Danei wrote:danr wrote:- You do't get any indication of your actual speed or accuracy with a weapon (or true damage potential)
Like Minmay said, you can see your speed, but I agree that some other indications would be nice. Note, however, that you can't tell how much damage, numerically, you're going to do with spells; just how powerful your spell is compared to how powerful it can potentially be.
A similar power indicator for weapons might be difficult because the main advantage of higher weapon skill is attack delay decrease, but even after the minimum delay, higher skill does increase accuracy and damage.
See, and I have NO clue how much it increases accuracy and damage. With Axes 27, does base damage for my battleaxe increase to 20, to 35, 50? I know I can kill things in a hurry but I don't know how much AC or HP monsters have.
I don't know if hand axes are pointless in the endgame. I don't know if it's crazy to start training another weapon type late in the game. I don't know if it's worth using a cool ego weapon for which I don't have aptitudes, because I can't compare the relative effects of brand damage and skill bonuses.
There are so many variables in weapon effectiveness, I just would like it to be made a bit clearer in any way the devs are willing to make it clearer.
Again, why are the costs and relative power of spells so clearly displayed, and updated according to character skills & equipment, while all we get about weapons is their base damage and accuracy?
E.g. if you are a spellcaster and you put on some armour, you immediately see changes in the success rates for all your spells. If on the other hand you are using a broadaxe and you put on a shield, there is no updated information for the player, there's just the general description that "this weapon is more effective if used with two hands".
The character would know very well how comfortable and effective they are with different weapons, I don't see why this is not relayed to the player.
In fact, recently, the player even gets told how easily a monster resists an enchantment attempt. I really appreciate this, it helps me know if I'm just having bad luck or if I should give up trying to enchant a monster, but how on earth does the character actually know how easy it was for that slime mold to resist a spell? And again, how could they know that, but not know how relatively effective they are with their broadaxe (skill 15) compared to their dire flail of crushing (skill 6)?