Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Vaults Vanquisher
Posts: 470
Joined: Saturday, 5th November 2011, 01:17
Mines Malingerer
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Vestibule Violator
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Abyss Ambulator
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ClefAria wrote:With most/all characters, should I try to ignore all skills they have negative aptitudes for, or are there certain skills that I should always try to level up regardless of my build?
Vestibule Violator
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Location: New England
ClefAria wrote:With most/all characters, should I try to ignore all skills they have negative aptitudes for, or are there certain skills that I should always try to level up regardless of my build?
Mines Malingerer
Posts: 54
Joined: Monday, 14th February 2011, 15:26
ClefAria wrote:With most/all characters, should I try to ignore all skills they have negative aptitudes for, or are there certain skills that I should always try to level up regardless of my build?
Slime Squisher
Posts: 390
Joined: Friday, 24th December 2010, 07:29
Mines Malingerer
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tormodpwns wrote:I forgot... for the standard Okawaru --> TSO switch, am I supposed to convert to TSO before doing Vaults:8 and Zot?
Slime Squisher
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Mines Malingerer
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Zot Zealot
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Location: United Kingdom
Blade wrote:Don't ignore skills that have negative aptitudes. -1 or better is a good aptitude, and -2 is workable.
Ziggurat Zagger
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mikee wrote:Blade wrote:Is there somewhere we can go (besides source-diving) to see the statistics on armour and evasion that you're using, KoboldLord? I've always wondered about the specifics of their effects; it would be nice to have something to tie the numbers to.
He actually just made them up. Dodge chance doesn't scale linearly like that. See: http://i.imgur.com/0RSGG.png
Vaults Vanquisher
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Ziggurat Zagger
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Eringya's Employee
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Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
XuaXua wrote:Is EVERY unidentified ring of Hunger or Teleportation CURSED by default?
I ask because sometimes a GOOD ring is cursed, but I don't believe I ever find either of the above rings UNCURSED.
Vestibule Violator
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Crypt Cleanser
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Ziggurat Zagger
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Blades Runner
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Ziggurat Zagger
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Crypt Cleanser
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Grimm wrote:There are several reasons never to leave unidentified rings on. Hunger is one. Fire and ice are two more - what if you're wearing a ring of fire and get jumped by an ice beast? That negative pip will hurt.
Abyss Ambulator
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Joined: Sunday, 18th September 2011, 02:11
Tiber wrote:Grimm wrote:There are several reasons never to leave unidentified rings on. Hunger is one. Fire and ice are two more - what if you're wearing a ring of fire and get jumped by an ice beast? That negative pip will hurt.
Hunger, negative rings of slaying, and fire/ice (depending on version) are the only bad rings that don't auto-ID. Meanwhile, there are about 10 good rings that don't auto-ID. I'll take my chances.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Blade wrote:An unknown good effect is just as useful as no effect at all. There's no reason to wear un-ID'd rings.
Ziggurat Zagger
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Location: Berlin
Vestibule Violator
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Location: St. John's, NL, Canada
Ziggurat Zagger
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Mines Malingerer
Posts: 37
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Crypt Cleanser
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duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Vestibule Violator
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Roderic wrote:It sounds quite noobish but anyway, which are the limit values for the apts ? Recently I had a grey DrMo of Chei who attained Int 32 at D:8
Blades Runner
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they max at 72 (should change to 81 imo).
Vestibule Violator
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Crypt Cleanser
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Location: <---
Zot Zealot
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Joined: Tuesday, 21st December 2010, 17:22
Location: United Kingdom
joellercoaster wrote:I got a Sludge Elf EE (-2 apt) up to 26 Conjurations, could have been 27 if I'd been really trying. He was a total beast.
Tomb Titivator
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Joined: Tuesday, 26th April 2011, 17:10
Shoals Surfer
Posts: 320
Joined: Thursday, 16th December 2010, 20:02
Mankeli wrote:I have a question about brands: Which brands can I infuse my kobold's crossbow with via TSO, Lugonu or Kiku? Can I get a crossbow of holy wrath, or distortion or pain or are these brands strictly off limits for ranged weapons? PLEASE DO NOTE that I'm still playing 0.8.
Abyss Ambulator
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Ziggurat Zagger
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Crypt Cleanser
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396cb95 | Jude Brown | 2011-01-02 12:33:37 +1000
Adjust Labyrinths generation (dpeg, elliptic, et al)
Now instead of having a flat chance of generating between (absdepth) 12
and 27 anywhere, Labyrinths will generate between (absdepth) 10 and 20
outside of Swamp, Shoals, Snake, Hive and Orc.
Finally, and like Troves and Sewers, only one Labyrinth will naturally
generate per game (outside of the Trowel card). This will also skew
Labyrinths towards appearing earlier in the game. Yay!
Slime Squisher
Posts: 418
Joined: Friday, 11th February 2011, 13:09
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
lucy_ferre wrote:Mankeli wrote:I have a question about brands: Which brands can I infuse my kobold's crossbow with via TSO, Lugonu or Kiku? Can I get a crossbow of holy wrath, or distortion or pain or are these brands strictly off limits for ranged weapons? PLEASE DO NOTE that I'm still playing 0.8.
Those brands aren't available on ranged weapons.
Tomb Titivator
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JeffQyzt wrote:lucy_ferre wrote:Mankeli wrote:I have a question about brands: Which brands can I infuse my kobold's crossbow with via TSO, Lugonu or Kiku? Can I get a crossbow of holy wrath, or distortion or pain or are these brands strictly off limits for ranged weapons? PLEASE DO NOTE that I'm still playing 0.8.
Those brands aren't available on ranged weapons.
Except holy wrath, via TSO (here's one of cerebovsquire's chars that went way) http://crawl.akrasiac.org/rawdata/Elynae/morgue-Elynae-20110415-175037.txt
Abyss Ambulator
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Eringya's Employee
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Location: Athens, Greece
Ziggurat Zagger
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Location: Berlin
Has LRD been changed so that it no longer affects monsters on the other side of a wall? I was in a Bailey (in trunk) with lots of orcs and gnolls behind transparent and normal stone walls, and casting LRD did not have any effect on them.
Halls Hopper
Posts: 71
Joined: Monday, 28th February 2011, 08:21
Location: Ukraine
TehDruid wrote:Do curare needles disallow monsters that aren't aware of your presence yet from shouting when they are hit? (so you can safely pull one without waking up all the others)
Snake Sneak
Posts: 111
Joined: Wednesday, 20th July 2011, 15:37
hayenne wrote:TehDruid wrote:Do curare needles disallow monsters that aren't aware of your presence yet from shouting when they are hit? (so you can safely pull one without waking up all the others)
Abyss Ambulator
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Joined: Thursday, 10th March 2011, 19:45
cerebovssquire wrote:Has LRD been changed so that it no longer affects monsters on the other side of a wall? I was in a Bailey (in trunk) with lots of orcs and gnolls behind transparent and normal stone walls, and casting LRD did not have any effect on them.
Yes.
Abyss Ambulator
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Joined: Sunday, 18th September 2011, 02:11
Jeremiah wrote:cerebovssquire wrote:Has LRD been changed so that it no longer affects monsters on the other side of a wall? I was in a Bailey (in trunk) with lots of orcs and gnolls behind transparent and normal stone walls, and casting LRD did not have any effect on them.
Yes.
Ah, wish I'd known that before deciding to worship Ash...
Ziggurat Zagger
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more so than perhaps any other background.
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