Blades Runner
Posts: 599
Joined: Thursday, 28th April 2011, 07:47
How to continue with my MiBe (Edit: YAVP 15 runes melee)
Very strong in the offense, and until a large number of strong enemies appears there are usually no real dangers (except overconfidence, of course).
My biggest problem is that i did not find rMut yet, id'd every piece of jewellery i found and burned two aquirements on jewellery, without success yet.
I have quite some three-rune-wins with melees, but not a single full one (they are all with casters), so i would like to try to go extended.
I have left crypt alone until now, to contemplate my course.
Leave Trog? TSO would be the usual endgame melee god. HP-reg would be nice in hells, rN+++ at least a bit helpful, and angel spam can be quite handy for a non-caster i guess. I won't benefit from bless weapon though, and the shield invocation would also be useless.
Zin, on the other hand, would provide me with rMut and quite some other nice goodies. Seems to be difficult to build Piety though.
Any suggestions? I don't have levitation boots, so i'd find a tunnel end or something to survive Trogs wrath i guess?
- Code:
Dungeon Crawl Stone Soup version 0.10-a0-2825-g08b5070 character file.
Schmsh the Axe Maniac (Minotaur Berserker) Turns: 76416, Time: 07:03:51
HP 242/242 AC 38 Str 32 XL: 24 Next: 55%
MP 8/8 EV 13 Int 7 God: Trog [*****.]
Gold 6953 SH 0 Dex 9 Spells: 0 memorised, 23 levels left
Res.Fire : + . . See Invis. : . e - +2,+11 executioner's axe "Xoyger" {holy, r
Res.Cold : + + . Warding : . . P - +3 dwarf plate armour {rF+}
Life Prot.: . . . Conserve : + (no shield)
Res.Acid. : . . . Res.Corr. : . y - +0 wizard hat {MR}
Res.Poison: + Clarity : . r - +2 cloak
Res.Elec. : + Spirit.Shd : . B - +3 pair of gauntlets of War {Acc+5 Dam+5}
Sust.Abil.: . . Stasis : . L - +2 pair of boots {Stlth+}
Res.Mut. : . Ctrl.Telep.: . c - amulet of conservation
Res.Rott. : . Levitation : . x - ring of Plyploav {Hunger- -CAST rElec rPoi
Saprovore : . . . Ctrl.Flight: . W - +5 ring of evasion
@: very resistant to hostile enchantments, extremely unstealthy
A: horns 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion
}: 3/15 runes: decaying, barnacled, silver
You are on level 6 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 64 of its levels.
You have visited the Abyss 2 times.
You have visited 1 Labyrinth.
You have visited 4 portal chambers: ossuary, spiders nest, ice_cave, wizlab.
You have collected 7149 gold pieces.
You have spent 216 gold pieces at shops.
Inventory:
Hand weapons
e - the +2,+11 executioner's axe "Xoyger" (weapon) {holy, rC++}
(You found it on level 8 of the Lair of Beasts)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It greatly protects you from cold.
H - a +1,+4 sling of frost {god gift}
T - the +3 blowgun "Keuhi" {speed, +Inv rElec rN+ MR Str+1 Dex+1}
(You found it on level 5 of the Shoals)
Attacks with this weapon take half as long, but cause slightly less damage.
It affects your strength (+1).
It affects your dexterity (+1).
It insulates you from electricity.
It protects you from negative energy.
It increases your resistance to enchantments.
It lets you turn invisible.
X - a +1,+4 dwarven anti-magic executioner's axe {god gift}
Missiles
f - 25 poisoned sling bullets {god gift}
m - 14 silver +1 sling bullets
K - 42 exploding +0 sling bullets {god gift}
Y - 18 +4 sling bullets
Armour
r - a +2 cloak (worn)
y - a +0 wizard hat of magic resistance (worn)
B - the +3 pair of gauntlets of War (worn) {Acc+5 Dam+5}
(You found it on level 4 of the Dungeon)
It affects your accuracy (+5).
It affects your damage-dealing abilities (+5).
L - a +2 pair of boots of stealth (worn)
P - a +3 dwarven plate armour of fire resistance (worn)
Magical devices
a - a wand of teleportation (7)
l - a wand of heal wounds (9)
o - a wand of invisibility (3)
D - a wand of teleportation (6)
M - a wand of fire
Comestibles
i - 9 meat rations
E - a honeycomb
O - 8 bread rations
Q - 9 chokos
R - 2 royal jellies
Scrolls
g - 3 scrolls of blinking
h - a scroll of detect curse
n - a scroll of recharging
p - 4 scrolls of fear
s - 7 scrolls of teleportation
u - 3 scrolls of fog
z - 12 scrolls of remove curse
A - a scroll of enchant armour
C - a scroll of silence
J - 5 scrolls of magic mapping
S - 5 scrolls of identify
Jewellery
c - an amulet of conservation (around neck)
d - an uncursed ring of see invisible
k - the ring of Serendipity {Ice Str+3 Dex+3 Acc+5}
(You found it in a Labyrinth)
[ring of ice]
It affects your strength (+3).
It affects your dexterity (+3).
It affects your accuracy (+5).
x - the ring of Plyploav (right hand) {Hunger- -CAST rElec rPois}
(You found it on level 5 of the Elven Halls)
[ring of sustenance]
It insulates you from electricity.
It protects you from poison.
It prevents spellcasting.
N - an uncursed amulet of clarity
W - a +5 ring of evasion (left hand)
Z - an uncursed ring of teleportation
Potions
b - 7 potions of heal wounds
j - 7 potions of restore abilities
t - 8 potions of curing
v - a potion of invisibility
F - 2 potions of resistance
G - 2 potions of levitation
I - a potion of might
U - 3 potions of speed
V - 3 potions of agility
Magical staves
w - a +8 rod of demonology (12/12)
(You took it off a deep elf annihilator on level 5 of the Elven Halls)
Skills:
+ Level 25,2 Fighting
O Level 27 Axes
+ Level 17,7 Slings
+ Level 24,8 Armour
- Level 3,0 Dodging
- Level 10,0 Traps & Doors
- Level 10,4 Unarmed Combat
- Level 8,0 Evocations
You have 23 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (0/1) D:5 Orc (4/4) D:11
Elf (5/5) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:2
Shoals (5/5) Lair:5 Slime (0/6) Lair:7 Hive (2/2) D:11
Vault (8/8) D:15 Blade (0/1) Vault:6 Crypt (0/5) Vault:2
Zot (0/5) D:27
Altars:
Ashenzari
Elyvilon
Makhleb
Nemelex Xobeh
Okawaru
The Shining One
Vehumet
Xom
Yredelemnul
Shops:
D:6: [ D:7: ( D:8: (([ D:12: / D:13: + D:25: / Orc:4: ([*+ Elf:1: + Shoals:3: [ Vault:1: /%%/ Vault:3: [%* Vault:5: !
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 Lair:8
Abyss: D:21 D:24 D:25 D:26
Pan: D:21 D:22 D:24
Trove: D:18 (give 2 potions of cure mutation)
Ziggurat: D:11 (5110 gp)