ximxim wrote:Wouldn't it have made more sense to get rid of humans (no one plays them) or halflings (aka like kobolds but worse in every way) instead?
1) If you can manage food issues Ha are the stronger species, sorry. Their EV is going to be higher, their SH is going to be higher, they are (even) better at Long Blades, their Slings skill is better. If you intend to spam Berserk every fight, then play Ko, if you want an extremely strong EV-based fighter Ha is the way to go, not Ko.
This doesn't mean I would cry to see them go, but definitely not for "like Ko but worse" reasons.
2) I play humans. I know quite a few who do play humans (jle and Skan for instance). And anyway, humans are the "base" species. I also think they are, in fact, different enough from other species to justify them being in. Their playstyle is much more variable than say, HE, which will classically end up as a Conjurations/Charms/Long Blades build, or Ha, ditto with Long/Short blades, Slings, and great defences, possibly with some Charms thrown in.
I think there could be one problem with dropping "deep": when players see "Dwarf" they think "oooh, heavy armour tank with a BIG AXE" and might not think of DD's issues or strength at Necromancy. Plus, I don't think that "Deep Dwarf" is a bad name flavour-wise or aesthetically.
Mf and HE are similar (like HO and Mi are similar) but with certain differences: HE are better at Conjurations, HE are often used with Bows (physical ranged isn't often done with Mf, and if it is usually Throwing), Mf has the whole water thing, HE are great Fire Elementalists and Air Elementalists in addition to Ice.#
Definitely thumbs up to the changes. Next, kick out Felids please.
Also LAVA ORCS!