worn)
G - the -1 pair of gloves "Sexag" {rC+ rN+}
(You found it on level 3 of the Tomb of the Ancients)
It protects you from cold.
It protects you from negative energy.
L - a +2 robe of resistance (worn)
R - a +3 dwarven shield (worn)
Magical devices
d - a wand of teleportation (5)
h - a wand of teleportation (8)
m - a wand of fire (5)
x - a wand of cold (11)
D - a wand of digging {zapped: 1}
T - a wand of disintegration (4)
Comestibles
a - 10 meat rations
Scrolls
s - 3 scrolls of fog
w - a scroll of acquirement
y - 3 scrolls of remove curse
M - a scroll of magic mapping
N - 3 scrolls of identify
P - 2 scrolls of blinking
Jewellery
q - an uncursed amulet of resist mutation
t - an uncursed ring of teleport control
z - an uncursed ring of protection from magic
A - a +5 ring of evasion
B - the ring "Vinuc" (right hand) {EV+3 Str+4 Dex-1}
(You found it on level 5 of the Crypt)
[ring of evasion]
It affects your evasion (+3).
It affects your strength (+4).
It affects your dexterity (-1).
C - an amulet of the gourmand (around neck)
I - an uncursed amulet of conservation
K - a ring of life protection (left hand)
Q - an uncursed amulet of resist corrosion
S - an uncursed ring of sustenance
V - the amulet of Cekugob {Ward -TELE Hunger rElec rPois rN+ AC+1 EV+1}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of warding]
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It prevents most forms of teleportation.
It speeds your metabolism.
Z - the ring of Bemeuf {Ice rN+}
(You found it on level 8 of the Lair of Beasts)
[ring of ice]
It protects you from negative energy.
Potions
b - a potion of might
e - a potion of invisibility
g - 2 potions of magic
k - 2 potions of curing
n - a potion of heal wounds
O - 2 potions of agility
Skills:
+ Level 18.4 Fighting
- Level 14.6 Short Blades
- Level 14.0 Long Blades
- Level 2.1 Throwing
- Level 14.3 Dodging
- Level 15.0 Shields
- Level 7.3 Traps & Doors
- Level 1.5 Unarmed Combat
- Level 14.0 Spellcasting
- Level 22.5 Conjurations
- Level 9.9 Charms
- Level 1.1 Summonings
- Level 18.0 Necromancy
- Level 2.1 Translocations
You have 4 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Bolt of Fire Fire/Conj #######... Excellent 6 Honeycomb
b - Regeneration Chrm/Necr ########.. Excellent 3 None
c - Vampiric Draining Necr ########.. Perfect 3 None
d - Dispel Undead Necr ########. Excellent 5 None
e - Repel Missiles Air/Chrm #######... Excellent 2 None
f - Throw Icicle Ice/Conj #######.. Excellent 4 None
g - Swiftness Air/Chrm #######... Excellent 2 None
h - Blink Tloc N/A Excellent 2 None
i - Apportation Tloc #####..... Excellent 1 None
j - Twisted Resurrection Necr ########.. Excellent 5 None
k - Fireball Fire/Conj #######... Excellent 5 None
l - Recall Tloc/Summ N/A Excellent 3 None
m - Haste Chrm #######.. Great 6 Honeycomb
n - Summon Butterflies Summ #####.... Excellent 1 None
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Lugh wrote:XuaXua wrote:The game wiki is horribly out of date.
Would you say the Knowledge Bots are a better resource to rely on, then?
Mines Malingerer
Posts: 49
Joined: Thursday, 12th January 2012, 19:10
KoboldLord wrote:runequester wrote:Mountain dwarf fighter... I have a short sword +2/+5 and a sabre +0/+3 speed.
I'm level 7, and short blades is my main weapon skill anyways. Which should I stick with?
edit: it just got upgraded to a +3/+5 short sword
Neither is good for a fighter, which is forced to depend on that weapon for the majority of combat. Short blades will never keep up with the other common weapon classes in damage output, and no plus on a short blade is going to change that fact. Upgrade to whatever axe-class or mace-class weapon you find on the ground, or at the very least a long blade. Axes and maces are better aptitudes for you, but in any of those three cases at least you won't be capped at the very low base damage of a sabre.
If you find one of these weapons with electrocution brand, take that one regardless what plus it is. After that comes venom, freezing, or flaming. Upgrade to the highest base damage you can find, as soon as you can find it, unless you lucked into that electrocution brand.
Mines Malingerer
Posts: 49
Joined: Thursday, 12th January 2012, 19:10
Lugh wrote:Maybe this should be the general quick question thread?
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
runequester wrote:I wasn't sure if the short question thread was for more advanced players, rather than the ones still thinking that Lair is a massive monument of achievement
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
runequester wrote:so is there then a significant difference between base damage and damage from plus factors?
Mines Malingerer
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Joined: Thursday, 12th January 2012, 19:10
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
runequester wrote:I see. That explains a few things then. Thank you so much!
I am assuming weapon skill is a far bigger contributor than Strength as well, right?
Swamp Slogger
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Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
KoboldLord wrote:runequester wrote:so is there then a significant difference between base damage and damage from plus factors?
+damage on a weapon is easy to understand. If you have a +3/+3 short sword, the +3 damage modifier randomly adds 0, 1, 2, or 3 hit points of damage to every successful hit with that weapon. Very simple, but unfortunately flat. It scales only with attack speed.
In contrast, base weapon damage is modified by your weapon skill. At 0 short blades skill, the two types of damage contributor are roughly as valuable as each other, but as you weapon skill goes up, the base weapon damage contribution goes up a lot and the +damage bonus does not.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
tormodpwns wrote:How does the formula work for Unarmed? I'm assuming 3 is the base damage, and the enchantments go up to +27 ?
tormodpwns wrote:Unrelated question: if I'm playing an Ogre who only has 3 armour slots (body, cloak, cap), and if I bind 2 slots with Ashenzari, do I get the skill bonus? And if I bind all 3, do I get as much bonus as a normal race who binds all 5 slots?
Mines Malingerer
Posts: 49
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Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
rchandra wrote:No, heavy armour plays well with god powers.
Do honeycombs do anything special? I ask because they are in yellow, and royal jellies (also yellow) have an ability other than just being food.
Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
minmay wrote:(incidentally, an executioner's axe of speed has a min delay of 4, faster than unarmed's 4.6 in trunk/5 in stable)
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
tormodpwns wrote:How bad is Ashenzari wrath?
tormodpwns wrote:It seems to be just improved monster AI (is that a big deal?)
tormodpwns wrote:and -4 to all skills, which shouldn't be too bad... right?
Lair Larrikin
Posts: 18
Joined: Saturday, 24th December 2011, 12:29
Halls Hopper
Posts: 60
Joined: Sunday, 8th January 2012, 15:19
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
There's a special vault with an angel of the shining one in Snake 4...
Halls Hopper
Posts: 60
Joined: Sunday, 8th January 2012, 15:19
JeffQyzt wrote:there is no incentive to take on the Angel.
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
ChokingPuppies wrote:I've contracted teleportitis, and it has proven to be a very deadly condition (ported me into a pack of death yaks at lair 3, cost me way too many resources to escape).
Do I just run around and hope to find a cure, our should I abandon Trog (MiBe) and get Zin? I'm lvl 13 at lair 3.
Halls Hopper
Posts: 60
Joined: Sunday, 8th January 2012, 15:19
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
eeviac wrote:My latest CAO trunk game has all 3 of Swamp/Shoals/Snake Pit. AFAIK only 2 of the 3 are supposed to spawn? Is this a bug or a recent change? Does this mean I could get 16 runes on this run?
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
evilmike wrote:eeviac wrote:My latest CAO trunk game has all 3 of Swamp/Shoals/Snake Pit. AFAIK only 2 of the 3 are supposed to spawn? Is this a bug or a recent change? Does this mean I could get 16 runes on this run?
This sounds like a stair mimic to me. Have you actually entered all three branches?
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Tutankham wrote:Questions about wizard labs:
1. How dangerous are they compared to Vault 7 (where I found one)?
2. Will the portal stay open until entered or is it timed (use it or lose it)?
3. Is there an exit portal close to the entry?
Snake Sneak
Posts: 104
Joined: Wednesday, 7th December 2011, 22:20
Location: Germany
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Mines Malingerer
Posts: 32
Joined: Wednesday, 5th January 2011, 18:52
Slime Squisher
Posts: 399
Joined: Saturday, 16th April 2011, 12:00
Mines Malingerer
Posts: 49
Joined: Thursday, 12th January 2012, 19:10
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
runequester wrote:Is it worth trying to train up dodging if you are aiming at medium to heavy armour?
Lair Larrikin
Posts: 18
Joined: Saturday, 24th December 2011, 12:29
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
Lugh wrote:I'm playing Trunk, and my spell failure %s with a couple spells are displayed in red. Lightning Bolt is 45%, and Bolt of Cold and Freezing Cloud are 100%. My spellcasting is 4.1, my Conjurations is 6.9 and my Air Magic is 2.2. I'm not wearing any armor or wielding a shield. Why are they red?
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
ChokingPuppies wrote:Is an Executioners axe of Chopping a suitable endgame weapon? Just got one gifted from Trog, and I'm considering dumping all my scrolls on it.
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
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