Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Grimm wrote:Mountain dwarves are not extinct. They just have better things to do.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Jabberwocky wrote:Confidence Interval wrote:Jabberwocky wrote:Wiglaf should have damage shaving but he shouldn't heal naturally.
Wiglaf should do damage shaving and it should take ages to stop bleeding. (Edit: Or is that what you meant anyway?)
What I mean is since the mountain dwarfs and the hill dwarfs are extinct he must be a non-healing deep dwarf.
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Grimm wrote:Mountain dwarves are not extinct. They just have better things to do.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Grimm wrote:You can't fire them - they quit!
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Confidence Interval wrote:Let's clarify: they're not extinct. No notion of genocide involved. They're just not allowed in the dungeon any more.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Slime Squisher
Posts: 399
Joined: Saturday, 16th April 2011, 12:00
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
nicolae wrote:Christmas god, who can only be worshipped on Christmas.
Slime Squisher
Posts: 399
Joined: Saturday, 16th April 2011, 12:00
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Swamp Slogger
Posts: 165
Joined: Thursday, 23rd December 2010, 03:28
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Jeremiah wrote:A rune on Crypt:5 called the Cryptic Rune of Zot, but you have to finish a really hard crossword to get it.
Temple Termagant
Posts: 9
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Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Dungeon Dilettante
Posts: 3
Joined: Tuesday, 3rd January 2012, 23:40
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
ekolis wrote:Email Attack Mode!
A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
ekolis wrote:Email Attack Mode!
A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Jabberwocky wrote:ekolis wrote:Email Attack Mode!
A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.
I really like this idea.
Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
ekolis wrote:Email Attack Mode!
A one-dimensional game of Crawl where the game picks a random forum user's email address, then spawns monsters with appropriate symbols in a horizontal corridor, placing the player where the @ would be. If you clear this level, you get teleported to another level generated from a different user's email address, and so on until the player character dies.
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
PerverseSuffering wrote:DCSS, Hardcore mode:Every monster from D:1 to D:5 is Sigmund/Sigmund the 12-headed hydra
Branches are not branches now but the part of the main dungeon instead
The only hunger states are Hungry and Starving; you enter the Dungeon with the latter
Runes weigh 30 aum. each and are true to their names - serpentine rune will poison you, decaying rune will decay you, you'll have to make silver rune clean as you would do with silver spoons and forks, etc.
The game is now real-time, not turn-based
You have to compile the code every time in order to launch it
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Grimm wrote:You have to roll special dice.
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Confidence Interval wrote:PerverseSuffering wrote:DCSS, Hardcore mode:Every monster from D:1 to D:5 is Sigmund/Sigmund the 12-headed hydra
Branches are not branches now but the part of the main dungeon instead
The only hunger states are Hungry and Starving; you enter the Dungeon with the latter
Runes weigh 30 aum. each and are true to their names - serpentine rune will poison you, decaying rune will decay you, you'll have to make silver rune clean as you would do with silver spoons and forks, etc.
The game is now real-time, not turn-based
You have to compile the code every time in order to launch it
You forgot:The computer does not have a monitor display but outputs onto printed tape.
Or, ultrahardcore:No computer is involved. You have to calculate all the probabilities that would be produced by the RNG by hand after referring to look-up tables. Paper-and-pencil is allowed, pocket calculators and other electronic devices are not. The task includes calculating the possibilities of appearance for all encounters and objects, every turn.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Shoals Surfer
Posts: 324
Joined: Friday, 25th November 2011, 14:40
Location: Russia
Sewers Scotsman
Posts: 3192
Joined: Friday, 13th May 2011, 08:47
Location: Ultima Thule
PerverseSuffering wrote:So, basically, ultrahardcore Crawl would be chess with Sigmund.
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Stormfox wrote:Use an African click-language if you're not getting enough potions.
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
Jabberwocky wrote:All 9 of the mund siblings should be uniques, currently we only have Sigmund and Edmund.
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Lair Larrikin
Posts: 28
Joined: Wednesday, 14th September 2011, 15:11
Ziggurat Zagger
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Snake Sneak
Posts: 104
Joined: Wednesday, 7th December 2011, 22:20
Location: Germany
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
greepish wrote:Well that'd be interesting, but currently curses don't really even affect the game past D:6 since nobody runs out of remove curse :/ It'd be a lot of work for nothing.
Slime Squisher
Posts: 399
Joined: Saturday, 16th April 2011, 12:00
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
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