goo wrote:I think the main reason people are pissed MD is gone is simple. People like playing a race that can utilize armour well with no equipment restrictions. That's it. I personally couldn't care less about what the race is called. I don't think most people who are mad MD is gone are Tolkien/Dwarf Fortress fanatics, they just like this simple playstyle and enjoy piling sweet armor loot on their character.
I think goo's analysis is quite right, as far as what the reasons for the outcry are. (Note: You don't hear those who don't care about MD.) Of course, I disagree with the rest.
goo wrote:The fact Minotaur was chosen over Mountain Dwarves due to the presence of a portal vault that most players don't enjoy, and the extremely arbitrary reason that the devs prefer Greek mythology over Tolkien is why people are upset.
Why do you know that most players don't enjoy labyrinths? (Hint: You don't hear those who actually like labyrinths or who don't care.) We'll get to the "arbitrary" in a moment.
goo wrote:Also, because there was no good reason stated as to how the decision was made. "Well, the devs think Greek mythology is way more interesting than cliche Tolkien tropes" is not a good reason. Preference over which fantasy stories you like more shouldn't be influencing game balance.
Who should set the tone and theme of DCSS if not the developers?! You might find is stupid/silly/elitist/insert adjective of your fancy to prefer the Greeks over Tolkien -- fine. I don't. Your parents may have read the Silmarillon to you when they were rocking the cradle, I got to read classical sagas and myths from a very early age. It is a matter of taste, and taste and humour are not very well negotiable. Why should I keep the Tolkien version when I don't really like Tolkien?[1] (I use the singular form, but the other developers follow, though not as vocal as me, or don't care about this matter.) Why is that a bad reason??[2]
The last sentence of the quote is outrageous (and made me almost not answer in the first place).
To me, the situation is as simple as for goo: If you came to Crawl for the dwarves, I understand that you're upset and I also understand that you go away. No problems -- every removed feature is someone's most beloved feature, it just happens. If you came to Crawl for the tactical game, the dwarves seem to be secondary.
[1] Me not liking Tolkien, Nethack and D&D does not mean I go out of my way to purge Crawl of these elements. It does mean that when the situation presents itself so that we choose between flavours, I take the one that is more interesting to me.
[2]You could throw in "popularity" as a reason. But hey, this is a niche game in a niche genre. If we have 200 or 2000 players, it is tiny. Since no money is involved whatsoever, we rather develop something that fits our vision than contort ourselves to the standards of some fantasy industry. And as it happens, shunning the mainstream is always appealing to some. (Heck, by playing a roguelike you already do so.)