Generic Brainstorming!


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Ziggurat Zagger

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Post Saturday, 24th December 2011, 15:31

Re: Generic Brainstorming!

Mountain dwarves are not extinct. They just have better things to do.
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Tartarus Sorceror

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Post Saturday, 24th December 2011, 15:33

Re: Generic Brainstorming!

Grimm wrote:Mountain dwarves are not extinct. They just have better things to do.

What could be better then battling through hordes of monsters to get at a MacGuffin?
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Sewers Scotsman

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Post Saturday, 24th December 2011, 16:22

Re: Generic Brainstorming!

Jabberwocky wrote:
Confidence Interval wrote:
Jabberwocky wrote:Wiglaf should have damage shaving but he shouldn't heal naturally.

Wiglaf should do damage shaving and it should take ages to stop bleeding. (Edit: Or is that what you meant anyway?)

What I mean is since the mountain dwarfs and the hill dwarfs are extinct he must be a non-healing deep dwarf.

Is it because of the risk of bleeding to death, through non-healing, that dwarfs grow long beards?
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Sewers Scotsman

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Post Saturday, 24th December 2011, 16:25

Re: Generic Brainstorming!

Grimm wrote:Mountain dwarves are not extinct. They just have better things to do.

You are in denial. The MDs did not choose to leave, they were thrown out.

Ziggurat Zagger

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Post Saturday, 24th December 2011, 16:30

Re: Generic Brainstorming!

You can't fire them - they quit!
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Sewers Scotsman

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Post Saturday, 24th December 2011, 16:31

Re: Generic Brainstorming!

Grimm wrote:You can't fire them - they quit!

I guess even they could see what was coming...
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Tartarus Sorceror

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Post Saturday, 24th December 2011, 16:32

Re: Generic Brainstorming!

If the Mountain Dwarfs are actually extinct, should the devs be tried for genocide?
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Sewers Scotsman

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Post Saturday, 24th December 2011, 17:02

Re: Generic Brainstorming!

Let's clarify: they're not extinct. No notion of genocide involved. They're just not allowed in the dungeon any more.

For obvious reasons.

Ziggurat Zagger

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Post Saturday, 24th December 2011, 17:15

Re: Generic Brainstorming!

It's because they refuse to shave.
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Crypt Cleanser

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Post Saturday, 24th December 2011, 17:51

Re: Generic Brainstorming!

Now they freely roam unshaved in Dwarf Fortress
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Tartarus Sorceror

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Post Sunday, 25th December 2011, 03:34

Re: Generic Brainstorming!

Confidence Interval wrote:Let's clarify: they're not extinct. No notion of genocide involved. They're just not allowed in the dungeon any more.


Somebody was trying to genocide mind flayers, and, well...

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Stormfox

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Post Sunday, 25th December 2011, 18:08

Re: Generic Brainstorming!

Christmas god, who can only be worshipped on Christmas.
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Slime Squisher

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Post Thursday, 29th December 2011, 09:17

Re: Generic Brainstorming!

Add a little eye symbol -- similar to to the symbols that indicate sleeping, berserk, etc, that goes next to any invisible monsters you can see due to Sinv.
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Shoals Surfer

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Post Thursday, 29th December 2011, 09:49

Re: Generic Brainstorming!

Chei's line should be "Let's get ponderous!".

Vaults Vanquisher

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Post Thursday, 29th December 2011, 10:20

Re: Generic Brainstorming!

nicolae wrote:Christmas god, who can only be worshipped on Christmas.


Heh, how about Xom gives special "presents" on christmas, giving a foreboding ho, ho, ho.
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Slime Squisher

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Post Friday, 30th December 2011, 22:35

Re: Generic Brainstorming!

Give bad rings a 10% chance to be uncursed.

To make wearing uncursed unid'd rings less of a no-brainer.

Ziggurat Zagger

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Post Friday, 30th December 2011, 22:36

Re: Generic Brainstorming!

yay let's make detect curse even more useless
(I hope you don't mean artefact rings when you speak of wearing them being a no-brainer because that would be wrong)
(not that I would be opposed to a change like that if we at least kick detect curse out, but I quite like using them for wield-IDing a bunch of glowing weapons early and such so I'd prefer to keep them in)
(serious content in this thread, what, sorry guys)

Jk

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Post Friday, 30th December 2011, 22:45

Re: Generic Brainstorming!

I think it would be fun to have more than one level of Zot as a pre-designed challenge. It seems to me like once you get around to it, the first 4 levels are no more particularly challenging or interesting than the rest of the dungeon, and then there is a massive jump in difficult to Zot:5. Maybe another level between the two that is a taste of things to come?

Ziggurat Zagger

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Post Saturday, 31st December 2011, 02:38

Re: Generic Brainstorming!

Zot vaults? Good idea. Design some.

Abyss Ambulator

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Post Monday, 2nd January 2012, 10:55

Re: Generic Brainstorming!

A rune on Crypt:5 called the Cryptic Rune of Zot, but you have to finish a really hard crossword to get it.

Abyss Ambulator

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Post Tuesday, 3rd January 2012, 14:26

Re: Generic Brainstorming!

Jeremiah wrote:A rune on Crypt:5 called the Cryptic Rune of Zot, but you have to finish a really hard crossword to get it.

Crawl crossword puzzles already have the letters filled in. The challenge is removing them.

(Console-only joke...sorry, tiles players.)
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Jabberwocky, MyOtheHedgeFox

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Post Tuesday, 3rd January 2012, 19:52

Re: Generic Brainstorming!

Oh, no! First is crossword puzzles, next is Sokoban! Never again!
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Snake Sneak

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Post Tuesday, 3rd January 2012, 21:57

Re: Generic Brainstorming!

Email Attack Mode!

A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.
The Ed draws near! What dost thou deaux?

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MyOtheHedgeFox

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Post Tuesday, 3rd January 2012, 23:41

Re: Generic Brainstorming!

demigods should show signs of the god they are decendant from, ex. if your a child of xom being able to do crazy-ass random things or chei-children being slow but very strong, they could make it a random mutation thing like drac's

Abyss Ambulator

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Post Wednesday, 4th January 2012, 13:48

Re: Generic Brainstorming!

ekolis wrote:Email Attack Mode!

A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.

That's it...know any free email providers on Christmas Island, so I can guarantee a yaktaur captain and an unseen horror?
You fall off the wall. You have a feeling of ineptitude.
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Vestibule Violator

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Post Wednesday, 4th January 2012, 13:56

Re: Generic Brainstorming!

I wonder how happy the owners of abcdefghijklmnopqrstuvwxyzabcdefghijklmnopqrstuvwxyzabcdefghijk.com e-mail accounts are going to be.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
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Tartarus Sorceror

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Post Wednesday, 4th January 2012, 14:54

Re: Generic Brainstorming!

ekolis wrote:Email Attack Mode!

A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.

I really like this idea.
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Vestibule Violator

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Post Wednesday, 4th January 2012, 15:56

Re: Generic Brainstorming!

Jabberwocky wrote:
ekolis wrote:Email Attack Mode!

A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.

I really like this idea.

Will you really be happy to meet that string of monsters I mentioned in my previous message?
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
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Crypt Cleanser

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Post Wednesday, 4th January 2012, 16:13

Re: Generic Brainstorming!

ekolis wrote:Email Attack Mode!

A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.


It's bizarre and meta-gamey :mrgreen:
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Shoals Surfer

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Post Thursday, 5th January 2012, 07:50

Re: Generic Brainstorming!

Every game should have a choice of difficulty modes!

DCSS, Easy mode:
    A 75% chance to convert any unique friendly on sight, otherwise the unique performs a seppuku
    Food clock removed
    Death removed
    Orb of Zot removed - it's so heavy, so mutating! No need to traumatize the newcomers! Just going down to the Temple, praying to a good god (evil gods are removed) and ascending is sufficient!
    6 lives, 6 bombs, 2 seconds for deathbomb-

DCSS, Hardcore mode:
    Every monster from D:1 to D:5 is Sigmund/Sigmund the 12-headed hydra
    Branches are not branches now but the part of the main dungeon instead
    The only hunger states are Hungry and Starving; you enter the Dungeon with the latter
    Runes weigh 30 aum. each and are true to their names - serpentine rune will poison you, decaying rune will decay you, you'll have to make silver rune clean as you would do with silver spoons and forks, etc.
    The game is now real-time, not turn-based
    You have to compile the code every time in order to launch it

Vaults Vanquisher

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Post Thursday, 5th January 2012, 07:58

Re: Generic Brainstorming!

Honestly, I'd be totally for it (although not quite as silly for hard ;)), although it's unlikely to ever happen. It'd be nice having a pandemonium that could actually kill you, e.g., but it's currently impossible without multiple difficulties.

Abyss Ambulator

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Post Thursday, 5th January 2012, 10:43

Re: Generic Brainstorming!

If demons are vulnerable to holy weapons, then angels should be vulnerable to demonic weapons.

Also, demonspawn should get extra powers in Hell (though maybe uncontrollable ones,) as they get closer to their ancestral home.
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Sewers Scotsman

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Post Thursday, 5th January 2012, 16:58

Re: Generic Brainstorming!

PerverseSuffering wrote:DCSS, Hardcore mode:
    Every monster from D:1 to D:5 is Sigmund/Sigmund the 12-headed hydra
    Branches are not branches now but the part of the main dungeon instead
    The only hunger states are Hungry and Starving; you enter the Dungeon with the latter
    Runes weigh 30 aum. each and are true to their names - serpentine rune will poison you, decaying rune will decay you, you'll have to make silver rune clean as you would do with silver spoons and forks, etc.
    The game is now real-time, not turn-based
    You have to compile the code every time in order to launch it

You forgot:
    The computer does not have a monitor display but outputs onto printed tape.
Or, ultrahardcore:
    No computer is involved. You have to calculate all the probabilities that would be produced by the RNG by hand after referring to look-up tables. Paper-and-pencil is allowed, pocket calculators and other electronic devices are not. The task includes calculating the possibilities of appearance for all encounters and objects, every turn.

Ziggurat Zagger

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Post Thursday, 5th January 2012, 18:08

Re: Generic Brainstorming!

You have to roll special dice.
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Shoals Surfer

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Post Thursday, 5th January 2012, 18:22

Re: Generic Brainstorming!

Grimm wrote:You have to roll special dice.

..which shocks, burns, freezes or hits hard on your fingers every roll?
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Tartarus Sorceror

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Post Friday, 6th January 2012, 03:03

Re: Generic Brainstorming!

Confidence Interval wrote:
PerverseSuffering wrote:DCSS, Hardcore mode:
    Every monster from D:1 to D:5 is Sigmund/Sigmund the 12-headed hydra
    Branches are not branches now but the part of the main dungeon instead
    The only hunger states are Hungry and Starving; you enter the Dungeon with the latter
    Runes weigh 30 aum. each and are true to their names - serpentine rune will poison you, decaying rune will decay you, you'll have to make silver rune clean as you would do with silver spoons and forks, etc.
    The game is now real-time, not turn-based
    You have to compile the code every time in order to launch it

You forgot:
    The computer does not have a monitor display but outputs onto printed tape.
Or, ultrahardcore:
    No computer is involved. You have to calculate all the probabilities that would be produced by the RNG by hand after referring to look-up tables. Paper-and-pencil is allowed, pocket calculators and other electronic devices are not. The task includes calculating the possibilities of appearance for all encounters and objects, every turn.
Are abaci permitted? (Is the proper pluralization of abacus?)
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Ziggurat Zagger

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Post Friday, 6th January 2012, 03:15

Re: Generic Brainstorming!

Only giant-sized abacusses are permitted.
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Shoals Surfer

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Post Friday, 6th January 2012, 08:02

Re: Generic Brainstorming!

So, basically, ultrahardcore Crawl would be chess with Sigmund.
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Sewers Scotsman

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Post Friday, 6th January 2012, 15:55

Re: Generic Brainstorming!

PerverseSuffering wrote:So, basically, ultrahardcore Crawl would be chess with Sigmund.

Correct. It would look pretty much like this:
http://upload.wikimedia.org/wikipedia/en/5/5f/Ingmar_Bergman-The_Seventh_Seal-01.jpg

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Post Friday, 6th January 2012, 21:15

Re: Generic Brainstorming!

Going back to the crossword puzzle idea, how about having monster generation be tied to the frequency of the letter glyphs in the language that your computer is set to?

English and French would see a lot of elves and elementals and not so many unseen horrors and abominations. Switch your locale to Czech or Polish to spawn more consonants. Use an African click-language if you're not getting enough potions.
You fall off the wall. You have a feeling of ineptitude.

Ziggurat Zagger

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Post Friday, 6th January 2012, 21:17

Re: Generic Brainstorming!

Stormfox wrote:Use an African click-language if you're not getting enough potions.

How many times have we heard that already.
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Tartarus Sorceror

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Post Saturday, 7th January 2012, 22:04

Re: Generic Brainstorming!

You should be able to worship the Flying Spaghetti Monster in crawl.
All 9 of the mund siblings should be uniques, currently we only have Sigmund and Edmund.
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Crypt Cleanser

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Post Sunday, 8th January 2012, 19:17

Re: Generic Brainstorming!

Jabberwocky wrote:All 9 of the mund siblings should be uniques, currently we only have Sigmund and Edmund.


Sigmund,
Edmund and,
Desmond,
Faramund,
Osmund,
Raymond,
Redmond,
Tedmund,
Thurmund

proof: http://www.thinkbabynames.com/ending/1/mund

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Lair Larrikin

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Post Thursday, 12th January 2012, 04:16

Re: Generic Brainstorming!

Thurmund could be the oldest, and be said to have "political ambitions" in his flavor text. Also he supports segregation of Mountain Dwarves.

I'd honestly kinda like to see a theme level (perhaps a rune vault?) where there is a bridge over a sort of Scylla/Sarlaac pit monster that sends the odd tentacle up after you like a kraken would. In addtion to dealimg with monsters on the bridge. The monster itself would be unkillable, but the tentacles could pull down players and rune defenders alike.

Ziggurat Zagger

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Post Saturday, 14th January 2012, 16:30

Re: Generic Brainstorming!

wand of denigration

dk

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Snake Sneak

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Post Saturday, 14th January 2012, 16:46

Re: Generic Brainstorming!

Make cursed items interesting!

Not just a "you-can't-take-this-item-of"-curse, but different curses.

- Like a cursed sword that will sometimes gets to life and starts beating you.
- A cursed ring will suddenly reappear in your inventory when dropped to the ground.
- Cursed glooves that will make you drop your wielded weapon.

and so on...

Vaults Vanquisher

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Post Saturday, 14th January 2012, 18:21

Re: Generic Brainstorming!

Well that'd be interesting, but currently curses don't really even affect the game past D:6 since nobody runs out of remove curse :/ It'd be a lot of work for nothing.

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Tartarus Sorceror

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Post Sunday, 15th January 2012, 00:15

Re: Generic Brainstorming!

greepish wrote:Well that'd be interesting, but currently curses don't really even affect the game past D:6 since nobody runs out of remove curse :/ It'd be a lot of work for nothing.


There's been a couple threads on the tavern and elsewhere about making curses more of a hassle, but a lot of the game is balanced around the idea that curses are a mostly-harmless inconvenience after a certain point, so making curses more relevant would require working around that. I'd be all for it, though. (One idea I kind of liked was the idea of having levels of curses, a level 1 curse would just make the item stick to you, but worse curses would be worse, though I don't know how that would all work out in practice.)
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Slime Squisher

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Post Tuesday, 17th January 2012, 01:39

Re: Generic Brainstorming!

Brands for wands.

Ziggurat Zagger

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Post Tuesday, 17th January 2012, 02:14

Re: Generic Brainstorming!

Like, Gucci wands?
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