Vestibule Violator
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What is the point of God wrath?
I think the game would be more fun if you could switch Gods more easily.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vestibule Violator
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Vaults Vanquisher
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Dungeon Dilettante
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Dungeon Master
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wwf wrote:I think god wrath is useful. If there was no wrath, then choosing a god would not be a big decision. Crawl is about making decisions now about things that will impact your survivability later on.
Gods accept worshipers to further the god's goals. In return, the player who abides by the god's goals gains access to abilities bestowed by the god. These abilities help the player help the player to varying degrees. Abandoning a god means that you just wanted access to the abilities, but did not care about the god's goals. You used the god as an invocation machine. They will get mad.
I think a god should punish the apostate
- in a way that does not conflict with the god's goals,
- using the god's existing powers, and
- and should strive to negate the advantages that were bestowed on the player.
And just for a reality check, the punishment should have a positive effect on the game play and try to prevent scumming and boring ways to avoid the consequences.
Ashenzari should take away the knowledge that you have gained.
- Ashenzari should give you amnesia. Forgetting scrolls, potions and wands is easy to deal with. Forgetting enchantments on items and maps is a bit more difficult to deal with. Forgetting stashes can be quite a problem.
- Ashenzari should curse items. In addition he should randomly turn scrolls that remove curses into scrolls that curse objects. Maybe he should do this when you read the scroll.
- Ashenzari should keep you bound but not provide any of the benefits. This fits his goals.
In addition, I think that some of these punishments should last the rest of the game.
Vaults Vanquisher
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Vestibule Violator
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Swamp Slogger
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danr wrote:It seems to me that starting over at 0 piety is bad enough. Does it make the game more balanced to have players spend 3000 turns on tedious L1 spell spamming to wait out God wrath?
I think the game would be more fun if you could switch Gods more easily.
Dungeon Master
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Dungeon Master
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Joined: Thursday, 23rd December 2010, 12:43
minmay wrote:The idea is to make the instantaneous wrath effects permanently relevant. So no monster summons.
Dungeon Master
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minmay wrote:You and other developers have repeatedly expressed what's wrong with Okawaru sending monsters after you: players can tediously grind it away.
Halls Hopper
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