Mines Malingerer
Posts: 46
Joined: Wednesday, 12th January 2011, 08:44
DSVM of Kiku - Strategy advice
Only using sting and meph cloud from my original book and pain, dis undead and agony from my necro gifts from Kiku. Also I have a book of power and some hex book that looked useless so I dropped it. There is a book of spatial translocations in a shop somewhere that I couldn't afford when I went past but I can now.
The main (game play dictating) mutation I have is demonic gaurdian, so I'm looking for some advice about my strats from here on in. Feeling reasonably threatened by hard hitting monsters (hydra and packs of elephants) which is why I got agony.
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-4618-g341728a character file.
Gareth the Reanimator (Demonspawn Venom Mage) Turns: 27383, Time: 00:39:23
HP 94/94 AC 17 Str 10 Exp: 13/55026 (39), need: 22573
MP 27/27 EV 19 Int 22 God: Kikubaaqudgha [******]
Gold 1558 SH 0 Dex 14 Spells: 5 memorised, 12 levels left
Res.Fire : . . . See Invis. : . H - +2 whip (pain)
Res.Cold : . . . Warding : . D - +2 leather armour of Qaogif {Int+2 Dam+1}
Life Prot.: . . . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . k - +0 orc helmet
Res.Poison: . Clarity : . j - +2 dwarf cloak
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: . . Stasis : . (no boots)
Res.Mut. : . Ctrl.Telep.: . J - amulet of rage
Res.Rott. : . Levitation : . I - +6 ring of protection
Saprovore : . . . Ctrl.Flight: . N - +3 ring of evasion
@: somewhat resistant to hostile enchantments, stealthy
A: claws 3, demonic guardian 1, sense surroundings 1, spit poison 1, AC +2
a: Spit Poison, Receive Corpses, Renounce Religion, Evoke Berserk Rage
You are on level 1 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 20 of its levels.
You have visited 1 portal chamber: bailey.
You have collected 1587 gold pieces.
You have spent 49 gold pieces at shops.
Inventory:
Hand weapons
H - a +2,+2 whip of pain (weapon)
Armour
j - a +2 dwarven cloak (worn)
k - a +0 orcish helmet (worn)
D - the +2 leather armour of Qaogif (worn) {Int+2 Dam+1}
(You found it on level 12 of the Dungeon)
It affects your intelligence (+2).
It affects your damage-dealing abilities (+1).
Magical devices
f - a worn iron wand {zapped: 1} {tried}
o - a gold wand {zapped: 2} {tried by monster}
v - a worn iron wand {tried}
A - a wand of digging {zapped: 1}
O - a wand of fire {zapped: 3}
P - a wand of disintegration
Comestibles
c - 8 bread rations
d - a choko
n - a meat ration
B - a chunk of giant frog flesh
Scrolls
h - 7 scrolls of teleportation
y - a scroll labeled ZEYSSEL OFREKH {tried}
z - 8 scrolls of identify
F - 7 scrolls of remove curse
M - 2 scrolls of detect curse
Jewellery
p - an uncursed ring of life protection
q - an uncursed amulet of resist mutation
t - an uncursed amulet of stasis
I - a +6 ring of protection (right hand)
J - an amulet of rage (around neck)
N - a +3 ring of evasion (left hand)
Potions
a - a potion of restore abilities
e - 5 potions of healing
g - 2 potions of heal wounds
i - an emulsified red potion
m - 2 potions of speed
r - a potion of might
Books
b - a book of Power
Spells Type Level
Teleport Other Translocation 3
Animate Dead Necromancy 4
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Poisonous Cloud Conjuration/Poison/Air 5
Iron Shot Conjuration/Earth 6
Invisibility Hexes/Charms 6
Mass Confusion Hexes 6
w - a book of Necromancy {god gift}
Spells Type Level
*Pain Necromancy 1
Animate Skeleton Necromancy 1
Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
Regeneration Charms/Necromancy 3
*Dispel Undead Necromancy 4
Animate Dead Necromancy 4
G - a book of Death {god gift}
Spells Type Level
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
*Agony Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
K - a book of Unlife {god gift}
Spells Type Level
Recall Summoning/Translocation 3
Animate Dead Necromancy 4
Twisted Resurrection Necromancy 5
Control Undead Hexes/Necromancy 5
Simulacrum Ice/Necromancy 6
Death Channel Necromancy 8
You have 39 experience left.
Skills:
+ Level 7 Fighting
+ Level 11 Maces & Flails
+ Level 3 Armour
+ Level 9 Dodging
- Level 5 Stealth
- Level 2 Stabbing
+ Level 1 Traps & Doors
+ Level 4 Unarmed Combat
+ Level 7 Spellcasting
+ Level 9 Conjurations
+ Level 13 Necromancy
- Level 2 Air Magic
- Level 5 Poison Magic
+ Level 2 Evocations
You have 12 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Sting Pois/Conj ##### Excellent 1 None
b - Mephitic Cloud Pois/Air/Conj #####..... Excellent 3 Sultana
c - Pain Necr ##### Excellent 1 None
d - Dispel Undead Necr #######.. Excellent 4 Choko
e - Agony Necr #######.. Excellent 5 Honeycomb
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/27) Temple (1/1) D:4 Orc (2/4) D:6
Lair (4/8) D:13 Swamp (0/5) Lair:2 Shoals (0/5) Lair:3
Hive (0/2) D:13
Not shown is the ring of ice adn sheild of reflection in my stash. I can't remember what else I left in there (posting from work) but nothing really useful I don't think.
Thanks.